Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
16:17:08:556STACKStarting the application, version is V0.3.7 S2 BETA-Public (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:579STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:579STACKGame directory is "C:\Users\Odin\Documents\Endless Space 2".
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:579STACK[Steam] Available game languages are 'english', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:580STACK[Steam] Steam user id is '0x0110000104dc4516'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:580STACK[Steam] Steam user name is 'Groo the one'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:580STACKLoading registry file 'F:/Spiele/Steam/steamapps/common/Endless Space 2\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:580STACKRegistry file 'C:\Users\Odin\Documents\Endless Space 2\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:08:580STACKLoading registry file 'C:\Users\Odin\Documents\Endless Space 2\Users\81544470\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACKInitializing the Wwise sound engine...
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACKSound engine initialized.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACK4 audio modules have been loaded.
Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACK147 LipSync Data successfully loaded
Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACKPlaying with 1 downloadable content(s): Collector Edition.
DownloadableContentManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACKHello 'Groo the one'!
Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACKChanging display settings to 3440x1440, 100Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACK... skipped change because resolution remains the same.
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:148STACKSetting the general quality level to '5'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:795STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GPUColorEvolutionManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:795STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:795STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeReserved' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:795STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeWary' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:09:795STACKVideoStateManager : Device lost
VideoStateManager:LateUpdate()
16:17:10:718STACKAI folder path: F:/Spiele/Steam/steamapps/common/Endless Space 2/Public/AI/
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:10:718STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorFactionCurrentAllyDescription' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:10:718STACKVideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
16:17:11:036STACKError message modal is disabled.
GuiManager+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:036STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_Laws03Popup-Title' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:036STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Title' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:036STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Description' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:643STACKThe audio manager is ready.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:643STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:644STACKLoading runtime module 'Endless Space 2'...
Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:644STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:717STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:743STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:780STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:858STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:930STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:962STACKLoading plugin files for database of type 'SpecialNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:11:979STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:12:385STACKLoading plugin files for database of type 'EntityActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:12:486STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:12:501STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:12:862STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:12:880STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:12:918STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:12:948STACKLoading plugin files for database of type 'ContractStubDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:606STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:635STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:668STACKLoading plugin files for database of type 'PlanetReserveDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:682STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:702STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:723STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:775STACKLoading plugin files for database of type 'PopulationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:820STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:14:851STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:035STACKLoading plugin files for database of type 'PopulationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:067STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:096STACKLoading plugin files for database of type 'PopulationStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:117STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:155STACKLoading plugin files for database of type 'PopulationModifiersTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:187STACKLoading plugin files for database of type 'ResourceDepositDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:218STACKLoading plugin files for database of type 'AnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:474STACKLoading plugin files for database of type 'ShipDesignDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:504STACKLoading plugin files for database of type 'ShipRoleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:786STACKLoading plugin files for database of type 'HullDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:960STACKLoading plugin files for database of type 'ModuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:15:999STACKLoading plugin files for database of type 'MedalDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:031STACKLoading plugin files for database of type 'RankDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:047STACKLoading plugin files for database of type 'RankPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:087STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:108STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:486STACKLoading plugin files for database of type 'IndustryConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:523STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:546STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:565STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:586STACKLoading plugin files for database of type 'RecipeSlotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:605STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:629STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:914STACKLoading plugin files for database of type 'ScienceConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:934STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:966STACKLoading plugin files for database of type 'TechnologyStageDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:16:986STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:017STACKLoading plugin files for database of type 'UnlockDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:039STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:055STACKLoading plugin files for database of type 'TimeBubbleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:094STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:120STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:138STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:172STACKLoading plugin files for database of type 'BailiffDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:191STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:261STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:17:346STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:338STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:437STACKLoading plugin files for database of type 'AllianceGuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:450STACKLoading plugin files for database of type 'GuiSorter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:481STACKLoading plugin files for database of type 'GuiResourcePropertySet'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:508STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:520STACKLoading plugin files for database of type 'GuiHighlightDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:544STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:560STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:580STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:656STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
16:17:20:656STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
16:17:20:656STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:699STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:828STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:840STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:861STACKLoading plugin files for database of type 'FactionAffinityMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:881STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:908STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:20:939STACKLoading plugin files for database of type 'PersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:053STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:071STACKLoading plugin files for database of type 'MajorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:091STACKLoading plugin files for database of type 'MinorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:233STACKLoading plugin files for database of type 'EncounterArenaDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:291STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:321STACKLoading plugin files for database of type 'EncounterEntityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:368STACKLoading plugin files for database of type 'EncounterPlayDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:381STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:406STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:447STACKLoading plugin files for database of type 'EncounterFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:485STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:518STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:548STACKLoading plugin files for database of type 'SalvoDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:584STACKLoading plugin files for database of type 'BattleActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:615STACKLoading plugin files for database of type 'RealizationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:21:670STACKLoading plugin files for database of type 'BattleEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:293STACKLoading plugin files for database of type 'CameraShotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:317STACKLoading plugin files for database of type 'PoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:370STACKLoading plugin files for database of type 'GovernmentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:419STACKLoading plugin files for database of type 'LawDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:441STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:453STACKLoading plugin files for database of type 'ElectionProcessDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:491STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:526STACKLoading plugin files for database of type 'ElectionActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:570STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:596STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:629STACKLoading plugin files for database of type 'HeroAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:667STACKLoading plugin files for database of type 'HeroClassDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:695STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:732STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:761STACKLoading plugin files for database of type 'HeroSkillDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:773STACKLoading plugin files for database of type 'HeroMasteryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:793STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:816STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:22:839STACKLoading plugin files for database of type 'HeroDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:26:228STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:26:256STACKLoading plugin files for database of type 'QuestEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:26:353STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:26:409STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:28:792STACKLoading plugin files for database of type 'TutorialDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:28:843STACKLoading plugin files for database of type 'VictoryConditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:28:877STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:28:896STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:28:937STACKLoading plugin files for database of type 'CuriosityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:28:975STACKLoading plugin files for database of type 'CuriosityDroplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:044STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:124STACKLoading plugin files for database of type 'GameSettingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:141STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:164STACKLoading plugin files for database of type 'TradingCompanyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:182STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:215STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:270STACKLoading plugin files for database of type 'TradableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:297STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:338STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:491STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:522STACKLoading plugin files for database of type 'MinorStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:555STACKLoading plugin files for database of type 'ImprovementListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:593STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:619STACKLoading plugin files for database of type 'FleetMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:709STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:778STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:810STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:823STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:846STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:885STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:915STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:951STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:29:966STACKLoading plugin files for database of type 'MinigameDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:365STACKSpent 18.9003423 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:365STACKRuntime hash key = '73715CA96F7B585E5A018BD7A614BAE2'.
Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:365STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:365STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:365STACKCan't find the element 'ClassModuleSupportDefenseMatrix' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ModuleDefinition:get_Descriptors() ModuleDefinition+c__Iterator1:MoveNext() Module:BuildSimulationObject() Module:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:366STACKCannot find the GuiElement for 'EmpireImprovementMovementBonus'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:366STACKCannot find the GuiElement for 'EmpireImprovementFreeMovement'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:366STACKCannot find the GuiElement for 'LawP01L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:366STACKCannot find the GuiElement for 'LawP02L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:366STACKCannot find the GuiElement for 'LawP03L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:366STACKCannot find the GuiElement for 'LawP04L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:366STACKCannot find the GuiElement for 'LawP05L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:367STACKCannot find the GuiElement for 'LawP06L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:367STACKCannot find the GuiElement for 'TradingCompanyImprovementEfficiency1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:367STACKCannot find the GuiElement for 'TradingCompanyImprovementShip1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:367STACKCannot find the GuiElement for 'LawP01L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:367STACKCannot find the GuiElement for 'LawP02L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:367STACKCannot find the GuiElement for 'LawP03L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:368STACKCannot find the GuiElement for 'LawP04L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:368STACKCannot find the GuiElement for 'LawP05L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:368STACKCannot find the GuiElement for 'LawP06L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:368STACK[GuiUnlock] Could not find any GuiUnlock instance for PrivateerFleetAction (PrivateerFleetActionDefinition)
GuiWrapperProvider:GetGuiUnlock(System.Reflection.ParameterInfo) GuiTechnology2:BuildListOfUnlockedGuiUnlocks() GuiTechnology2:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:368STACK[TechnologyUnlocks] Could not generate GuiUnlock for ScienceConstructibleElement+Unlockable
GuiTechnology2:BuildListOfUnlockedGuiUnlocks() GuiTechnology2:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:368STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component
DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows() Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:369STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:369STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:369STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:369STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:370STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:370STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:370STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:370STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:371STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:371STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:371STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:371STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:371STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:372STACKTrying to add texture SliderThumb which already exists in the atlas
AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeAtlas:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:372STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:372STACKLoaded 135 modifier templates
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:36:372STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
16:17:36:372STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
16:17:36:372STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
16:17:36:372STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
16:17:36:372STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
16:17:36:373STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:17:36:402STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:17:36:402STACKLoading the outgame view...
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:17:36:402STACKForce Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:17:37:355STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
16:17:37:355STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
16:17:37:355STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0035054 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKIn Technique Battle, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:355STACKIn Technique Battle, the ancillary service 'CircleRendererManager' has been loaded in 0.002541 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:356STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:17:37:356STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
16:17:37:356STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
16:17:37:676STACKRelease Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:37:676STACKRelease ComputeBuffer
AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo) AgeGlyphManager:PrepareGlyphs() AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
16:17:38:065STACKMissing translation for %AffinityGameplayBalancingTitle
GuiWrapper:get_Title() GuiFactionTrait:get_Title() GuiFactionTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionDetailsPanel:InitializeAffinityCache() CustomFactionDetailsPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:38:065STACKMissing translation for %PopulationCollectionBonusTraitCraverTitle
GuiWrapper:get_Title() GuiPopulationTrait:get_Title() GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:38:065STACKMissing translation for %PopulationPoliticalTraitScientist02Title
GuiWrapper:get_Title() GuiPopulationTrait:get_Title() GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:41:677STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo) GuiManager+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:17:42:209STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
16:17:43:868STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
16:17:45:656STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
16:18:13:691STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
16:18:17:789STACKLoading file 'C:\Users\Odin\Documents\Endless Space 2\Save Files\Brainmash and me.zip'
GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:18:17:844STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:844STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:844STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:844STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:844STACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:844STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:844STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:845STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:18:17:845STACKSessionState_Opening.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:18:17:845STACKThe session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:18:18:240STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).
Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:240STACK[LobbyDataController] Reprocessing lobby data...
Amplitude.Unity.Session.LobbyDataController:Reprocess() Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:240STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:240STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:240STACK! SetLobbyMemberData(sbc, 0)
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACKLobby member data has been set (key: 'sbc', data: '0').
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK! GetLobbyMemberData(0x0110000104dc4516, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK[ILobbySlotProvider] RefreshLobbySlotCount(4)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK[ILobbySlotProvider] RefreshLobbySlotCount(4)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK[TimeSyn] OwnerChanged
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:241STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACKOnSessionChange: OwnerChanged.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACKSteamClientCallbacks_LobbyEnter
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244132386952).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198041810198).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACK! GetLobbyMemberData(0x0110000104dc4516, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:242STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:271STACKSessionState_Opening.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:18:18:271STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:18:18:602STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerCompetitorSlot:RefreshAnimatedPortrait() PlayerCompetitorSlot:Refresh() CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameEmpireSlotPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:18:18:603STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerCompetitorSlot:RefreshAnimatedPortrait() PlayerCompetitorSlot:Refresh() CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NewGameEmpireSlotPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:18:18:603STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACK[ChatMessage] RECV: l:/sessionname/Groo the one's game (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACK[ChatMessage] RECV: l:/sessionmode/Public (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACK[ChatMessage] RECV: l:/owner/76561198041810198 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACK[ChatMessage] RECV: l:/version/12885360642 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACK[ChatMessage] RECV: l:/versionlabel/BETA-Public (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACK[ChatMessage] RECV: l:/runtimehash/73715CA96F7B585E5A018BD7A614BAE2 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/_turn/55 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/sessionname/BrainMash's game (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/owner/76561198055920239 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/version/12885164034 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:604STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/competitorcount/4 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:605STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:606STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:607STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACK[ChatMessage] RECV: l:/score/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACK[ChatMessage] RECV: l:/military/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:737STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/supremacy/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/conquest/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/science/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/economy/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/wonder/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:738STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:739STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/runtimehash/E1D3DA22504A5C682868C2316D4BA667 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/owner/76561198041810198 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/version/12885360642 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/versionlabel/BETA-Public (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:740STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACK[ChatMessage] RECV: u:/1/1/{{"Index":1,"Revision":1,"Assignation":0,"Faction":"FactionRandom","FactionDescription":"","PopulationDescription":"","Color":1,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"Grootheone","SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACK[ChatMessage] RECV: q:/ready/1/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACK[ChatMessage] RECV: l:/_ready/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:18:741STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:19:052STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:18:19:052STACK[ChatMessage] RECV: r:/0x0110000104dc4516/q:/ready/1/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:990STACKSteamClientCallbacks_LobbyChatUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:990STACK[Lobby] player 'BrainMash' has joined the lobby
RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:991STACK[LobbyDataController] Reprocessing lobby data...
Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:991STACK[Lobby] Player 'BrainMash' has been affected to a slot.
RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:991STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:991STACK! GetLobbyMemberData(0x0110000104dc4516, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:991STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:57:991STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:256STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:256STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244132386952).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:257STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198055920239).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:257STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:257STACK! GetLobbyMemberData(0x0110000104dc4516, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:257STACK! GetLobbyMemberData(0x0110000105b3926f, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:257STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:257STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACK[ChatMessage] RECV: l:/sessionname/BrainMash's game (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACK[ChatMessage] RECV: l:/owner/76561198041810198 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACK[ChatMessage] RECV: l:/version/12885360642 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:298STACK[ChatMessage] RECV: l:/versionlabel/BETA-Public (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACK[ChatMessage] RECV: l:/runtimehash/E1D3DA22504A5C682868C2316D4BA667 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACK[ChatMessage] RECV: l:/_turn/55 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:299STACK[ChatMessage] RECV: l:/competitorcount/4 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:359STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:359STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:359STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:359STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:360STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:362STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:402STACKSteamClientCallback_P2PSessionRequest
Amplitude.Unity.Steam.SteamManager:SteamClientCallback_P2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:402STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:402STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:402STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:402STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:402STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/score/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/military/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/supremacy/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/conquest/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:403STACK[ChatMessage] RECV: l:/science/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACK[ChatMessage] RECV: l:/economy/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACK[ChatMessage] RECV: l:/wonder/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:404STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:452STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACK[ChatMessage] RECV: l:/_ready/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:453STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:496STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:496STACK[ChatMessage] RECV: u:/0/1/{{"Index":0,"Revision":1,"Assignation":0,"Faction":"FactionHoratio","FactionDescription":"","PopulationDescription":"","Color":2,"IsLocked":false,"TeamIndex":0,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"BrainMash","SteamID":76561198055920239,"ReservedSteamID":76561198055920239}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACK[ChatMessage] RECV: u:/0/2/{{"Index":0,"Revision":2,"Assignation":0,"Faction":"FactionHoratio","FactionDescription":"","PopulationDescription":"","Color":2,"IsLocked":false,"TeamIndex":0,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"BrainMash","SteamID":76561198055920239,"ReservedSteamID":76561198055920239}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACK[ChatMessage] RECV: u:/1/2/{{"Index":1,"Revision":2,"Assignation":0,"Faction":"FactionRandom","FactionDescription":"","PopulationDescription":"","Color":1,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"Grootheone","SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACK[ChatMessage] RECV: u:/2/1/{{"Index":2,"Revision":1,"Assignation":1,"Faction":"FactionSophons","FactionDescription":"","PopulationDescription":"","Color":0,"IsLocked":false,"TeamIndex":2,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":0}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACK[ChatMessage] RECV: u:/3/1/{{"Index":3,"Revision":1,"Assignation":1,"Faction":"FactionRandom","FactionDescription":"","PopulationDescription":"","Color":3,"IsLocked":false,"TeamIndex":3,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":0,"ReservedSteamID":0}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:497STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:556STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:19:58:556STACK[ChatMessage] RECV: l:/sbs/0 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:03:040STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:03:040STACK[ChatMessage] RECV: q:/ready/0/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:03:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:03:361STACK[ChatMessage] RECV: r:/0x0110000105b3926f/q:/ready/0/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:04:424STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:04:424STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:04:822STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:04:823STACK[ChatMessage] RECV: u:/0/3/{{"Index":0,"Revision":3,"Assignation":0,"Faction":"FactionHoratio","FactionDescription":"","PopulationDescription":"","Color":2,"IsLocked":false,"TeamIndex":0,"IsReady":true,"OvertimeGameTimer":0.0,"CustomUsername":"BrainMash","SteamID":76561198055920239,"ReservedSteamID":76561198055920239}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:18:547STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:20:23:307STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:20:30:637STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:30:637STACKSessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:30:637STACKSessionState_OpenedAndReady.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:30:637STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:30:637STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:30:974STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:30:974STACK[ChatMessage] RECV: q:/ready/1/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:30:974STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:30:974STACK[ChatMessage] RECV: l:/_ready/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:30:975STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:30:975STACK[ChatMessage] RECV: l:/_readytime/162.388336181641 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:31:320STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:31:320STACK[ChatMessage] RECV: l:/_ready/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:31:320STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:31:320STACK[ChatMessage] RECV: l:/_readytime/142.735733032227 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:31:320STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:31:320STACK[ChatMessage] RECV: u:/1/3/{{"Index":1,"Revision":3,"Assignation":0,"Faction":"FactionRandom","FactionDescription":"","PopulationDescription":"","Color":1,"IsLocked":false,"TeamIndex":1,"IsReady":true,"OvertimeGameTimer":0.0,"CustomUsername":"Grootheone","SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:31:336STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:31:997STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:33:000STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:34:002STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:35:003STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:36:003STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:36:994STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:37:996STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:38:987STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:39:989STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:014STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:014STACKSessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:014STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:014STACKNo GuiElement provided for loading window of faction FactionRandom, fallback to default
LoadingWindow:LoadImageAndCaption() LoadingWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:225STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:225STACKGameServerState_InitializeServer
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:225STACKSteamGameServer initialized.
GameServerState_InitializeServer:InitializeServer() GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:259STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:259STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:259STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:290STACKSessionState_OpenedAndLaunching.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:291STACKSessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:41:318STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:318STACK[ChatMessage] RECV: l:/_launching/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:318STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:319STACK[ChatMessage] RECV: q:/ready/1/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:363STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:660STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:661STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:661STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:41:661STACK[ChatMessage] RECV: r:/0x0110000104dc4516/q:/ready/1/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:42:020STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:42:020STACK[ChatMessage] RECV: r:/0x0110000105b3926f/q:/ready/0/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:42:454STACKSteamServerCallbacks_SteamServersConnected
Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:42:454STACKSteamGameSever successfully connected.
GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:42:492STACKGameServerState_LaunchGame
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:42:576STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:42:576STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACKLoading from archive 'C:\Users\Odin\Documents\Endless Space 2\Save Files\Brainmash and me.zip'...
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACKUsing path to archive: 'C:\Users\Odin\Documents\Endless Space 2\Save Files\Brainmash and me.zip'
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACKLoading my game...
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:452STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:452STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:452STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:452STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:452STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:452STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:453STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:453STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:453STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:453STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:453STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:453STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:453STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:454STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:454STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:454STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:454STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:454STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:454STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:455STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:455STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:455STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:455STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:455STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:455STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:456STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:456STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0010005 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:456STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:456STACKSteamClientCallbacks_LobbyGameCreated
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:456STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:456STACK[ChatMessage] RECV: l:/_turn/55 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:456STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:456STACK[ChatMessage] RECV: l:/_turn/55 (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:456STACKSteamServerCallback_P2PSessionRequest
Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:456STACKAccepting P2P session request from 0x110000105b3926f.
GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:44:488STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0.0005012 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:489STACKSteamGameServer found (0x140213585460004).
GameClientState_WaitingForServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:527STACKThe pathfinding service is ready.
PathfindingManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:527STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0045043 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:527STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:573STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0010015 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:573STACKInitiate connection to server with steamIDRemote: 0x110000104dc4516, steamIDUser: 0x110000104dc4516.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:573STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:573STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:573STACK[MP_Progress] Empire#1 0x0110000104dc4516
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:597STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0020024 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:597STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:629STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:629STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:629STACKGameClientState_Authentication
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:629STACK[Auth] TicketHandle=2, TicketLength = 234, Ticket=14000000-de68ec0d-924de455-1645dc04-01001001-2ae60959-18000000-01000000-02000000-10aa344e-0501a8c0-8d4d0400-01000000-b2000000-32000000-04000000-1645dc04-01001001-aefb0500-8d85b355-0501a8c0-00000000-7a4e0259-fafd1d59-0100c424-01000000-0000ad8c-b4e8d164-253cbf78-a56fdfac-cbe967a4-075c4e35-64a492fb-b992f0c9-65b4e3e9-353eefb5-713ded81-570c35a8-f336d38c-126b1358-69ee39bd-ff07da20-71d1355c-5ae356bf-1996a964-96a6e50b-8622bbee-de796fb9-7925bc1a-6360bc20-f10b2066-3f7c2e63-4170dc92-e2b4af16-0c092c6a-3fb52afb-c88d5e42-0f434c78-e7d4
GameClient:Authentify() GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:657STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0.0005002 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:657STACK[Auth] Received auth ticket from 0x110000104dc4516, with length: 234.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:658STACK[Auth] BeginAuthSession succeeded for member 0x110000104dc4516.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:658STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:658STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_ConnectedToServer
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:659STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:659STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_Authentication
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:44:685STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0.0005003 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:703STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:723STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:743STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0.0005002 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:764STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0.0005005 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:783STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:804STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:823STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:844STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:863STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:884STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:903STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:924STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:944STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:964STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:44:984STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:45:007STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:45:007STACKSteamServerCallback_ValidateAuthTicketResponse
Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:45:007STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000104dc4516
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:45:024STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:45:024STACK[Auth] Received an auth ticket response from server, we're good to go :)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:044STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0.0005008 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:45:044STACKSuccessfully authenticated to server.
GameClientState_Authentication:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:064STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:45:064STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:064STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:064STACK9 dump files removed.
GameManager:ClearDumpFiles() GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:064STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:084STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:45:084STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:084STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_LaunchGame
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:45:104STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKFog of war texture format: RGB24.
VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo) VisibilityController+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#631' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#1860' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#634' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#637' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#1969' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#640' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#643' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#646' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#649' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#652' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#655' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#658' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#661' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#664' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:266STACKThe colonized planet 'ColonizedPlanet#667' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACKThe colonized planet 'ColonizedPlanet#1126' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACKThe colonized planet 'ColonizedPlanet#1165' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACKThe colonized planet 'ColonizedPlanet#1286' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACKThe colonized planet 'ColonizedPlanet#1345' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACKThe colonized planet 'ColonizedPlanet#1539' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACKThe colonized planet 'ColonizedPlanet#1594' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACKThe colonized planet 'ColonizedPlanet#2011' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] Empire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] Empire#1 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] Empire#2 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] Empire#3 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#1 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#2 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#3 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#4 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#5 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#6 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#7 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] MinorEmpire#8 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] LesserEmpire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:267STACK[Game] PirateEmpire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKGame has been loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'BrainMash's game'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator5F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKDisabling victory condition 'VictoryScore'.
VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo) VictoryManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKGame created.
GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKLoad AI 'AI0'.
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKLoad AI plugin: F:/Spiele/Steam/steamapps/common/Endless Space 2/Public/AI/Amplitude.AI.Core.dll
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKAI app domain created
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKAI module 'E.N.F.E.R' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKAI module 'Communication' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKAI module 'Debug' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:268STACKAI module 'Diagnostics' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACKInitialize AI modules communication interfaces.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACKInitialize AI modules.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACK[AI0] Initialization of AIModule E.N.F.E.R
Amplitude.AI.Core.Modules.AIModule_ENFER:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACK[AI0] Initializing of AIScheduler
Amplitude.AI.Core.AIScheduler:Initialize() Amplitude.AI.Core.Modules.AIModule_ENFER:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACK[AI0] Initialization of Communication module.
Amplitude.AI.Core.Modules.Communication:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACK[AI0] Initialization of Diagnostics module.
Amplitude.AI.Core.Modules.Diagnostics:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:50:269STACKGameServerState_GameLaunchedAndReady
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:269STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.
GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:269STACKGameClientState_GameLaunched
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:269STACKChanging the active player controller from 'null' to 'Empire#1'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:269STACKMissing translation for %EmpireImprovementEmpireManpowerStockBoost4Title
GuiWrapper:get_Title() UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyStageItem:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyStageItem:BindUnlocks(System.Reflection.ParameterInfo) TechnologyScreen:BindStages(System.Reflection.ParameterInfo) TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:270STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONECONOMYANDTRADE23SMALL' not found for GuiElement 'TechnologyDefinitionEconomyAndTrade23'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:270STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONECONOMYANDTRADE23SMALL' not found for GuiElement 'TechnologyDefinitionEconomyAndTrade23Vampirilis'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:270STACKMissing translation for %HullSmall01BalancingTitle
GuiWrapper:get_Title() UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindUnlocks() TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:271STACKMissing translation for %HullSmall02BalancingTitle
GuiWrapper:get_Title() UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindUnlocks() TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:271STACKMissing translation for %HullMedium01BalancingTitle
GuiWrapper:get_Title() UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindUnlocks() TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:271STACKMissing translation for %HullMedium02BalancingTitle
GuiWrapper:get_Title() UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindUnlocks() TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:271STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONEMPIREDEVELOPMENTGENEHUNTER1SMALL' not found for GuiElement 'TechnologyDefinitionEmpireDevelopmentGeneHunter1'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:272STACKMissing translation for %HullLarge01BalancingTitle
GuiWrapper:get_Title() UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem2:BindUnlocks() TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:272STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONFREEMOVEUE01SMALL' not found for GuiElement 'TechnologyDefinitionQuestUnitedEmpire12'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:272STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyLinks() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:272STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:273STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:273STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:273STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:274STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:274STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:274STACK[PlayerRepository] Player 'BrainMash' has been registered (Graphical/Remote) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:274STACK[PlayerRepository] Player 'Grootheone' has been registered (Graphical/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:274STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:50:275STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:148STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:149STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:149STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:149STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:149STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:149STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:149STACKIn Technique Battle, unloading ancillary CircleRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:149STACKUnbinding service [ICircleRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:20:51:150STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.
GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:150STACKInitiate connection to server with steamIDRemote: 0x110000105b3926f, steamIDUser: 0x110000104dc4516.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:150STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_GameLaunched
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:150STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_GameLaunched
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:150STACK[MP_Progress] Empire#0 0x0110000105b3926f
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:179STACKAudio receiver #0 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:179STACK[Auth] Received auth ticket from 0x110000105b3926f, with length: 246.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:179STACK[Auth] BeginAuthSession succeeded for member 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:179STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_ConnectedToServer
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:179STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_Authentication
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:51:870STACKInitializing the render view technique...
GalaxyView+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:870STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:871STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:871STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:872STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:872STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:872STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:872STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:872STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:872STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyLifeRendererManager:Start()
16:20:51:872STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:872STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:872STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:872STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:20:51:873STACKSteamServerCallback_ValidateAuthTicketResponse
Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:51:873STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000105b3926f
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:20:51:927STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:927STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:51:928STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKLoading the render view technique...
GalaxyView+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0.0080074 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005005 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, load rendering technique ancillaries LineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0075079 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0010005 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0085084 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:614STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0055058 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0020017 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.2808015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0020017 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries DashRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0070067 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0035036 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.002002 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName4'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 3.9079924 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0010007 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0005004 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:615STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0.0005008 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PrimitiveMaskComputer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0015012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0015014 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005005 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0015014 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries PathRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKStill waiting for service [ICurvedLineRendererService]
PathRenderer+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0020019 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0.0005008 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:616STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0010007 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0045043 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0015037 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries AtlasManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0410361 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0020019 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0.0005007 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0040036 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:617STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FIDSIRendererManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:618STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0025024 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:618STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:618STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:618STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:618STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005005 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:618STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:58:618STACKGameClientState_GameLaunchedAndReady
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_GameLaunchedAndReady
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:209STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_DownloadGame
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:356STACKAudio bank 'G_Soundscape_B' has been loaded.
Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:20:59:357STACKDownload Game Request from 0x110000105b3926f has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:357STACKDownload game request received from 0x110000105b3926f.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:357STACKDownload game request received from 0x110000105b3926f, and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:20:59:725STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:21:01:107STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:21:01:188STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:21:01:188STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:22:02:318STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_LaunchGame
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:07:685STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_GameLaunched
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:17:488STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_GameLaunchedAndReady
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:17:531STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:17:850STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:22:17:850STACK[ChatMessage] RECV: l:/_launching/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:22:17:909STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:22:17:909STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:22:17:949STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:22:18:651STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000000, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:18:799STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000001, [Empire10], GUID = 2756, ShipDesigns = MFPrimitiveSmallAttackWeak x 1, MFPrimitiveSmallAttackAvg x 1, MFPrimitiveSmallAttackStrong x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:18:799STACKCan't register a new instance of type Ship on GUID 2757. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateEmptyShip(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:18:799STACKCan't register a new instance of type Ship on GUID 2758. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateEmptyShip(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:18:852STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000002, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -494.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:18:890STACKCan't register a new instance of type FleetMission on GUID 2760. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) FleetMissionManager:Register(System.Reflection.ParameterInfo) GameClient+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:18:950STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:19:102STACK[AI0] Start http debug server on port 4377.
Amplitude.AI.Core.Modules.AIModule_Debug:RefreshServerState() Amplitude.AI.Core.Modules.AIModule_Debug:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:27:884STACK[AI0] AI player state change from Deactivated to Deactivated for MajorEmpireSnapshot Empire 0.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:27:962STACK[AI0] AI player state change from Deactivated to Deactivated for MajorEmpireSnapshot Empire 1.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:28:003STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 2.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:28:083STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 3.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:ProcessMessage() PoolableMessageJob`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:28:084STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 4.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:102STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 5.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:103STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 6.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:122STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 7.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:143STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 8.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:143STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 9.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:162STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 10.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:183STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 11.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:183STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 12.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:203STACK[AI0] AI player state change from Deactivated to Full for LesserEmpireSnapshot Empire 13.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.LesserEmpire.AIPlayer_LesserEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:222STACK[AI0] AI player state change from Deactivated to Full for PirateEmpireSnapshot Empire 14.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PirateEmpire.AIPlayer_PirateEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:242STACKOpen archive C:\Users\Odin\Documents\Endless Space 2\Save Files\Brainmash and me.zip
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:28:242STACKClose archive C:\Users\Odin\Documents\Endless Space 2\Save Files\Brainmash and me.zip
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:28:665STACK[AI0] AIScheduler initialized
Amplitude.AI.Core.AIScheduler:InitializeAsync()
16:22:28:683STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:30:135STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:30:156STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:30:177STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:30:200STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_Turn_Begin
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:30:248STACK[AI0] Sync took 1.5677558 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:30:248STACK[AI0] Invalid turn number! The turn (55) should be equals to 0
Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:30:249STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:30:413STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_Turn_Begin
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:31:467STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_Turn_Main
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:188STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:293STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:294STACK[AI0] Game state: Main.
Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo) AI:NotifyGameStateChangeIfNecessary() AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:592STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:592STACKCan't register a new instance of type Encounter on GUID 2761. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) EncounterRepository:Register(System.Reflection.ParameterInfo) GameClient+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:641STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:641STACKCan't register a new instance of type Encounter on GUID 2762. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) EncounterRepository:Register(System.Reflection.ParameterInfo) GameClient+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:819STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:844STACKEntering state ServerEncounterState_LoadBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:869STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:32:890STACKEntering state ServerEncounterState_LoadBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:150STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:33:238STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000000C, Ticket: 00000009, [Empire2], ShipGUIDs: 2147 2508 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 2763
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:239STACKCan't register a new instance of type Fleet on GUID 2763. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:288STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000000D, Ticket: 0000000A, [Empire2]: Reserved Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:329STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000000E, Ticket: 0000000B, [Empire2]: Reserved Toward Empire#1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:369STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000000F, Ticket: 0000000C, [Empire2]: Reserved Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:393STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'Empire2Recipe1' is already queued in 'Duyel (ColonizedStarSystem#2409)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:394STACK[AI0] TaskFailed Queue constructible Empire2Recipe1/ 146
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:394STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:745STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000014, Ticket: 00000012, [Empire2], ShipsGUID: 1283,2302
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:802STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000015, Ticket: 00000013, [Empire3]: Reserved Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:862STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000016, Ticket: 00000014, [Empire3]: Reserved Toward Empire#1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:901STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000017, Ticket: 00000015, [Empire3]: Reserved Toward Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:981STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:981STACK[AI0] TaskFailed Assign Hero/ 146
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:33:981STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:34:000STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000019, Ticket: 00000018, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:34:000STACKCan't register a new instance of type Construction on GUID 2764. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:34:043STACKCan't register a new instance of type ShipDesign on GUID 2766. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:34:043STACKArgumentException: An element with the same key already exists in the dictionary.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.Dictionary`2[Amplitude.StaticString,IConstructible].Add (Amplitude.StaticString key, IConstructible value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ConstructibleRepository.IShipDesignRepositoryService_ShipDesignRepositoryChange (System.Object sender, .ShipDesignRepositoryChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.OnShipDesignRepositoryChange (ShipDesignRepositoryChangeAction action, .ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.Register (.ShipDesign instance)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense.RegisterShipDesign (.ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense+c__Iterator8.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.ProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
16:22:34:043STACKArgumentException: An element with the same key already exists in the dictionary.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.Dictionary`2[Amplitude.StaticString,IConstructible].Add (Amplitude.StaticString key, IConstructible value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ConstructibleRepository.IShipDesignRepositoryService_ShipDesignRepositoryChange (System.Object sender, .ShipDesignRepositoryChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.OnShipDesignRepositoryChange (ShipDesignRepositoryChangeAction action, .ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.Register (.ShipDesign instance)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense.RegisterShipDesign (.ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense+c__Iterator8.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.ProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
16:22:34:100STACKCan't register a new instance of type ShipDesign on GUID 2767. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:34:101STACKArgumentException: An element with the same key already exists in the dictionary.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.Dictionary`2[Amplitude.StaticString,IConstructible].Add (Amplitude.StaticString key, IConstructible value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ConstructibleRepository.IShipDesignRepositoryService_ShipDesignRepositoryChange (System.Object sender, .ShipDesignRepositoryChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.OnShipDesignRepositoryChange (ShipDesignRepositoryChangeAction action, .ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.Register (.ShipDesign instance)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense.RegisterShipDesign (.ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense+c__Iterator8.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.ProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
16:22:34:101STACKArgumentException: An element with the same key already exists in the dictionary.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.Dictionary`2[Amplitude.StaticString,IConstructible].Add (Amplitude.StaticString key, IConstructible value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ConstructibleRepository.IShipDesignRepositoryService_ShipDesignRepositoryChange (System.Object sender, .ShipDesignRepositoryChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.OnShipDesignRepositoryChange (ShipDesignRepositoryChangeAction action, .ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.Register (.ShipDesign instance)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense.RegisterShipDesign (.ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense+c__Iterator8.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.ProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
16:22:34:161STACKCan't register a new instance of type ShipDesign on GUID 2768. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:34:161STACKArgumentException: An element with the same key already exists in the dictionary.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.Dictionary`2[Amplitude.StaticString,IConstructible].Add (Amplitude.StaticString key, IConstructible value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ConstructibleRepository.IShipDesignRepositoryService_ShipDesignRepositoryChange (System.Object sender, .ShipDesignRepositoryChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.OnShipDesignRepositoryChange (ShipDesignRepositoryChangeAction action, .ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.Register (.ShipDesign instance)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense.RegisterShipDesign (.ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense+c__Iterator8.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.ProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
16:22:34:161STACKArgumentException: An element with the same key already exists in the dictionary.
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.Dictionary`2[Amplitude.StaticString,IConstructible].Add (Amplitude.StaticString key, IConstructible value)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ConstructibleRepository.IShipDesignRepositoryService_ShipDesignRepositoryChange (System.Object sender, .ShipDesignRepositoryChangeEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.OnShipDesignRepositoryChange (ShipDesignRepositoryChangeAction action, .ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: ShipDesignRepository.Register (.ShipDesign instance)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense.RegisterShipDesign (.ShipDesign shipDesign)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfDefense+c__Iterator8.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.ProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameClient.UpdateMessageBoxAndProcessOrders ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameInterface.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Session.Update ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ()(0)
16:22:35:362STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:35:383STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:35:503STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:35:622STACK[AI0] Can't retrieve encounter 2761.
Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup:AfterSynchronize() Amplitude.AI.Core.Services.Managers.EventRepositoryManager:AfterSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationEnded(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:622STACK[AI0] Can't retrieve encounter 2761.
Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup:AfterSynchronize() Amplitude.AI.Core.Services.Managers.EventRepositoryManager:AfterSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationEnded(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:622STACK[AI0] Can't retrieve encounter 2761.
Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup:AfterSynchronize() Amplitude.AI.Core.Services.Managers.EventRepositoryManager:AfterSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationEnded(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:622STACK[AI0] Can't retrieve encounter 2762.
Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup:AfterSynchronize() Amplitude.AI.Core.Services.Managers.EventRepositoryManager:AfterSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationEnded(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:622STACK[AI0] Can't retrieve encounter 2762.
Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup:AfterSynchronize() Amplitude.AI.Core.Services.Managers.EventRepositoryManager:AfterSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationEnded(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:622STACK[AI0] Can't retrieve encounter 2762.
Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup:AfterSynchronize() Amplitude.AI.Core.Services.Managers.EventRepositoryManager:AfterSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationEnded(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:641STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:35:772STACK[AI0] Sync took 0.4013286 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:35:772STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:35:773STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 238
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus() Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:773STACK[AI0] TaskFailed Return to base for upgrade/ 238
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:974STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot.IsEnemy (Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot otherEmpire) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:974STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot:IsEnemy(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:974STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot.IsEnemy (Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot otherEmpire) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:974STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot:IsEnemy(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:974STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot.IsEnemy (Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot otherEmpire) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:975STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot:IsEnemy(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:975STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot.IsEnemy (Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot otherEmpire) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:35:975STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.EmpireSnapshot:IsEnemy(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:173STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:173STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:173STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:173STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:194STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:194STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:194STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:194STACK[AI0] Invalid encounter in battle setup event.
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeAttackLogs(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:36:564STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:36:613STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000001D, Ticket: 0000001C, [Empire2], ShipGUIDs: 1283 2302 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 2769
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:613STACKCan't register a new instance of type Fleet on GUID 2769. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:686STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'Empire2Recipe1' is already queued in 'Duyel (ColonizedStarSystem#2409)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:686STACK[AI0] TaskFailed Queue constructible Empire2Recipe1/ 254
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:687STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:687STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:687STACK[AI0] TaskFailed Assign Hero/ 219
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:687STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:687STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Tylus (ColonizedStarSystem#2475)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:687STACK[AI0] TaskFailed Queue constructible Impervious Bunkers/ 220
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:687STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:703STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001F, Ticket: 00000021, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:703STACKCan't register a new instance of type Construction on GUID 2770. An instance of type ShipDesign is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:36:744STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000020, Ticket: 00000022, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:38:027STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000021, [Empire2], Entity index: 587
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:38:778STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:38:798STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:38:919STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:39:078STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:078STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:098STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:39:179STACK[AI0] Sync took 0.400973 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:39:180STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:39:198STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:198STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:219STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:219STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:219STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:219STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:220STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:220STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:379STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:379STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:399STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:399STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:400STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:400STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:400STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:400STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:591STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:39:591STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:22:39:784STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:39:812STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:39:812STACK[AI0] TaskFailed Assign Hero/ 231
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:39:812STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:39:881STACKCan't register a new instance of type ShipDesign on GUID 2775. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:41:992STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:42:014STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:42:143STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:42:216STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:216STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:243STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:42:403STACK[AI0] Sync took 0.4015928 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:42:404STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:42:425STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:425STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:453STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:453STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:454STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:454STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:454STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:454STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:593STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:593STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:594STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:594STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:613STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:613STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:613STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:613STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:793STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:42:793STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:22:42:993STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:45:204STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:45:224STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:45:344STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:45:404STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:404STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:423STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:45:504STACK[AI0] Sync took 0.3006917 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:45:504STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:45:544STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:544STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:544STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:544STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:544STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:544STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:545STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:545STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:728STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:918STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:45:918STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:22:46:118STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:46:137STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:46:138STACK[AI0] TaskFailed Assign Hero/ 237
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:46:138STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:46:158STACKCan't register a new instance of type ShipDesign on GUID 2777. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:46:238STACKCan't register a new instance of type ShipDesign on GUID 2779. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:48:321STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:48:340STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:48:462STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:48:521STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:521STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:541STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:48:621STACK[AI0] Sync took 0.3010524 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:48:621STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:48:640STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:640STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:661STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:662STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:662STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:662STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:662STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:662STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:822STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:822STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:822STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:822STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:822STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:822STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:823STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:48:823STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:49:021STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:49:021STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:22:49:221STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:51:446STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:51:465STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:51:585STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:51:645STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:645STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:665STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:51:825STACK[AI0] Sync took 0.4010094 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:51:826STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:51:848STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:848STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:51:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:047STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:246STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:52:246STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:22:52:445STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:52:465STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:52:465STACK[AI0] TaskFailed Assign Hero/ 241
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:52:465STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:52:526STACKCan't register a new instance of type ShipDesign on GUID 2781. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:54:649STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:54:669STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:54:788STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:54:848STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:848STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:869STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:54:950STACK[AI0] Sync took 0.3007058 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:54:950STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:54:969STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:969STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:989STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:989STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:989STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:989STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:989STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:54:989STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:150STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:150STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:150STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:150STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:168STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:169STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:169STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:169STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:350STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:55:350STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:22:55:549STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:57:774STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:57:793STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:57:923STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:57:983STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:57:983STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:003STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:58:163STACK[AI0] Sync took 0.4019146 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:58:163STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:58:204STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:204STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:204STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:204STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:204STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:204STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:204STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:204STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:365STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:365STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:365STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:365STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:365STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:365STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:383STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:383STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:564STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:22:58:564STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:22:58:765STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:22:58:786STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:58:786STACK[AI0] TaskFailed Assign Hero/ 245
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:58:786STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:58:804STACKCan't register a new instance of type ShipDesign on GUID 2783. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:22:58:885STACKCan't register a new instance of type ShipDesign on GUID 2785. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:00:978STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:00:997STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:01:117STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:01:178STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:178STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:197STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:01:278STACK[AI0] Sync took 0.301164 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:01:278STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:01:319STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:319STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:319STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:319STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:319STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:319STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:319STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:319STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:678STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:01:679STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:01:879STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:04:081STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:04:101STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:04:221STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:04:281STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:282STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:302STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:04:346STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureFidsi:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:23:04:392STACK[AI0] Sync took 0.301387 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:04:392STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:04:412STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:412STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:431STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:432STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:432STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:432STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:432STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:432STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:592STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:792STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:04:792STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:04:993STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:05:013STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:05:013STACK[AI0] TaskFailed Assign Hero/ 249
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:05:013STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:05:073STACKCan't register a new instance of type ShipDesign on GUID 2787. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:07:197STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:07:215STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:07:336STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:07:376STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:376STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:415STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:07:496STACK[AI0] Sync took 0.3008587 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:07:497STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:07:537STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:537STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:537STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:537STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:537STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:537STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:537STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:537STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:697STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:892STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:07:892STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:08:097STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:10:311STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:10:335STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:10:420STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000034, ContractGUID 2716 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:10:420STACKContract 2716 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:10:560STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:10:600STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:600STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:640STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:10:801STACK[AI0] Sync took 0.5016003 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:10:801STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:10:821STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:821STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:841STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:842STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:842STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:842STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:842STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:10:842STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:000STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:001STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:001STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:001STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:021STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:021STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:021STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:021STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:201STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:11:201STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:11:412STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:11:431STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:11:432STACK[AI0] TaskFailed Assign Hero/ 253
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:11:432STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:11:453STACKCan't register a new instance of type ShipDesign on GUID 2789. An instance of type PlanetCuriosityExpeditionConstruction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:11:493STACKCan't register a new instance of type ShipDesign on GUID 2790. An instance of type Construction is already registered in the game entity repository.
GameEntityRepository:Register(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:13:594STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000038, ContractGUID 2716 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:13:594STACKContract 2716 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:13:614STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:13:634STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:13:835STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:13:894STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:13:894STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:13:915STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:14:015STACK[AI0] Sync took 0.4020436 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:14:015STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:14:035STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:035STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:054STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:054STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:055STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:055STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:055STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:055STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:215STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:215STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:215STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:215STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:235STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:235STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:235STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:235STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:415STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:14:415STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:14:615STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:15:287STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000039, ContractGUID 1919 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:15:287STACKContract 1919 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:16:829STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:16:849STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:16:968STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:17:010STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:010STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:048STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:17:130STACK[AI0] Sync took 0.3007985 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:17:130STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:17:151STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:151STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:175STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:176STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:176STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:176STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:176STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:176STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:280STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000003A, ContractGUID 1919 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:17:280STACKContract 1919 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:17:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:339STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:339STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:339STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:339STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:520STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:17:520STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:17:720STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:17:740STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:17:740STACK[AI0] TaskFailed Assign Hero/ 257
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:17:740STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:19:942STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:19:963STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:20:083STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:20:142STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:143STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:164STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:20:224STACK[AI0] Sync took 0.3009715 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:20:224STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:20:263STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:263STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:283STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:284STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:284STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:284STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:284STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:284STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:443STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:443STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:444STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:444STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:444STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:444STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:444STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:444STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:643STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:20:644STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:20:846STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:23:047STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:23:067STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:23:187STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:23:247STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:247STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:269STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:23:347STACK[AI0] Sync took 0.3008 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:23:347STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:23:367STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:368STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:387STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:387STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:387STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:387STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:387STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:387STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:547STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:749STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:23:749STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:23:949STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:23:969STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:23:969STACK[AI0] TaskFailed Assign Hero/ 261
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:23:969STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:24:822STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:24:823STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:24:823STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:24:823STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:25:021STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonyInfoSidePanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemScreen:BindStarSystemNode(System.Reflection.ParameterInfo) StarSystemScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:25:021STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:25:021STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:25:022STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:25:022STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:23:26:160STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:26:180STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:26:299STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:26:338STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:338STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:378STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:26:460STACK[AI0] Sync took 0.3006891 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:26:460STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:26:479STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:479STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:499STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:499STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:499STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:499STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:499STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:499STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:659STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:859STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:26:859STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:27:060STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:29:262STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:29:282STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:29:402STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:29:442STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:443STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:482STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:29:563STACK[AI0] Sync took 0.3017047 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:29:563STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:29:583STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:583STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:603STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:603STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:603STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:603STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:603STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:603STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:763STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:965STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:29:965STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:30:163STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:30:183STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:30:184STACK[AI0] TaskFailed Assign Hero/ 265
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:30:184STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:32:370STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:32:390STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:32:509STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:32:549STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:549STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:589STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:32:670STACK[AI0] Sync took 0.3013922 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:32:670STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:32:709STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:709STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:709STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:709STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:709STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:709STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:709STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:710STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:869STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:870STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:889STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:889STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:889STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:889STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:889STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:32:889STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:33:069STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:33:069STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:33:270STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:35:483STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:35:504STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:35:623STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:35:664STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:664STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:703STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:35:785STACK[AI0] Sync took 0.3016609 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:35:785STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:35:805STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:805STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:824STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:824STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:824STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:824STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:824STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:824STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:983STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:35:983STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:004STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:004STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:004STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:004STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:004STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:004STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:185STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:36:185STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:36:384STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:36:404STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:36:404STACK[AI0] TaskFailed Assign Hero/ 269
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:36:404STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:38:608STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:38:627STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:38:748STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:38:788STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:788STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:827STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:38:908STACK[AI0] Sync took 0.30084 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:38:908STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:38:929STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:929STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:948STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:948STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:948STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:948STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:948STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:38:948STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:108STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:308STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:39:308STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:39:509STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:41:711STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:41:732STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:41:851STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:41:911STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:41:911STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:41:931STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:42:012STACK[AI0] Sync took 0.3005581 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:42:012STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:42:033STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:033STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:052STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:052STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:052STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:052STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:052STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:052STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:212STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:212STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:212STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:212STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:212STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:212STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:232STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:232STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:413STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:42:414STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:42:612STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:42:632STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:42:633STACK[AI0] TaskFailed Assign Hero/ 273
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:42:633STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:44:815STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:44:835STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:44:955STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:45:016STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:016STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:035STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:45:116STACK[AI0] Sync took 0.3009721 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:45:116STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:45:156STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:157STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:157STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:157STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:157STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:157STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:157STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:157STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:317STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:317STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:336STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:336STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:336STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:336STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:336STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:336STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:536STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:45:536STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:45:717STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:47:941STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:47:960STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:48:080STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:48:120STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:120STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:159STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:48:240STACK[AI0] Sync took 0.3012198 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:48:240STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:48:260STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:261STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:281STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:281STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:281STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:281STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:281STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:281STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:440STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:641STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:48:641STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:48:841STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:48:861STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:48:861STACK[AI0] TaskFailed Assign Hero/ 277
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:48:861STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:51:045STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:51:063STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:51:184STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:51:243STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:243STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:265STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:51:345STACK[AI0] Sync took 0.3009997 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:51:345STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:51:364STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:364STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:385STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:385STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:385STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:385STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:385STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:385STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:545STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:545STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:564STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:564STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:564STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:564STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:564STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:564STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:744STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:51:744STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:51:945STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:54:169STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:54:189STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:54:309STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:54:369STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:369STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:388STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:54:468STACK[AI0] Sync took 0.3009654 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:54:468STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:54:489STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:489STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:509STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:509STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:509STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:509STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:510STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:510STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:669STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:869STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:54:869STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:55:069STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:55:090STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:55:090STACK[AI0] TaskFailed Assign Hero/ 281
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:55:090STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:57:274STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:57:293STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:57:414STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:57:472STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:472STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:492STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:23:57:573STACK[AI0] Sync took 0.3012682 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:57:574STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:23:57:593STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:593STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:613STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:613STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:613STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:614STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:614STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:614STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:773STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:773STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:792STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:793STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:793STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:793STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:793STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:793STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:973STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:23:57:973STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:23:58:173STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:00:387STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:00:406STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:00:526STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:00:566STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:566STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:606STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:00:687STACK[AI0] Sync took 0.3004851 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:00:687STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:00:726STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:726STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:726STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:726STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:727STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:727STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:727STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:727STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:00:887STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:01:087STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:01:087STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:01:288STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:01:307STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:01:307STACK[AI0] TaskFailed Assign Hero/ 285
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:01:307STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:03:489STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:03:510STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:03:630STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:03:690STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:690STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:710STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:03:810STACK[AI0] Sync took 0.3016914 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:03:810STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:03:831STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:831STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:850STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:850STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:850STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:850STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:850STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:03:850STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:010STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:211STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:04:211STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:04:411STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:06:613STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:06:635STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:06:753STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:06:793STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:793STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:834STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:06:915STACK[AI0] Sync took 0.3014513 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:06:915STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:06:955STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:955STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:955STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:955STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:955STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:955STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:955STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:06:955STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:115STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:115STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:115STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:116STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:116STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:116STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:116STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:116STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:315STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:07:315STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:07:516STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:07:535STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:07:535STACK[AI0] TaskFailed Assign Hero/ 289
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:07:535STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:09:720STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:09:738STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:09:859STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:09:919STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:09:919STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:09:939STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:10:018STACK[AI0] Sync took 0.3013622 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:10:019STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:10:039STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:039STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:059STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:059STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:059STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:059STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:059STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:059STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:219STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:219STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:239STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:239STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:239STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:239STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:239STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:239STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:419STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:10:419STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:10:619STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:12:843STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:12:863STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:12:984STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:13:043STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:043STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:063STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:13:658STACK[AI0] Sync took 0.3013287 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:13:658STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:13:675STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:675STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:694STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:694STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:694STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:694STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:694STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:694STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:13:874STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:14:075STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:14:075STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:14:274STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:14:296STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:14:296STACK[AI0] TaskFailed Assign Hero/ 293
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:14:296STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:16:468STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:16:488STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:16:608STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:16:648STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:648STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:687STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:16:768STACK[AI0] Sync took 0.3021614 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:16:768STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:16:788STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:788STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:808STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:808STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:829STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:829STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:829STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:829STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:988STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:989STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:989STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:989STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:989STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:989STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:989STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:16:989STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:17:189STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:17:189STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:17:389STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:19:592STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:19:612STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:19:732STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:19:772STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:772STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:812STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:19:893STACK[AI0] Sync took 0.3013046 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:19:893STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:19:913STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:913STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:933STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:933STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:933STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:933STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:933STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:19:933STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:092STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:292STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:20:292STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:20:493STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:20:513STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:20:513STACK[AI0] TaskFailed Assign Hero/ 297
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:20:513STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:22:695STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:22:715STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:22:837STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:22:895STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:22:895STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:22:915STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:22:996STACK[AI0] Sync took 0.3013338 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:22:996STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:23:036STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:036STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:036STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:036STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:036STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:036STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:036STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:036STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:196STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:196STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:216STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:216STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:216STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:216STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:216STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:216STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:396STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:23:396STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:23:597STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:25:820STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:25:838STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:25:959STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:25:999STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:25:999STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:039STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:26:120STACK[AI0] Sync took 0.3013466 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:26:120STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:26:160STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:160STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:161STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:161STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:161STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:161STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:161STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:161STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:321STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:321STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:521STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:26:521STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:26:721STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:26:741STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:26:741STACK[AI0] TaskFailed Assign Hero/ 301
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:26:741STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:28:934STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:28:954STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:29:074STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:29:133STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:133STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:153STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:29:334STACK[AI0] Sync took 0.4015926 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:29:334STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:29:354STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:354STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:374STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:374STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:374STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:374STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:374STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:374STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:534STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:735STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:29:735STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:29:935STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:32:113STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:24:32:139STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:32:158STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:32:539STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
16:24:32:648STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:32:708STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:708STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:728STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:32:848STACK[AI0] Sync took 0.7069911 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:32:848STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:32:888STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:888STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:888STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:888STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:888STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:888STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:888STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:32:888STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:049STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:049STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:049STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:050STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:050STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:050STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:050STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:050STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:248STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:33:248STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:33:448STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:33:469STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:33:469STACK[AI0] TaskFailed Assign Hero/ 305
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:33:469STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:35:651STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:35:671STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:35:792STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:35:851STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:851STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:871STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:35:952STACK[AI0] Sync took 0.3010199 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:35:952STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:35:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:992STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:992STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:992STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:992STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:992STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:35:992STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:152STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:153STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:172STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:172STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:172STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:172STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:172STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:172STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:353STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:36:353STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:36:552STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:38:776STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:38:799STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:38:918STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:38:977STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:38:977STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:38:997STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:39:177STACK[AI0] Sync took 0.4010696 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:39:177STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:39:197STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:197STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:217STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:217STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:217STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:217STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:217STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:217STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:377STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:578STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:39:578STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:39:778STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:39:798STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:39:798STACK[AI0] TaskFailed Assign Hero/ 309
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:39:798STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:41:981STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:42:000STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:42:121STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:42:161STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:161STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:201STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:42:281STACK[AI0] Sync took 0.3008266 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:42:281STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:42:303STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:303STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:321STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:321STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:321STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:321STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:321STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:321STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:481STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:682STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:42:682STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:42:873STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:45:092STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:45:112STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:45:232STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:45:276STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:276STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:313STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:45:393STACK[AI0] Sync took 0.3007982 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:45:393STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:45:433STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:433STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:433STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:433STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:433STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:433STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:433STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:433STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:593STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:593STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:593STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:593STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:593STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:593STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:614STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:614STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:793STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:45:793STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:45:994STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:46:017STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:46:017STACK[AI0] TaskFailed Assign Hero/ 313
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:46:017STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:48:217STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:48:237STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:48:358STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:48:416STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:417STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:437STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:48:617STACK[AI0] Sync took 0.4019238 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:48:617STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:48:657STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:657STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:657STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:657STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:657STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:657STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:657STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:657STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:48:817STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:49:018STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:49:018STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:49:219STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:51:420STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:51:441STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:51:561STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:51:621STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:621STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:641STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:51:722STACK[AI0] Sync took 0.3014049 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:51:723STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:51:741STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:741STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:761STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:761STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:781STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:781STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:781STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:781STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:921STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:921STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:922STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:922STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:941STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:942STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:942STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:51:942STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:52:122STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:52:122STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:52:322STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:52:341STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:52:342STACK[AI0] TaskFailed Assign Hero/ 317
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:52:342STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:54:525STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:54:545STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:54:665STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:54:725STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:725STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:745STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:54:826STACK[AI0] Sync took 0.3006727 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:54:826STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:54:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:886STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:54:886STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:026STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:026STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:046STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:046STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:046STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:046STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:046STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:046STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:246STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:55:246STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:55:446STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:57:649STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:57:669STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:57:801STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:57:848STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:57:848STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:57:894STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:58:050STACK[AI0] Sync took 0.4014382 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:58:050STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:58:069STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:069STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:089STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:090STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:090STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:090STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:090STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:090STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:250STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:251STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:251STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:251STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:251STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:251STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:251STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:251STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:450STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:24:58:450STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:24:58:650STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:24:58:670STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:58:671STACK[AI0] TaskFailed Assign Hero/ 321
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:24:58:671STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:00:854STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:00:873STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:00:993STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:01:033STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:033STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:073STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:01:153STACK[AI0] Sync took 0.3014336 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:01:153STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:01:193STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:193STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:214STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:214STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:214STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:214STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:214STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:214STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:354STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:354STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:374STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:374STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:374STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:375STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:375STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:375STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:575STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:01:575STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:01:755STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:03:978STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:03:997STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:04:117STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:04:158STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:158STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:197STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:04:278STACK[AI0] Sync took 0.3009198 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:04:278STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:04:317STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:318STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:318STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:318STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:318STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:318STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:318STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:318STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:478STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:680STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:04:680STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:04:879STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:04:898STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:04:899STACK[AI0] TaskFailed Assign Hero/ 325
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:04:899STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:07:081STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:07:102STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:07:222STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:07:282STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:282STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:304STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:07:383STACK[AI0] Sync took 0.3011392 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:07:383STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:07:402STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:402STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:422STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:422STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:441STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:441STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:441STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:441STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:602STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:602STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:603STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:603STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:603STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:603STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:603STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:603STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:802STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:07:803STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:07:998STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:10:195STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:10:216STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:10:336STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:10:396STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:396STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:416STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:10:497STACK[AI0] Sync took 0.3011876 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:10:497STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:10:517STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:517STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:556STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:556STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:557STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:557STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:557STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:557STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:698STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:699STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:716STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:716STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:716STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:716STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:717STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:717STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:917STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:10:918STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:11:097STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:11:117STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:11:117STACK[AI0] TaskFailed Assign Hero/ 329
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:11:117STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:13:321STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:13:339STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:13:460STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:13:520STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:520STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:540STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:13:621STACK[AI0] Sync took 0.301314 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:13:621STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:13:641STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:641STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:661STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:661STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:661STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:661STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:661STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:661STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:820STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:821STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:821STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:821STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:821STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:821STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:821STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:13:821STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:14:021STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:14:021STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:14:221STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:16:424STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:16:444STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:16:566STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:16:624STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:624STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:644STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:16:725STACK[AI0] Sync took 0.3014221 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:16:725STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:16:765STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:765STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:765STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:765STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:785STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:785STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:785STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:785STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:925STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:925STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:945STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:945STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:945STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:945STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:945STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:16:945STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:17:145STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:17:145STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:17:345STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:17:365STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:17:365STACK[AI0] TaskFailed Assign Hero/ 333
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:17:365STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:19:538STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:19:558STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:19:679STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:19:718STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:718STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:758STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:19:839STACK[AI0] Sync took 0.3011469 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:19:839STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:19:879STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:879STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:899STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:899STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:899STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:899STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:899STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:19:899STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:058STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:058STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:059STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:059STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:059STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:059STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:059STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:059STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:260STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:20:260STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:20:459STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:22:655STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:22:675STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:22:797STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:22:855STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:22:856STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:22:875STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:22:956STACK[AI0] Sync took 0.3012963 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:22:956STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:22:996STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:22:996STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:22:996STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:22:996STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:016STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:016STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:016STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:016STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:156STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:156STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:176STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:176STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:176STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:176STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:176STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:176STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:377STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:23:377STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:23:557STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:23:576STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:23:576STACK[AI0] TaskFailed Assign Hero/ 337
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:23:576STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:25:779STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:25:799STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:25:921STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:25:959STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:25:959STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:000STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:26:080STACK[AI0] Sync took 0.300735 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:26:080STACK[AI0] [MainState] Start decision number 56 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:26:099STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:099STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:119STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:119STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:120STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:120STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:120STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:120STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:280STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:280STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:280STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:280STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:280STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:280STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:280STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:281STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:480STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:26:480STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:26:681STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:28:883STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:28:903STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:29:023STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:29:064STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:064STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:104STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:29:186STACK[AI0] Sync took 0.3004733 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:29:186STACK[AI0] [MainState] Start decision number 57 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:29:224STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:224STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:224STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:224STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:224STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:224STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:224STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:224STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:384STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:384STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:384STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:384STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:384STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:384STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:404STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:404STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:584STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:29:584STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:29:784STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:29:804STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:29:804STACK[AI0] TaskFailed Assign Hero/ 341
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:29:804STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:31:989STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:32:008STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:32:128STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:32:188STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:188STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:208STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:32:288STACK[AI0] Sync took 0.3010764 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:32:289STACK[AI0] [MainState] Start decision number 58 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:32:309STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:309STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:349STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:349STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:349STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:349STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:349STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:349STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:489STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:489STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:508STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:508STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:508STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:508STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:508STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:508STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:709STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:32:709STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:32:890STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:35:104STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:35:123STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:35:244STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:35:282STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:282STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:322STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:35:403STACK[AI0] Sync took 0.3019551 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:35:403STACK[AI0] [MainState] Start decision number 59 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:35:424STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:424STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:443STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:443STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:443STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:443STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:463STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:463STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:603STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:603STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:623STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:623STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:623STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:623STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:623STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:623STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:804STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:35:804STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:36:003STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:36:024STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:36:024STACK[AI0] TaskFailed Assign Hero/ 345
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:36:024STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:38:226STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:38:246STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:38:366STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:38:407STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:407STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:447STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:38:528STACK[AI0] Sync took 0.3019193 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:38:528STACK[AI0] [MainState] Start decision number 60 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:38:547STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:548STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:568STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:568STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:568STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:568STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:568STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:568STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:728STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:728STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:728STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:728STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:728STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:728STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:729STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:729STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:927STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:38:928STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:39:128STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:41:330STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:41:352STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:41:471STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:41:531STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:531STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:550STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:41:631STACK[AI0] Sync took 0.3011292 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:41:631STACK[AI0] [MainState] Start decision number 61 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:41:671STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:671STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:671STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:671STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:671STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:671STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:671STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:671STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:831STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:831STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:832STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:832STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:851STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:852STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:852STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:41:852STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:42:033STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:42:033STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:42:233STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:42:252STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:42:253STACK[AI0] TaskFailed Assign Hero/ 349
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:42:253STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:43:854STACKTrying to add the garrison 'Hangar#2124' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
16:25:44:444STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:44:464STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:44:585STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:44:644STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:644STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:664STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:44:746STACK[AI0] Sync took 0.3008885 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:44:746STACK[AI0] [MainState] Start decision number 62 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:44:765STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:765STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:785STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:785STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:785STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:785STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:785STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:785STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:946STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:946STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:946STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:946STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:965STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:965STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:965STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:44:965STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:45:147STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:45:147STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:45:345STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:47:549STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:47:570STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:47:690STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:47:749STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:749STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:769STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:47:850STACK[AI0] Sync took 0.3009303 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:47:850STACK[AI0] [MainState] Start decision number 63 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:47:870STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:870STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:890STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:891STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:910STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:910STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:910STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:47:910STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:070STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:270STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:48:271STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:48:469STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:48:491STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:48:491STACK[AI0] TaskFailed Assign Hero/ 353
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:48:491STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:50:672STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:50:692STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:50:811STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:50:873STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:50:873STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:50:892STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:50:972STACK[AI0] Sync took 0.3016942 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:50:972STACK[AI0] [MainState] Start decision number 64 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:51:012STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:012STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:012STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:012STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:012STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:012STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:012STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:012STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:173STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:377STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:51:377STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:51:565STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:53:787STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:53:806STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:53:927STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:53:967STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:53:967STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:008STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:54:088STACK[AI0] Sync took 0.3010841 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:54:088STACK[AI0] [MainState] Start decision number 65 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:54:128STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:128STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:128STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:128STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:128STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:128STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:128STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:128STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:287STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:487STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:54:487STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:54:688STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:54:708STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:54:708STACK[AI0] TaskFailed Assign Hero/ 357
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:54:708STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:56:898STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:56:917STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:57:037STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:57:097STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:097STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:117STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:25:57:198STACK[AI0] Sync took 0.3011397 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:57:198STACK[AI0] [MainState] Start decision number 66 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:57:217STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:217STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:237STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:237STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:237STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:237STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:238STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:238STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:398STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:599STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:25:57:599STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:25:57:799STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:25:59:794STACKTrying to add the garrison 'Hangar#2124' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:25:59:996STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:00:021STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:00:145STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:00:205STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:205STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:225STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:00:306STACK[AI0] Sync took 0.3007071 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:00:306STACK[AI0] [MainState] Start decision number 67 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:00:346STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:346STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:346STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:346STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:346STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:346STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:346STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:346STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:506STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:708STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:00:708STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:00:906STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:00:926STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:00:926STACK[AI0] TaskFailed Assign Hero/ 361
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:00:926STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:01:332STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
16:26:03:107STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:03:127STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:03:250STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:03:290STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:290STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:329STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:03:409STACK[AI0] Sync took 0.3015557 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:03:409STACK[AI0] [MainState] Start decision number 68 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:03:448STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:448STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:469STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:469STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:469STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:469STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:469STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:470STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:615STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:615STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:641STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:641STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:641STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:641STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:641STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:641STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:819STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:03:819STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:04:019STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:04:980STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000090, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:05:578STACKTrying to add the garrison 'Hangar#2124' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:26:06:233STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:06:253STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:06:373STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:06:414STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:414STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:454STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:06:534STACK[AI0] Sync took 0.3013665 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:06:535STACK[AI0] [MainState] Start decision number 69 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:06:554STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:554STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:574STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:574STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:574STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:574STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:574STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:575STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:745STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:924STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:06:924STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:07:125STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:07:145STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:07:145STACK[AI0] TaskFailed Assign Hero/ 365
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:07:145STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:09:350STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:09:367STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:09:488STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:09:528STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:528STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:568STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:09:642STACK[AI0] Sync took 0.3014244 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:09:642STACK[AI0] [MainState] Start decision number 70 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:09:672STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:672STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:699STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:699STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:699STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:699STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:699STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:699STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:09:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:10:046STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:10:046STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:10:247STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:10:286STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000094, [Empire0]: 630 2873 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:10:500STACKTrying to add the garrison 'Hangar#2124' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:26:12:453STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:12:471STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:12:592STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:12:652STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:652STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:672STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:12:745STACK[AI0] Sync took 0.301576 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:12:746STACK[AI0] [MainState] Start decision number 71 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:12:776STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:776STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:806STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:806STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:806STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:806STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:806STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:806STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:953STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:953STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:12:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:13:152STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:13:152STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:13:352STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:13:374STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:13:374STACK[AI0] TaskFailed Assign Hero/ 369
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:13:375STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:15:566STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:15:584STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:15:705STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:15:765STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:15:765STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:15:785STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:15:965STACK[AI0] Sync took 0.4011615 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:15:965STACK[AI0] [MainState] Start decision number 72 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:16:005STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:005STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:026STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:026STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:026STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:026STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:026STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:026STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:167STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:167STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:185STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:185STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:186STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:186STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:186STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:186STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:376STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:16:376STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:16:577STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:18:778STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:18:799STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:18:920STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:18:978STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:18:978STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:18:999STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:19:080STACK[AI0] Sync took 0.3009498 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:19:081STACK[AI0] [MainState] Start decision number 73 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:19:101STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:101STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:139STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:139STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:139STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:139STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:139STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:139STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:279STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:279STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:300STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:300STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:300STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:300STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:300STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:300STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:493STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:19:493STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:19:680STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:19:699STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:19:699STACK[AI0] TaskFailed Assign Hero/ 373
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:19:699STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:21:902STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:21:924STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:22:044STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:22:103STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:103STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:122STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:22:303STACK[AI0] Sync took 0.4011725 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:22:303STACK[AI0] [MainState] Start decision number 74 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:22:346STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:346STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:346STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:347STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:347STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:347STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:347STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:347STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:494STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:494STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:514STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:514STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:514STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:514STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:514STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:514STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:713STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:22:713STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:22:894STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:24:647STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:26:25:117STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:25:137STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:25:257STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:25:318STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:318STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:336STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:25:417STACK[AI0] Sync took 0.3007426 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:25:417STACK[AI0] [MainState] Start decision number 75 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:25:457STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:457STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:457STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:457STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:457STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:457STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:457STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:458STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:617STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:617STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:618STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:618STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:618STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:618STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:618STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:618STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:819STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:25:820STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:26:018STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:26:038STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:26:038STACK[AI0] TaskFailed Assign Hero/ 377
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:26:038STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:26:454STACKTrying to add the garrison 'Hangar#2124' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:26:28:223STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:28:242STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:28:363STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:28:402STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:402STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:443STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:28:523STACK[AI0] Sync took 0.3014639 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:28:524STACK[AI0] [MainState] Start decision number 76 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:28:563STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:563STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:583STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:583STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:583STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:583STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:583STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:583STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:724STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:724STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:743STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:744STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:744STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:744STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:744STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:744STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:923STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:28:923STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:29:123STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:31:346STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:31:366STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:31:486STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:31:526STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:526STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:566STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:31:646STACK[AI0] Sync took 0.3008832 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:31:646STACK[AI0] [MainState] Start decision number 77 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:31:667STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:667STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:686STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:686STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:686STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:686STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:686STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:686STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:31:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:32:047STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:32:047STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:32:247STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:32:267STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:32:267STACK[AI0] TaskFailed Assign Hero/ 381
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:32:268STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:34:451STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:34:471STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:34:591STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:34:631STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:631STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:671STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:34:751STACK[AI0] Sync took 0.3022787 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:34:751STACK[AI0] [MainState] Start decision number 78 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:34:811STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:811STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:811STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:811STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:811STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:811STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:811STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:811STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:952STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:952STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:34:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:35:151STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:35:151STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:35:352STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:37:565STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:37:586STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:37:706STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:37:765STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:765STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:785STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:37:866STACK[AI0] Sync took 0.3007795 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:37:866STACK[AI0] [MainState] Start decision number 79 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:37:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:885STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:885STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:906STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:906STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:906STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:37:906STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:066STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:066STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:086STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:086STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:086STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:086STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:086STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:086STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:267STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:38:267STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:38:467STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:38:825STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:38:825STACK[AI0] TaskFailed Assign Hero/ 385
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:38:826STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:40:729STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:40:750STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:40:870STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:40:908STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:40:909STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:40:948STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:41:029STACK[AI0] Sync took 0.301288 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:41:029STACK[AI0] [MainState] Start decision number 80 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:41:070STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:070STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:070STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:070STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:070STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:070STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:071STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:071STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:230STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:429STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:41:430STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:41:630STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:43:842STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:43:863STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:43:984STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:44:023STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:023STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:063STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:44:144STACK[AI0] Sync took 0.3022628 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:44:144STACK[AI0] [MainState] Start decision number 81 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:44:184STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:184STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:184STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:184STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:184STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:184STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:184STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:184STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:343STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:343STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:343STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:343STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:343STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:344STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:344STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:344STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:544STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:44:545STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:44:745STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:44:764STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:44:764STACK[AI0] TaskFailed Assign Hero/ 389
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:44:764STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:46:947STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:46:968STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:47:087STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:47:129STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:129STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:168STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:47:248STACK[AI0] Sync took 0.3013834 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:47:248STACK[AI0] [MainState] Start decision number 82 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:47:628STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:628STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:648STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:648STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:648STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:648STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:648STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:648STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:808STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:809STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:809STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:809STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:809STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:809STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:809STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:47:809STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:48:009STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:48:009STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:48:209STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:50:423STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:50:444STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:50:563STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:50:622STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:622STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:642STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:50:724STACK[AI0] Sync took 0.3008548 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:50:724STACK[AI0] [MainState] Start decision number 83 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:50:763STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:763STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:763STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:763STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:764STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:764STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:764STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:764STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:50:923STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:51:124STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:51:124STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:51:324STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:51:344STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:51:345STACK[AI0] TaskFailed Assign Hero/ 393
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:51:345STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:53:527STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:53:547STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:53:667STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:53:706STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:706STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:746STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:53:830STACK[AI0] Sync took 0.3007542 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:53:830STACK[AI0] [MainState] Start decision number 84 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:53:847STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:847STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:887STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:887STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:887STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:887STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:887STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:53:887STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:027STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:028STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:048STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:048STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:048STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:048STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:048STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:048STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:228STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:54:228STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:54:428STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:56:651STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:56:671STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:56:792STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:56:850STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:850STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:870STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:56:951STACK[AI0] Sync took 0.301578 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:56:951STACK[AI0] [MainState] Start decision number 85 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:56:972STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:972STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:991STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:992STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:992STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:992STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:992STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:56:992STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:151STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:352STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:57:352STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:26:57:551STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:57:571STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:57:572STACK[AI0] TaskFailed Assign Hero/ 397
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:57:572STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:59:765STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:26:59:786STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:59:906STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:26:59:964STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:59:964STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:26:59:985STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:00:166STACK[AI0] Sync took 0.4009792 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:00:166STACK[AI0] [MainState] Start decision number 86 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:00:205STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:205STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:205STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:205STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:205STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:206STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:206STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:206STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:365STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:365STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:365STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:365STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:365STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:365STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:366STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:366STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:566STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:00:566STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:27:00:767STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:02:960STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:02:981STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:03:099STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:03:159STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:159STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:179STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:03:259STACK[AI0] Sync took 0.300866 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:03:259STACK[AI0] [MainState] Start decision number 87 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:03:299STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:300STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:320STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:320STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:460STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:460STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:480STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:480STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:480STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:480STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:480STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:480STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:680STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:03:681STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:27:03:860STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:03:879STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:03:879STACK[AI0] TaskFailed Assign Hero/ 401
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:03:879STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:06:083STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:06:103STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:06:224STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:06:283STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:283STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:303STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:06:384STACK[AI0] Sync took 0.3007828 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:06:384STACK[AI0] [MainState] Start decision number 88 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:06:424STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:424STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:424STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:424STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:424STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:424STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:424STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:424STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:585STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:586STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:586STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:586STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:586STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:586STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:586STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:586STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:784STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:06:784STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:27:06:984STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:09:188STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:09:207STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:09:328STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:09:388STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot.AfterSynchronize () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:388STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.StarSystemNodeSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:409STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:09:488STACK[AI0] Sync took 0.3016435 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:09:488STACK[AI0] [MainState] Start decision number 89 (state: Main, turn: 55)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:09:528STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:528STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:548STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:549STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:549STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:549STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:549STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode.ComputePowerOrbiting (Amplitude.AI.Core.Snapshots.EntitySnapshots.Galaxy.GameNodeSnapshot gameNode, Amplitude.AI.Core.Brain.Analysis.Data.NodeData nodeData) [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:549STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:ComputePowerOrbiting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Analysis.Jobs.GameNodeBased.EnemyPowerOnNode:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:689STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:689STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:709STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:709STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:709STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:709STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:709STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs.ComputeFleetsNearMyBorders () [0x00000] in
Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:709STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeFleetsNearMyBorders() Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:889STACK[AI0] Exception while decision thread. System.NullReferenceException: Object reference not set to an instance of an object
at Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense.GetContexts (Amplitude.AI.Core.AIPlayer aiPlayer) [0x00000] in
Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
16:27:09:889STACK[AI0] Object reference not set to an instance of an object
Amplitude.AI.Core.Brain.Generators.Military.AskFleetToEmergencyDefense:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.NewContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
16:27:10:099STACK[AI0] [MainState] AI actuators have not finished to run.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:10:119STACKOrderAssignHero preprocessing failed: 'Hero#2252' is not ready to be assigned
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:10:119STACK[AI0] TaskFailed Assign Hero/ 405
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:10:119STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:10:223STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:10:269STACK[AI0] Game state: OthersWantToEndTheTurn.
Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo) AI:NotifyGameStateChangeIfNecessary() AI:AskToFinishTheTurn() AIManager:AskToFinishTheTurn() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:10:410STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
16:27:10:550STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:10:551STACK[AI0] Game state: FinishTurn.
Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo) AI:NotifyGameStateChangeIfNecessary() AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:10:630STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:22:344STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B4, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:27:079STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000B5, [Empire0]: 630 2908 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:43:977STACKTrying to add the garrison 'Hangar#2124' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:27:48:116STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:48:117STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:48:117STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:48:117STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:48:118STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:48:118STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:48:118STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:50:458STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCensusPanel:OnPopulationDetailsCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:27:50:458STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCensusPanel:OnPopulationDetailsCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:27:50:458STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCensusPanel:OnPopulationDetailsCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:27:50:459STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCensusPanel:OnPopulationDetailsCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:27:55:007STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#000000B6, Ticket: 000000D4, [Empire1], EmpireIndex: 1, Population: AffinityTerrans
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:27:55:031STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:032STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:032STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:032STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:033STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:033STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:033STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:033STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:033STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:033STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:27:55:034STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:21:537STACKCannot find the GuiElement 'Empire1Recipe1'
Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo) Gui:GetTitle(System.Reflection.ParameterInfo) GuiColonizedStarSystem:get_ConstructionQueue() System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCell:SetComparable(System.Reflection.ParameterInfo) GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemsManagementPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:21:537STACKCannot find the GuiElement 'ShipDesign#2235'
Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo) Gui:GetTitle(System.Reflection.ParameterInfo) GuiColonizedStarSystem:get_ConstructionQueue() System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCell:SetComparable(System.Reflection.ParameterInfo) GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemsManagementPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:30:715STACKTrying to add the garrison 'Hangar#2124' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:28:41:640STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:28:52:559STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:52:560STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:52:560STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:52:560STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:52:560STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:52:561STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:28:52:561STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:07:717STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:07:718STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:07:718STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:07:719STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:07:719STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:07:719STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:07:719STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:13:867STACKCannot find the GuiElement 'Empire1Recipe1'
Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo) Gui:GetTitle(System.Reflection.ParameterInfo) GuiColonizedStarSystem:get_ConstructionQueue() System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCell:SetComparable(System.Reflection.ParameterInfo) GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemsManagementPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:13:867STACKCannot find the GuiElement 'ShipDesign#2235'
Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo) Gui:GetTitle(System.Reflection.ParameterInfo) GuiColonizedStarSystem:get_ConstructionQueue() System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCell:SetComparable(System.Reflection.ParameterInfo) GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemsManagementPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:29:58:862STACKSteamServerCallback_ValidateAuthTicketResponse
Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:58:863STACK[Auth] ValidateAuthTicketResponse Canceled for member 0x0110000105b3926f
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:58:863STACKRemoving user 0x0x0110000105b3926f from server (reason=ClientLeft)...
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:58:863STACKClosing P2P session for user 0x0x0110000105b3926f...
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:58:863STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:58:863STACK[Chat] Message has no scope option. Assuming ScopeNetwork.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:58:863STACKUser 0x0x0110000105b3926f removed from server.
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:58:874STACK[AI0] AI player state change from Deactivated to Minimal for MajorEmpireSnapshot Empire 0.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo) AI:PlayerRepositoryService_OnChange(System.Reflection.ParameterInfo) AIManager:PlayerRepositoryService_OnChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerRepository:NotifyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessPlayerUpdateMessage(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:29:58:874STACK[PlayerRepository] Player 'BrainMash' has been unregistered (Graphical/Remote) from Empire #0.
PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessPlayerUpdateMessage(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:29:58:875STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessPlayerUpdateMessage(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:29:58:875STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:29:59:216STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:29:59:216STACK[ChatMessage] RECV: c:/{{"Message":"Player BrainMash has left the game.","Option":289,"From":76561198041810198,"To":0}} (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:214STACKSteamClientCallbacks_LobbyChatUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:214STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:214STACK! GetLobbyMemberData(0x0110000104dc4516, sbc) => 0
Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:215STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:215STACK[Lobby] Player 'BrainMash' has left the lobby.
RuntimeState_Lobby:OnPlayerLeft(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:215STACK[Lobby] Player 'BrainMash' has been removed from slot '0'.
RuntimeState_Lobby:OnPlayerLeft(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:215STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:00:335STACKDisconnecting...
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MessageBoxWindow:OnValidateCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:30:00:335STACK[Auth] Cancelling auth ticket #2...
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MessageBoxWindow:OnValidateCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:30:00:335STACKClosing P2PSession with server...
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MessageBoxWindow:OnValidateCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:30:00:335STACKDisconnected!
GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MessageBoxWindow:OnValidateCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:30:00:335STACKGameClientState_DisconnectedFromServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:00:335STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0
GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:00:364STACKGameClientState_Release
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Release:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:00:364STACKAudio bank B_Base has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState_Release:PlayAudioFeedback() GameClientState_Release:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:03:378STACKRuntimeState_Lobby.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKSessionState_OpenedAndLaunched.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Abort() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKDisposing ServerEncounter 2761
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKDisposing ServerEncounter 2762
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKDisconnecting...
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKLeave message sent.
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKLogging of SteamGameServer...
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKShutting down SteamGameServer...
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACKDisconnected!
GameServer:Disconnect() GameServer:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.
GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
ShipDesignBasePanel:ReleaseShipView() ShipDesignBasePanel:OnGameReleasing() MilitaryScreen:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:OnGameReleasing() GuiManager:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:378STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
ShipDesignBasePanel:ReleaseShipView() ShipDesignBasePanel:OnGameReleasing() ShipDesignModalWindow:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:OnGameReleasing() GuiManager:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
ShipDesignBasePanel:ReleaseShipView() ShipDesignBasePanel:OnGameReleasing() HeroOverviewPanel:OnGameReleasing() HeroInspectionModalWindow:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:OnGameReleasing() GuiManager:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
ShipDesignBasePanel:ReleaseShipView() ShipDesignBasePanel:OnGameReleasing() HeroInspectionModalWindow:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:OnGameReleasing() GuiManager:OnGameReleasing() Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACKUnloading game; destroying the world view technique...
GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACKReleasing the current world view technique...
GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACKIn technique Default, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACKIn Technique Default, unloading ancillary QuadRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:379STACKIn Technique Default, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKUnbinding service [IPlanetoidRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKIn Technique Default, unloading ancillary FIDSIRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKUnbinding service [IFIDSIRendererService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) FIDSIRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKIn Technique Default, unloading ancillary TradeRouteRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKIn Technique Default, unloading ancillary QuadRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKUnbinding service [IQuadRendererService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKIn Technique Default, unloading ancillary AtlasManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:380STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:381STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:381STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:381STACKIn Technique Default, unloading ancillary RenderStatisticsService
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:381STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:381STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:381STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:381STACKIn Technique Default, unloading ancillary GalaxyPositioning
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary PathRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:382STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PrimitiveMaskComputer:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:383STACKIn Technique Default, unloading ancillary GalaxyLayerController
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:383STACKIn Technique Default, unloading ancillary GalaxyEntityCulling
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:383STACKIn Technique Default, unloading ancillary GalaxyEntityMapping
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:383STACKIn Technique Default, unloading ancillary GalaxyEntityFactory
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:383STACKIn Technique Default, unloading ancillary PastEncounterRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:383STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:384STACKIn Technique Default, unloading ancillary DashRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:384STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:384STACKIn Technique Default, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:384STACKUnbinding service [IPlanetoidRendererService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:384STACKUnload material BarrenPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:384STACKUnload material SwampPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:384STACKUnload material ArcticPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:385STACKUnload material AridPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:385STACKUnload material MonsoonPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:385STACKUnload material GasWaterCloudsPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:385STACKUnload material DesertPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:385STACKUnload material AshPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:385STACKUnload material TropicalPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:385STACKUnload material LavaPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKUnload material TerranPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKUnload material SteppesPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKUnload material ForestPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKUnload material Anomaly_Ice10
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKUnload material Anomaly_DenseAtmosphere
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKIn Technique Default, unloading ancillary FOWRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:386STACKIn Technique Default, unloading ancillary DiskRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKIn Technique Default, unloading ancillary DiskRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKIn Technique Default, unloading ancillary CurvedLineRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKIn Technique Default, unloading ancillary LineRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKIn Technique Default, unloading ancillary CircleRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKUnbinding service [ICircleRendererService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKIn Technique Default, unloading ancillary InstancingRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKUnbinding service [IInstancingRendererService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKIn Technique Default, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:387STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PopInsideShaderKeyword() GalaxyViewTechnique:Unload() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:388STACKReleasing Technique Default
GalaxyViewTechnique:Release() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:388STACKTechnique Default released
GalaxyViewTechnique:Release() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:388STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyLifeRendererManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:388STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) ScanViewBattleRenderer:Unload() ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:388STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:388STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:388STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:389STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:389STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:389STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:389STACKAudio bank 'G_Soundscape_B' has been unloaded.
Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBaseComponent:OnDestroy() Amplitude.Unity.Audio.AudioBankLoader:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyView:UnloadGalaxyPrefabIFN() GalaxyView:ReleaseCurrentWorldViewTechnique() GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:389STACKUnloading game; destroying all...
GalaxyView:UnloadGame(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:389STACKReleasing my game...
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:389STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:390STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:391STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:391STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:391STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:391STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:391STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:391STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MajorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:392STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:393STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:394STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:395STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() MinorEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() LesserEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() LesserEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() LesserEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() LesserEmpire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:396STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation:OnRelease() Amplitude.Unity.Game.Agency:Release() Amplitude.Unity.Game.Empire:OnRelease() Empire:OnRelease() Amplitude.Unity.Game.Empire:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 0
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 1
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 2
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 3
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 4
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 5
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 6
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 7
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 8
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 9
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:397STACKDispose Empire 10
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKDispose Empire 11
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKDispose Empire 12
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKDispose Empire 13
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKDispose Empire 14
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKGame entity 0 (Wordan (2)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKGame entity 0 (Tylus (12)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKGame entity 0 (Ybela (19)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKGame entity 0 (Pictor (30)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKGame entity 0 (Ainae (36)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKGame entity 0 (Ykima (44)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:398STACKGame entity 0 (Altair (51)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Megrez (56)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Pleione (64)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Grus (72)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Imnos (75)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Arkab (86)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Muzis (91)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Delphinus (102)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Hath (104)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Kionos (110)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:399STACKGame entity 0 (Essa (121)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (GNY 8 (132)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (IC -04593 (133)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (Gatria (134)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (Zhuyin (139)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (Dusay (145)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (Pyxis (157)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (IRAS 04395 (161)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (Canis (162)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:400STACKGame entity 0 (NGC 205 (168)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (Kamos (169)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (Ugaro (177)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (Pegasus (183)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (CRL 2688 (188)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (Veran (189)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (Pavo (197)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (Lacerta (207)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:401STACKGame entity 0 (Ukdah (215)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Ingris (222)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Gonos (230)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Bracia (238)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Baten (240)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Izar (249)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Rhea (251)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Giazar (262)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (GNY 8 (266)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (NGC 7089 (267)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:402STACKGame entity 0 (Justium (268)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (Quyos (271)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (Merope (278)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (Elma (287)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (NGC 10801 (294)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (Triime (295)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (Yersh (300)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (CRL 2688 (304)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:403STACKGame entity 0 (Mira (305)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Nusakan (312)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Cetus (319)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Gano (325)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (IC 4725 (341)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Hadar (342)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Zaurak (349)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Artemis (356)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (NGC 10801 (363)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Nair (364)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Staderus (370)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:404STACKGame entity 0 (Qarius (377)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (RNGC 43278 (385)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Duyel (386)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Aeri (390)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Bundus (399)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Aquarius (404)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Regulus (409)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Libra (415)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Oiad (421)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (IRAS 48796+2520 (425)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (M2-9 (426)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:405STACKGame entity 0 (Lupus (427)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Tekal (432)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Kochab (437)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Serte (441)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Zuben (448)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Niss (452)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Imex (456)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (IRAS 48796+2520 (461)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Corvus (462)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Trappist-1 (467)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Bryia (470)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:406STACKGame entity 0 (Lonica (473)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (Nihal (481)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (RNGC 43278 (488)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (Andromeda (489)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (NGC 10801 (493)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (Talitha (494)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (Cran (498)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (CRL 2688 (508)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (RNGC 43278 (509)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (Jundur (510)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:407STACKGame entity 0 (Cilphi (512)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:408STACKGame entity 0 (Xacor (518)) implement IGameEntityWithVision but doesn't provide any empire.
VisibilityController:RemoveGameEntityWithVision(System.Reflection.ParameterInfo) SpaceRoots:SetVisionActive(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpaceRoots:Unregister() SpaceRoots:Dispose() GameNode:Release() StarSystemNode:Release() Galaxy:Release() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:408STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:UnregisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:408STACKDisposing Encounter 2761
Encounter:Dispose() EncounterRepository:Releasing() Amplitude.Unity.Framework.Manager:Release() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:408STACKDisposing Encounter 2762
Encounter:Dispose() EncounterRepository:Releasing() Amplitude.Unity.Framework.Manager:Release() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:408STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:408STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:03:408STACKLoading the outgame view...
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:30:03:408STACKForce Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:30:03:408STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:03:408STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:03:408STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:03:408STACKSteamClientCallbacks_LobbyGameCreated
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:03:408STACKRelease AI modules.
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:408STACK[AI0] Wait for ai module 'E.N.F.E.R' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:408STACK[AI0] AI module 'E.N.F.E.R' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:408STACK[AI0] Wait for ai module 'Communication' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:408STACK[AI0] AI module 'Communication' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:408STACK[AI0] Wait for ai module 'Debug' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACK[AI0] AI module 'Debug' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACK[AI0] Wait for ai module 'Diagnostics' releasing ...
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACK[AI0] AI module 'Diagnostics' released.
Amplitude.AI.Common.IO.ModuleProxy:Release() AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACKAI modules released
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACKAI modules disposed
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACKAI app domain unloaded
AIModuleController:Release() AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACKAI0 has been correctly released
AI:Release() AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo) Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)
16:30:03:409STACK[AI0] Releasing of AIScheduler
Amplitude.AI.Core.AIScheduler:ReleaseAsync()
16:30:03:409STACK[AI0] AIScheduler Released
Amplitude.AI.Core.AIScheduler:ReleaseAsync()
16:30:04:377STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
16:30:04:378STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
16:30:04:378STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005005 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKIn Technique Battle, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKIn Technique Battle, the ancillary service 'CircleRendererManager' has been loaded in 0.0005007 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
16:30:04:378STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
16:30:04:379STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
16:30:04:794STACKRelease Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:30:19:656STACKSteamClientCallbacks_SteamMatchMakingRequestLobbyList
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:19:656STACKRequest Lobby List : 9 result(s).
JoinGameScreen:SteamMatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:279STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:21:279STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:21:279STACKThe session has been created; opening the session in 'Public' mode
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:21:279STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
16:30:21:279STACKSessionState_Opening.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:279STACKThe session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:634STACKSteamClientCallbacks_LobbyEnter
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:634STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:635STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:635STACK! SetLobbyMemberData(sbc, 0)
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:635STACKLobby member data has been set (key: 'sbc', data: '0').
Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:635STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:636STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:636STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:636STACK[TimeSyn] OwnerChanged
Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo) Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:636STACK[TimeSyn] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo) Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:636STACKOnSessionChange: OwnerChanged.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo) Session:OnLobbyOwnerChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:636STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:636STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244132418614).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:637STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198041810198).
Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:648STACKSessionState_Opening.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:648STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:648STACKCannot set local member as ready. SteamID 0x4dc4516 as no matching lobby slot.
Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_Opened:BeginMulti() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:649STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:649STACKSessionState_Synchronizing.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Synchronizing:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:649STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_Synchronizing:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:21:916STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:916STACK[ChatMessage] RECV: l:/sessionname/BrainMash's game (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:916STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:916STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:916STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:916STACK[ChatMessage] RECV: l:/owner/76561198055920239 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACK[ChatMessage] RECV: l:/version/12885360642 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACK[ChatMessage] RECV: l:/versionlabel/BETA-Public (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACK[ChatMessage] RECV: l:/sbs/0 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACK[ChatMessage] RECV: l:/_turn/0 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:21:917STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:015STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:015STACK[ILobbySlotProvider] RefreshLobbySlotCount(4)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:015STACK[ChatMessage] RECV: l:/competitorcount/4 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:015STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:015STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:015STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:015STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:016STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:064STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:065STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:124STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:125STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:126STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:126STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:126STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:126STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:164STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:164STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/score/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/military/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/conquest/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/science/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/economy/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/wonder/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:165STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:228STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:229STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACKSteamClientCallbacks_LobbyInvite
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyInvite(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:278STACK[ChatMessage] RECV: l:/runtimehash/73715CA96F7B585E5A018BD7A614BAE2 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACK[ChatMessage] RECV: u:/1/1/{{"Index":1,"Revision":1,"Assignation":0,"Faction":"FactionRandom","FactionDescription":null,"PopulationDescription":null,"Color":8,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":null,"SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACK[ChatMessage] RECV: u:/0/3/{{"Index":0,"Revision":3,"Assignation":0,"Faction":"FactionVampirilis","FactionDescription":null,"PopulationDescription":null,"Color":2,"IsLocked":false,"TeamIndex":0,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"BrainMash","SteamID":76561198055920239,"ReservedSteamID":76561198055920239}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACK[ChatMessage] RECV: u:/1/2/{{"Index":1,"Revision":2,"Assignation":0,"Faction":"FactionRandom","FactionDescription":null,"PopulationDescription":null,"Color":8,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":null,"SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACK[ChatMessage] RECV: u:/2/1/{{"Index":2,"Revision":1,"Assignation":1,"Faction":"FactionRandom","FactionDescription":null,"PopulationDescription":null,"Color":0,"IsLocked":false,"TeamIndex":2,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":null,"SteamID":0,"ReservedSteamID":0}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACK[ChatMessage] RECV: u:/3/1/{{"Index":3,"Revision":1,"Assignation":1,"Faction":"FactionRandom","FactionDescription":null,"PopulationDescription":null,"Color":1,"IsLocked":false,"TeamIndex":3,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":null,"SteamID":0,"ReservedSteamID":0}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:279STACK[ChatMessage] RECV: l:/sbs/0 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:412STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:412STACK[ChatMessage] RECV: l:/sbs/0 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:612STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:612STACK[ChatMessage] RECV: q:/name/1/Grootheone (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:914STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:22:914STACK[ChatMessage] RECV: u:/1/3/{{"Index":1,"Revision":3,"Assignation":0,"Faction":"FactionRandom","FactionDescription":null,"PopulationDescription":null,"Color":8,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"Grootheone","SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:26:626STACK[TimeSyn] Network time now PARTIALLY synchronized.
Amplitude.Unity.Networking.NetworkManager:SteamNetworkingService_MessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:ReceiveMessages(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:FixedUpdate()
16:30:26:664STACKSessionState_Synchronizing.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Synchronizing:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:26:664STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_Synchronizing:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:26:664STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:26:963STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:26:964STACK[ChatMessage] RECV: q:/ready/1/False (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:27:321STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:27:321STACK[ChatMessage] RECV: r:/0x0110000104dc4516/q:/ready/1/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:40:018STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:40:018STACK[ChatMessage] RECV: q:/faction/1/FactionHoratio// (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:40:742STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:40:742STACK[ChatMessage] RECV: u:/1/4/{{"Index":1,"Revision":4,"Assignation":0,"Faction":"FactionHoratio","FactionDescription":"","PopulationDescription":"","Color":8,"IsLocked":false,"TeamIndex":1,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"Grootheone","SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:48:728STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:48:728STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:48:728STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:48:728STACK[ChatMessage] RECV: l:/_ready/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:48:728STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:48:728STACK[ChatMessage] RECV: l:/_readytime/59.4986877441406 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:48:747STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:48:747STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:48:747STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:49:169STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:49:169STACK[ChatMessage] RECV: u:/0/4/{{"Index":0,"Revision":4,"Assignation":0,"Faction":"FactionVampirilis","FactionDescription":null,"PopulationDescription":null,"Color":2,"IsLocked":false,"TeamIndex":0,"IsReady":true,"OvertimeGameTimer":0.0,"CustomUsername":"BrainMash","SteamID":76561198055920239,"ReservedSteamID":76561198055920239}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:53:371STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:56:457STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:56:458STACKSessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:56:458STACKSessionState_OpenedAndReady.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:56:458STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:56:788STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:56:788STACK[ChatMessage] RECV: q:/ready/1/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:57:137STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:57:137STACK[ChatMessage] RECV: l:/_ready/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:57:137STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:57:137STACK[ChatMessage] RECV: l:/_readytime/47.8881683349609 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:57:137STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:57:137STACK[ChatMessage] RECV: u:/1/5/{{"Index":1,"Revision":5,"Assignation":0,"Faction":"FactionHoratio","FactionDescription":"","PopulationDescription":"","Color":8,"IsLocked":false,"TeamIndex":1,"IsReady":true,"OvertimeGameTimer":0.0,"CustomUsername":"Grootheone","SteamID":76561198041810198,"ReservedSteamID":76561198041810198}} (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:30:57:155STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:57:778STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:58:780STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:30:59:760STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:00:762STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:01:763STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:02:775STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:03:776STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:04:778STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:05:779STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo) ChatManager:PostMessage(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndCounting:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:121STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:07:122STACK[ChatMessage] RECV: l:/_launching/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:07:122STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:07:122STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:07:139STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:139STACKSessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:139STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:201STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:07:219STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:219STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:219STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:239STACKSessionState_OpenedAndLaunching.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:239STACKSessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:07:480STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:07:480STACK[ChatMessage] RECV: q:/ready/1/True (from 0x4dc4516).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:12:227STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:12:227STACK[ChatMessage] RECV: r:/0x0110000105b3926f/q:/ready/0/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:12:227STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:12:227STACK[ChatMessage] RECV: r:/0x0110000104dc4516/q:/ready/1/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:13:909STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:13:909STACKSteamClientCallbacks_LobbyGameCreated
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:13:928STACKSteamGameServer found (0x14021358d2cfc02).
GameClientState_WaitingForServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:13:949STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:876STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:896STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:916STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:916STACKGameClientState_Authentication
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:917STACK[Auth] TicketHandle=3, TicketLength = 234, Ticket=14000000-3c90af4d-a47021b0-1645dc04-01001001-2ae60959-18000000-01000000-02000000-10aa344e-0501a8c0-1fff0d00-02000000-b2000000-32000000-04000000-1645dc04-01001001-aefb0500-8d85b355-0501a8c0-00000000-7a4e0259-fafd1d59-0100c424-01000000-0000ad8c-b4e8d164-253cbf78-a56fdfac-cbe967a4-075c4e35-64a492fb-b992f0c9-65b4e3e9-353eefb5-713ded81-570c35a8-f336d38c-126b1358-69ee39bd-ff07da20-71d1355c-5ae356bf-1996a964-96a6e50b-8622bbee-de796fb9-7925bc1a-6360bc20-f10b2066-3f7c2e63-4170dc92-e2b4af16-0c092c6a-3fb52afb-c88d5e42-0f434c78-e7d4
GameClient:Authentify() GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:996STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:996STACK[MP_Progress] Empire#0 0x0110000105b3926f
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:997STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:19:997STACK[MP_Progress] Empire#1 0x0110000104dc4516
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:20:978STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:20:978STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_ConnectedToServer
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:178STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:178STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_Authentication
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:178STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:178STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_ConnectedToServer
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:178STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:178STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_Authentication
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:358STACK[Auth] Received an auth ticket response from server, we're good to go :)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:379STACKSuccessfully authenticated to server.
GameClientState_Authentication:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:398STACKGameClientState_DownloadGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_DownloadGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:478STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:478STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_LaunchGame
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:558STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:558STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_DownloadGame
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:21:739STACKDownload game message has been acknowledged by server.
GameClientState_DownloadGame:ISteamNetworkingService_MessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:ReceiveMessages(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:FixedUpdate()
16:31:21:758STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:27:127STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:27:127STACK[ChatMessage] RECV: l:/_turn/0 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:27:146STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:27:146STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_GameLaunched
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:471STACKDownload game message has been acknowledged by server.
GameClientState_DownloadGame:ISteamNetworkingService_MessageReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:ReceiveMessages(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamNetworkingManager:FixedUpdate()
16:31:30:490STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:490STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:490STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Temporary Files\QuickSave.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:490STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:490STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_GameLaunchedAndReady
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:510STACKGame save received. Ready to launch the game.
GameClientState_DownloadGame:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:531STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:531STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:531STACK0 dump files removed.
GameManager:ClearDumpFiles() GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:30:550STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:30:550STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:435STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:435STACKLoading from archive 'C:\Users\Odin\Documents\Endless Space 2\Temporary Files\QuickSave.zip'...
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:435STACKUsing path to archive: 'C:\Users\Odin\Documents\Endless Space 2\Temporary Files\QuickSave.zip'
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:435STACKLoading my game...
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:435STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:436STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:436STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:436STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:436STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:437STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:437STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:437STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:438STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:438STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:438STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:439STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:439STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:439STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:439STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:439STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:441STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:441STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:441STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:441STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:442STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:442STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:442STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:442STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:443STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:443STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:443STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:443STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:444STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:444STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:444STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:444STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:444STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:445STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:446STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:447STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:448STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:449STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:450STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:451STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:452STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:452STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:459STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:459STACKEmpire index unset. Retrieved #1 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:31:459STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_LaunchGame
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:31:482STACKThe pathfinding service is ready.
PathfindingManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:482STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005008 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:502STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:523STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:542STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:561STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:583STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:602STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:622STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:642STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:662STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:682STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:702STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:722STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:742STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:761STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:782STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:803STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:822STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:843STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:863STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:882STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:902STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:923STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:942STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:963STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:31:983STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:32:003STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACKFog of war texture format: RGB24.
VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo) VisibilityController+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] Empire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] Empire#1 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] Empire#2 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] Empire#3 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#1 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#2 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#3 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#4 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#5 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#6 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#7 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] MinorEmpire#8 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] LesserEmpire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACK[Game] PirateEmpire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACKGame has been loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'BrainMash's game'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator5F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:379STACKDisabling victory condition 'VictoryScore'.
VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo) VictoryManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:380STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:33:380STACKGameClientState_GameLaunched
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:380STACKChanging the active player controller from 'null' to 'Empire#1'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:380STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONECONOMYANDTRADE23SMALL' not found for GuiElement 'TechnologyDefinitionEconomyAndTrade23'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:380STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONECONOMYANDTRADE23SMALL' not found for GuiElement 'TechnologyDefinitionEconomyAndTrade23Vampirilis'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:380STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONEMPIREDEVELOPMENTGENEHUNTER1SMALL' not found for GuiElement 'TechnologyDefinitionEmpireDevelopmentGeneHunter1'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:381STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONFREEMOVEUE01SMALL' not found for GuiElement 'TechnologyDefinitionQuestUnitedEmpire12'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology2:GetImage(System.Reflection.ParameterInfo) TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologies() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:381STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:381STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:382STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:382STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:382STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:383STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:383STACK[PlayerRepository] Player 'BrainMash' has been registered (Graphical/Remote) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:383STACK[PlayerRepository] Player 'Grootheone' has been registered (Graphical/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:383STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Remote) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:33:383STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Remote) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:34:559STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:559STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:559STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:559STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:559STACKIn Technique Battle, unloading ancillary CircleRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:559STACKUnbinding service [ICircleRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:559STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:559STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKInitializing the render view technique...
GalaxyView+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:560STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:561STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:561STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:561STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:562STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:562STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:562STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
16:31:34:562STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyLifeRendererManager:Start()
16:31:34:562STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:562STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:562STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:562STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:562STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
16:31:34:563STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_GameLaunched
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:34:570STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:34:570STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:34:570STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:34:570STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKLoading the render view technique...
GalaxyView+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005002 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, load rendering technique ancillaries LineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0050048 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0050048 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:333STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0220219 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries DashRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0050045 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0025029 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.000501 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName7'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.3759683 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0005007 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PrimitiveMaskComputer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:334STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005002 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0004998 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries PathRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKStill waiting for service [ICurvedLineRendererService]
PathRenderer+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:335STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0005002 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries AtlasManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0050046 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0005004 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FIDSIRendererManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:336STACKGameClientState_GameLaunchedAndReady
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:387STACKWwise: Bank G_Soundscape_B failed to load (AK_BankAlreadyLoaded)
Amplitude.Unity.Audio.AudioManager+BankHandle:LoadBank() Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:388STACKAudio bank 'G_Soundscape_B' has been loaded.
Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:388STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_GameLaunchedAndReady
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:590STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000000, Ticket: 00000001
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:627STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000001, Ticket: 00000002
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:647STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000002, Ticket: 00000003
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:671STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:35:671STACK[ChatMessage] RECV: l:/_launching/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:35:671STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:35:671STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:35:688STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:35:707STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000003, Ticket: 00000004
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:767STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000004, Ticket: 00000005
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:788STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000005, Ticket: 00000006
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:788STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:31:35:848STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000006, Ticket: 00000007
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:848STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000007, Ticket: 00000008
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:867STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000008, Ticket: 00000009
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:927STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000009, Ticket: 0000000A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:35:947STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000A, Ticket: 0000000B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:008STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000B, Ticket: 0000000C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:008STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000C, Ticket: 0000000D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:028STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000D, Ticket: 0000000E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:091STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000E, Ticket: 0000000F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:091STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000000F ; Name: QuestNodeRebel ; NodeGUIDs: 390 ; GUIDs: [1128 ]
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:168STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000012, Ticket: 00000010
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:188STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000013, Ticket: 00000011
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:248STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000014, Ticket: 00000012
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:268STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000015, Ticket: 00000013
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:308STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000016, Ticket: 00000014
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:348STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000017, Ticket: 00000015
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:368STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000018, Ticket: 00000016
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:409STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000019, Ticket: 00000017
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:448STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001A, Ticket: 00000018
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:489STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001B, Ticket: 00000019
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:508STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001C, Ticket: 0000001A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:568STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001D, Ticket: 0000001B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:568STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001E, Ticket: 0000001C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:589STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001F, Ticket: 0000001D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:648STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000020, Ticket: 0000001E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:708STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000022, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:729STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000023, [Empire4], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:808STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000024, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:808STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000025, [Empire5], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:828STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000026, [Empire6]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:869STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000027, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:889STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000028, [Empire7]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:948STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000029, [Empire7], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:36:969STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000002A, [Empire8]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:028STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000002B, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:029STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000002C, [Empire9]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:049STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:37:049STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000002D, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:089STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000002E, [Empire10]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:109STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000002F, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:129STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:37:129STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:31:37:169STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000030, [Empire11]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:189STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000031, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:249STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000032, [Empire12]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:269STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000033, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:309STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000034 ; Name: QuestNodeHoratio ; NodeGUIDs: 520 ; GUIDs: [1138 ]
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:372STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000035, Ticket: 0000001F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:389STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000036 ; Name: QuestNodeENFER ; NodeGUIDs: 500 ; GUIDs: [1139 ]
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:531STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000003B, Ticket: 00000020
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:650STACK[Population] Adding 0 AffinityVampirilis on the mothership #899, not on a planet directly.
ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:37:650STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:40:835STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:40:914STACK[MP_Progress] Empire#0 0x0110000105b3926f GameClientState_Turn_Begin
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:41:095STACK[MP_Progress] Empire#1 0x0110000104dc4516 GameClientState_Turn_Begin
LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:41:212STACKGameClientState_Introduction
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Introduction:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:41:258STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:42:176STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000003E, Ticket: 00000021, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 1145, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:42:357STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000042, Ticket: 00000025, [Empire2]: StarSystemGUID: 666, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:42:436STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000044, Ticket: 00000027, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:42:537STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000048, Ticket: 0000002B, [Empire3], ConstructibleElementName: TechnologyDefinitionUnique1Sophons, ConstructionGameEntityGUID: 1151, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:42:747STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000004C, Ticket: 0000002F, [Empire3]: StarSystemGUID: 669, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:42:827STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004E, Ticket: 00000031, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:42:987STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000054, [Empire2]: System #666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:43:067STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000056, Ticket: 00000038
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:43:128STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000057, Ticket: 00000039
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:43:147STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000058, Ticket: 0000003A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:43:188STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000059, Ticket: 0000003B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:43:208STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000005A, Ticket: 0000003C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:43:268STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000005B, Ticket: 0000003D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:43:288STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000005D, [Empire3]: System #669
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:45:981STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000065, [Empire2], Entity index: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:47:042STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000066, [Empire3], Entity index: 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:51:585STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:51:585STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:51:586STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:51:789STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000006B, [Empire3]: System #669
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:51:789STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:51:910STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006E, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:52:490STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006F, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:54:913STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000070, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:55:194STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000071, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:31:57:417STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000072, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:11:825STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000074, Ticket: 00000049
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:16:703STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000076, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:18:124STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000077, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:18:546STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000078, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:20:147STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007B, [Empire1], context guid: 663, contruction guid: 1181
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:20:908STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000007C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:30:883STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:30:883STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:30:884STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:30:884STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'
Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:34:035STACK[TimeSyn] Network time now FULLY synchronized.
Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:39:291STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000007D, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 1187, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:48:143STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000007E, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID: 1188, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:48:644STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000007F, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 1189, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:32:50:754STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:50:756STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:50:757STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:50:757STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'
Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:32:55:216STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000081, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID: 1191, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:33:09:432STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000082, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID: 1192, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:33:12:068STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000083, [Empire0], ConstructionGameEntityGUID: 1192
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:33:13:268STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000084, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary1Vampirilis, ConstructionGameEntityGUID: 1193, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:33:14:448STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000085, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID: 1192, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:33:46:532STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
16:33:46:532STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:34:01:392STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000089, Ticket: 0000004C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:34:02:133STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000008A, Ticket: 0000004D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:34:03:727STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONCURIOSITYDISCOVEREDLARGEPlanetResourceStrategic
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationCuriosityDiscovered:GetImage() NotificationWindow:Refresh() CuriosityDiscoveredNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:34:27:830STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000008D, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1194, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:34:32:946STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000008E, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 1195, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:34:34:458STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000008F, [Empire1], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 1196, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:34:45:300STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000090, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:34:46:922STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000091, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:34:57:315STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) EndTurnWindow+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo) EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:34:57:337STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:35:03:614STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
16:35:08:681STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:11:946STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:286STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:387STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:766STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:766STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:766STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:766STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:766STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:766STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:766STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:767STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:768STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:768STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:853STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.08 Politics03 = 0.00 Politics04 = 0.15 Politics05 = 0.77 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 6.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:877STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:877STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.00 Politics02 = 0.21 Politics03 = 0.00 Politics04 = 0.71 Politics05 = 0.09 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 17.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:907STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.38 Politics02 = 0.00 Politics03 = 0.14 Politics04 = 0.48 Politics05 = 0.00 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 14.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:908STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.13 Politics02 = 0.38 Politics03 = 0.00 Politics04 = 0.38 Politics05 = 0.13 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 16.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:12:908STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:12:908STACK[ChatMessage] RECV: l:/_turn/1 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:12:996STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:016STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:13:418STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:851STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:851STACK[Perf] Game dumping took 360 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:851STACK[Perf] Checksum generation took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:851STACK[Perf] Writing file took 2 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:851STACK[Perf] TOTAL DURATION (Text): 415 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:851STACKDump checksum 'TurnEnded': 0xcad9d01c6fa4207a77da253ca4ac645b.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:851STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\001_TurnEnded_Grootheone_0xcad9d01c6fa4207a77da253ca4ac645b.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:852STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:13:852STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:14:472STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:473STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:473STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:473STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:473STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:473STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:473STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:473STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:599STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:14:599STACK[ChatMessage] RECV: l:/_turn/1 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:021STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:35:15:521STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:16:040STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:909STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:909STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:909STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2276.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:924STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000009C, Ticket: 00000053
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:924STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000009D, Ticket: 00000054
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:924STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000009E, Ticket: 00000055
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:924STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000009F, Ticket: 00000056
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:17:924STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000A0, Ticket: 00000057
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:18:004STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A7, [Empire2], Entity index: 7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:18:004STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A8, [Empire3], Entity index: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:18:023STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A9, [Empire2], Entity index: 8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:18:644STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000AA, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:18:850STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:35:19:507STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:35:19:626STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B2, [Empire0], Entity index: 7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:19:706STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B3, [Empire1], Entity index: 5
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:19:866STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B4, [Empire1], Entity index: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:22:589STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000B5, Ticket: 00000065
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:24:415STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Hydrus I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
16:35:24:972STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo) PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo) PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:35:34:365STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000B9, Ticket: 00000069
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:36:022STACKUnload material MonsoonPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:35:36:022STACKUnload material SwampPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:35:36:022STACKUnload material IcePlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:35:36:022STACKUnload material BarrenPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:35:36:023STACKUnload material Anomaly_Ice10
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:35:37:114STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Triime I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
16:35:40:472STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BC, [Empire0], Entity index: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:47:902STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C0, Ticket: 0000006D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:48:063STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000C1, [Empire0]: 1140 1177 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:49:005STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000C2, [Empire0]: 1140 1177 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:49:541STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000000C3, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:49:646STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C4, Ticket: 0000006E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:50:707STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000C7, [Empire0]: 1140 1177 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:35:55:112STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000C8, [Empire0]: 1140 1177 Begin 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:28:918STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:28:918STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:28:918STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:28:944STACKTrying to refresh a GarrisonPanel with a null Garrison.
GarrisonPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:36:29:147STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000CD, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:41:243STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:41:544STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:41:844STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:41:944STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:262STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:262STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:262STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:263STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:264STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:264STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:264STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:264STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:264STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:264STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:264STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:286STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.14 Politics03 = 0.00 Politics04 = 0.14 Politics05 = 0.71 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 7.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:287STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:287STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.38 Politics03 = 0.00 Politics04 = 0.48 Politics05 = 0.06 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 25.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:307STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.32 Politics02 = 0.00 Politics03 = 0.12 Politics04 = 0.56 Politics05 = 0.00 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 17.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:327STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.09 Politics02 = 0.50 Politics03 = 0.00 Politics04 = 0.27 Politics05 = 0.14 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 22.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:385STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:42:465STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:42:466STACK[ChatMessage] RECV: l:/_turn/2 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:42:505STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:42:866STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000000D1, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:346STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACK[Perf] Game dumping took 37 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACK[Perf] Checksum generation took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACK[Perf] Writing file took 2 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACK[Perf] TOTAL DURATION (Text): 90 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACKDump checksum 'TurnEnded': 0x579e559cebfcfae8bfb714de6215a7bb.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\002_TurnEnded_Grootheone_0x579e559cebfcfae8bfb714de6215a7bb.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:43:446STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:108STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:44:108STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:44:268STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:44:268STACK[ChatMessage] RECV: l:/_turn/2 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:44:327STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000D4, [Empire4], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:327STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000D5, [Empire5], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:350STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000D6, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:350STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:44:350STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:36:44:407STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000D7, [Empire7], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:427STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000D8, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:487STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000D9, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:508STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000DA, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:568STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000DB, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:44:587STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000DC, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:47:511STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:47:511STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:47:511STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2277.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:47:531STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:48:052STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:48:473STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000E2, Ticket: 00000078, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID: 1216, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:48:746STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() AutomatedDeliveryFleetAction:ClientOnDestinationReached() GoToFleetAction:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:48:747STACKPopulation 'AffinityBots' does not exist on Empire#1
PopulationPoliticalEventDefinition+c__Iterator1:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() AutomatedDeliveryFleetAction:ClientOnDestinationReached() GoToFleetAction:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:50:186STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E8, [Empire3], Entity index: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:36:51:196STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:36:51:197STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:36:51:197STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:36:56:604STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000EB, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:00:150STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:37:02:353STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpireMetNotificationWindow:OnOpenMinorFactionWindowCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:37:08:440STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:031STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:371STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:472STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:790STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:791STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:792STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:816STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.13 Politics03 = 0.00 Politics04 = 0.25 Politics05 = 0.63 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 8.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:816STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:816STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.06 Politics02 = 0.28 Politics03 = 0.09 Politics04 = 0.53 Politics05 = 0.04 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 34.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:835STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.32 Politics02 = 0.00 Politics03 = 0.12 Politics04 = 0.56 Politics05 = 0.00 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 17.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:854STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.08 Politics02 = 0.46 Politics03 = 0.00 Politics04 = 0.25 Politics05 = 0.13 Politics06 = 0.08 Politics00 = 0.00 TOTAL_SCORE = 24.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:17:912STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:033STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:18:033STACK[ChatMessage] RECV: l:/_turn/3 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:18:072STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:18:193STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000000EE, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:653STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACK[Perf] Game dumping took 34 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACK[Perf] Checksum generation took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACK[Perf] Writing file took 2 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACK[Perf] TOTAL DURATION (Text): 86 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACKDump checksum 'TurnEnded': 0x8a278c3baf200ce031adef7789bf7c7b.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\003_TurnEnded_Grootheone_0x8a278c3baf200ce031adef7789bf7c7b.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:18:749STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:19:264STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:19:264STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:19:364STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:19:364STACK[ChatMessage] RECV: l:/_turn/3 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:19:465STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:19:465STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:19:985STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:20:506STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:355STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:355STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:355STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2278.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:378STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F8, Ticket: 00000088, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:378STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000F9, Ticket: 00000089, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1221, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FB, [Empire2], Entity index: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:398STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FC, [Empire2], Entity index: 17
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:458STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000100, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:22:859STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000103, [Empire3], Entity index: 23
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:25:424STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:37:27:965STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:31:330STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000010D, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:43:336STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:43:636STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:43:736STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:055STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:055STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:055STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:056STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:057STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:057STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:057STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:057STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:057STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:057STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:057STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:076STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.13 Politics03 = 0.00 Politics04 = 0.25 Politics05 = 0.63 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 8.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:109STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:109STACKCan't find network achievement: RESEARCH_QUADRANT_ECONOMYANDTRADE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:109STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.12 Politics02 = 0.27 Politics03 = 0.08 Politics04 = 0.49 Politics05 = 0.04 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 38.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:134STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.29 Politics02 = 0.00 Politics03 = 0.11 Politics04 = 0.50 Politics05 = 0.11 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 19.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:134STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.08 Politics02 = 0.46 Politics03 = 0.00 Politics04 = 0.25 Politics05 = 0.13 Politics06 = 0.08 Politics00 = 0.00 TOTAL_SCORE = 24.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:217STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:319STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:44:319STACK[ChatMessage] RECV: l:/_turn/4 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:44:319STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:44:518STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000110, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:44:978STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:075STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACK[Perf] Game dumping took 35 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACK[Perf] Checksum generation took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACK[Perf] Writing file took 2 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACK[Perf] TOTAL DURATION (Text): 88 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACKDump checksum 'TurnEnded': 0x81db9319594b2000adbbe703b66c2e05.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\004_TurnEnded_Grootheone_0x81db9319594b2000adbbe703b66c2e05.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:076STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:541STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:45:541STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:45:581STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000112, Ticket: 0000009B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:638STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000113, Ticket: 0000009C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:659STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000115, [Empire13], GUID = 1233, ShipDesigns = ShipDesignSmallAttackerPirate01 x 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:659STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:45:659STACK[ChatMessage] RECV: l:/_turn/4 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:45:779STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:45:780STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:37:45:855STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000117, [Empire13], GUID = 1235, ShipDesigns = ShipDesignSmallAttackerPirate01 x 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:889STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000011B, Ticket: 0000009D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:45:929STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000011C, Ticket: 0000009E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:150STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000011E, [Empire4], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:150STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000011F, [Empire4], GUID = 1245, ShipDesigns = MFInsectoidSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:150STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000120, [Empire4], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:169STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000122, [Empire5], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:190STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000123, [Empire5], GUID = 1246, ShipDesigns = MFAdvancedSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:230STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000124, [Empire5], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:250STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000126, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:310STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000127, [Empire6], GUID = 1247, ShipDesigns = MFAdvancedSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:310STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000128, [Empire6], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:370STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000012A, [Empire7], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:390STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000012B, [Empire7], GUID = 1248, ShipDesigns = MFPiratesSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:46:430STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000012C, [Empire7], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:178STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:178STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:178STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2279.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:178STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000012E, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:178STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000012F, [Empire8], GUID = 1249, ShipDesigns = MFPiratesSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:178STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000130, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:200STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000132, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:200STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000133, [Empire9], GUID = 1250, ShipDesigns = MFPrimitiveSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:200STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000134, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:200STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000136, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:200STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000137, [Empire10], GUID = 1251, ShipDesigns = MFInsectoidSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:222STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000138, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:222STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000013A, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:242STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000013B, [Empire11], GUID = 1252, ShipDesigns = MFPrimitiveSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:603STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000013C, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:603STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000013E, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:603STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000013F, [Empire12], GUID = 1253, ShipDesigns = MFAdvancedSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:48:603STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000140, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:49:444STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:50:006STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:50:788STACKCancelling actions on Gonos (197) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:50:848STACKCancelling actions on Ita (68) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:51:088STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000015C, Ticket: 000000B9, [Empire2], ConstructibleElementName: TechnologyDefinitionUnique1TimeLords, ConstructionGameEntityGUID: 1272, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:51:148STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000015D, Ticket: 000000BA, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:51:168STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000015F, Ticket: 000000BC, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:51:229STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000160, [Empire2], Entity index: 25
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:51:308STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000161, [Empire3], Entity index: 30
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:51:388STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000162, [Empire2], Entity index: 26
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:030STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000165, Ticket: 000000BF, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:050STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000166, Ticket: 000000C0, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:130STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000167, Ticket: 000000C1
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:151STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000168, Ticket: 000000C2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:190STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000169, Ticket: 000000C3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:190STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000016A, Ticket: 000000C4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:210STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000016B, Ticket: 000000C5
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:271STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000016C, Ticket: 000000C6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:370STACK[Curiosities] Spawned Curiosity #1278 (Curiosity_Loot_Lifeform_Era2) on Oyera II(Planet 1)
DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:411STACK[Curiosities] Spawned Curiosity #1279 (Curiosity_Loot_Signal_Era2) on Ugaro V(Planet 4)
DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:431STACK[Curiosities] Spawned Curiosity #1280 (Curiosity_Loot_Underground_Era2) on Oshyi III(Planet 2)
DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:491STACK[Curiosities] Spawned Curiosity #1281 (Curiosity_Loot_Signal_Era2) on Ugaro V(Planet 4)
DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:511STACK[Curiosities] Spawned Curiosity #1282 (Curiosity_Loot_Underground_Era2) on Oshyi III(Planet 2)
DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:570STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000174, Ticket: 000000C7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:591STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000176, Ticket: 000000C8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:631STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000177, Ticket: 000000C9, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:651STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000178, Ticket: 000000CA, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:53:831STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000017B, [Empire14], Entity index: 7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:54:172STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000017E, [Empire14], Entity index: 4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:54:372STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000180, [Empire14], Entity index: 9
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:54:732STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000181, [Empire0], Entity index: 20
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:55:910STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:55:910STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:55:910STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:56:074STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000183, [Empire2]: System #666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:56:074STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000184, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:56:174STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000186, Ticket: 000000CF, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:37:56:194STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000187, Ticket: 000000D0, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:00:861STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000192, [Empire0], Entity index: 24
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:30:409STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000195, Ticket: 0000000A, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:30:489STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000196, Ticket: 0000000B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:35:316STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000197, Ticket: 0000000C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:35:396STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000198, Ticket: 0000000D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:37:578STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000199, Ticket: 0000000E, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:37:679STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000019A, Ticket: 0000000F, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:39:981STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000019B, Ticket: 00000010, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:40:063STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000019C, Ticket: 00000011, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:41:104STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000019D, Ticket: 00000012, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:41:204STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000019F, Ticket: 000000DC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:45:829STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000001A0, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:45:929STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001A2, [Empire1], Entity index: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:38:52:899STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:38:58:470STACKUnload material GasSilicatePlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:38:58:470STACKUnload material BorealPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:38:58:470STACKUnload material ArcticPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:38:59:497STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Wordan I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
16:39:04:303STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000001A6, [Empire0]: 1140 1177 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:05:415STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001A7, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:05:516STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001A8, Ticket: 000000DE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:25:972STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AE, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:29:319STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000001B0, [Empire1]: 663 1288 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:39:209STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:39:570STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:39:871STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:39:970STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:290STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:291STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:314STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.10 Politics03 = 0.00 Politics04 = 0.20 Politics05 = 0.70 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 10.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:314STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:314STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.31 Politics03 = 0.07 Politics04 = 0.43 Politics05 = 0.09 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 44.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:339STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.27 Politics02 = 0.00 Politics03 = 0.14 Politics04 = 0.53 Politics05 = 0.07 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 29.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:361STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.39 Politics03 = 0.00 Politics04 = 0.29 Politics05 = 0.11 Politics06 = 0.14 Politics00 = 0.00 TOTAL_SCORE = 28.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:441STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:40:523STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:40:523STACK[ChatMessage] RECV: l:/_turn/5 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:40:523STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:40:742STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001B3, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:183STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACK[Perf] Game dumping took 41 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACK[Perf] Checksum generation took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACK[Perf] Writing file took 2 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACK[Perf] TOTAL DURATION (Text): 104 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACKDump checksum 'TurnEnded': 0x8be08f63f121f203325d76fd217b33fe.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\005_TurnEnded_Grootheone_0x8be08f63f121f203325d76fd217b33fe.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:299STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:41:733STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:41:733STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:41:873STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:41:873STACK[ChatMessage] RECV: l:/_turn/5 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:42:034STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:42:034STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:39:43:095STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:43:836STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:682STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:682STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:682STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2280.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:700STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001B8, Ticket: 000000E4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:739STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001C6, Ticket: 000000F2, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:739STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001C7, Ticket: 000000F3, [Empire2], ShipGUIDs: 1220 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1294
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:759STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000001C9, Ticket: 000000F5, [Empire3], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 1295, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:759STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001CA, Ticket: 000000F6, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:799STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D7, [Empire14], Entity index: 25
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:45:819STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D8, [Empire14], Entity index: 27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:46:099STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D9, [Empire14], Entity index: 28
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:46:099STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001DA, [Empire3], Entity index: 35
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:46:099STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001DB, [Empire14], Entity index: 30
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:46:099STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000001DC, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:46:100STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001DD, [Empire14], Entity index: 31
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:46:780STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001DF, [Empire1], Entity index: 30
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:50:345STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001EF, [Empire0], Entity index: 30
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:50:466STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001F0, Ticket: 00000113
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:56:884STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001F7, Ticket: 00000118
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:57:605STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001F8, Ticket: 00000119
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:39:58:246STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:40:02:091STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:10:642STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:10:942STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:043STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:350STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:350STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:350STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:350STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:350STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:350STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:350STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:351STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:352STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:352STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:373STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.08 Politics02 = 0.17 Politics03 = 0.00 Politics04 = 0.17 Politics05 = 0.58 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 12.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:393STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:393STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.29 Politics03 = 0.13 Politics04 = 0.40 Politics05 = 0.08 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 47.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:425STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.27 Politics02 = 0.00 Politics03 = 0.14 Politics04 = 0.53 Politics05 = 0.07 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 29.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:446STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.36 Politics03 = 0.00 Politics04 = 0.26 Politics05 = 0.18 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 30.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:502STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:11:624STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:11:624STACK[ChatMessage] RECV: l:/_turn/6 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:11:684STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:11:803STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001FC, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:244STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACK[Perf] Game dumping took 40 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACK[Perf] Checksum generation took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACK[Perf] Writing file took 2 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACK[Perf] TOTAL DURATION (Text): 101 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACKDump checksum 'TurnEnded': 0x1b4589865a79218a1bc5b03a827e99a2.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\006_TurnEnded_Grootheone_0x1b4589865a79218a1bc5b03a827e99a2.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:357STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:12:855STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:12:855STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:12:956STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:12:956STACK[ChatMessage] RECV: l:/_turn/6 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:13:075STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:13:075STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:13:135STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000201, [Empire4], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:196STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000202, [Empire5], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:216STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000203, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:256STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000204, [Empire7], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:275STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000205, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:337STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000206, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:356STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000207, [Empire9], GUID = 1304, ShipDesigns = MFPrimitiveSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:416STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000208, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:477STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000020A, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:495STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000020B, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:555STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000020C, [Empire11], GUID = 1305, ShipDesigns = MFPrimitiveSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:555STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000020D, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:13:656STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000020F, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:15:598STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:15:598STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:15:598STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2281.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:15:618STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:16:400STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:17:326STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000221, Ticket: 0000012C, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:17:401STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000222, Ticket: 0000012E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:17:862STACKCancelling actions on Yedix (21) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:17:882STACKCancelling actions on Zozmanos (74) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:522STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000233, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000234, [Empire2], Entity index: 42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000235, [Empire2], Entity index: 41
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:622STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000236, [Empire14], Entity index: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:683STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000237, [Empire14], Entity index: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:702STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000238, [Empire14], Entity index: 58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:762STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000239, [Empire14], Entity index: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:782STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023A, [Empire14], Entity index: 56
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:842STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023B, [Empire14], Entity index: 55
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:863STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023C, [Empire14], Entity index: 54
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:18:903STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023D, [Empire14], Entity index: 53
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:19:304STACKCancelling actions on Ugaro (205) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:19:644STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:40:20:547STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024A, [Empire3], Entity index: 43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:22:387STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000253, Ticket: 00000150
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:28:686STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000258, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:32:831STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000259, [Empire0]: 1140 1314 Begin 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:53:979STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:54:299STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:54:600STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:54:700STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:019STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:019STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:019STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:020STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:021STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:021STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:021STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:021STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:021STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:021STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:021STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:049STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.08 Politics02 = 0.17 Politics03 = 0.00 Politics04 = 0.17 Politics05 = 0.58 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 12.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:049STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:049STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.29 Politics03 = 0.13 Politics04 = 0.40 Politics05 = 0.08 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 47.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:070STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.22 Politics02 = 0.00 Politics03 = 0.17 Politics04 = 0.50 Politics05 = 0.06 Politics06 = 0.06 Politics00 = 0.00 TOTAL_SCORE = 36.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:090STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.36 Politics03 = 0.00 Politics04 = 0.26 Politics05 = 0.18 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 30.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:150STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:271STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:55:271STACK[ChatMessage] RECV: l:/_turn/7 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:55:311STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:55:432STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000025D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:871STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACK[Perf] Game dumping took 45 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACK[Perf] TOTAL DURATION (Text): 109 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACKDump checksum 'TurnEnded': 0x44dcc8dcde2135597646b2e67f56700c.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\007_TurnEnded_Grootheone_0x44dcc8dcde2135597646b2e67f56700c.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:55:991STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:56:412STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:56:412STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:56:572STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:56:572STACK[ChatMessage] RECV: l:/_turn/7 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:56:653STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:56:653STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:40:56:792STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000263, [Empire6]; FleetGUID: 1247; State: RoamingWarmonger
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:40:57:574STACKOrderPolicy.Reject for order 'OrderEntityAction' @ 'GameClientState_Turn_Dump_Finished'.
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetLabel_SystemManagement:OnOutpostActionSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutpostActionItem:OnActionSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:41:00:237STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:00:237STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:00:237STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2282.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:00:257STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:01:079STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:01:779STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000274, Ticket: 00000165, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID: 1319, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:02:780STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000282, [Empire2], Entity index: 54
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:02:861STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000283, [Empire3], Entity index: 48
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:02:881STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000284, [Empire14], Entity index: 98
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:02:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000285, [Empire14], Entity index: 97
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:02:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000286, [Empire14], Entity index: 96
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:02:961STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000287, [Empire14], Entity index: 94
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:03:021STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000288, [Empire14], Entity index: 93
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:03:041STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000289, [Empire14], Entity index: 92
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:03:121STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028A, [Empire14], Entity index: 91
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:07:547STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000029F, [Empire3], Entity index: 50
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:12:994STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002A2, Ticket: 00000189
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:29:115STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002A3, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:29:436STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A5, [Empire1], Entity index: 38
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:31:039STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002A6, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4Vampirilis, ConstructionGameEntityGUID: 1323, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:34:663STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002A7, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4Vampirilis, ConstructionGameEntityGUID: 1324, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:35:945STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002A8, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 1325, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:44:661STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:41:45:338STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002AB, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1326, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:48:862STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:50:344STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002AC, [Empire0], ConstructibleElementName: TechnologyDefinitionUnique1Vampirilis, ConstructionGameEntityGUID: 1327, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:50:925STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#000002AD, [Empire0], ConstructionGameEntityGUID: 1327
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:54:570STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002AE, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment17, ConstructionGameEntityGUID: 1328, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:41:57:694STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:41:59:998STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B0, [Empire0], Entity index: 35
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:117STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:437STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:538STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:896STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:896STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:896STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:896STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:897STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:898STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:898STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:898STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:898STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:898STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:898STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:940STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.08 Politics02 = 0.17 Politics03 = 0.00 Politics04 = 0.17 Politics05 = 0.58 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 12.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:940STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:940STACKCan't find network achievement: RESEARCH_QUADRANT_SCIENCEANDEXPLORATION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:940STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.27 Politics03 = 0.11 Politics04 = 0.46 Politics05 = 0.08 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 52.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:940STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:940STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:940STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:963STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.21 Politics02 = 0.00 Politics03 = 0.16 Politics04 = 0.53 Politics05 = 0.05 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 38.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:00:987STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.30 Politics03 = 0.05 Politics04 = 0.30 Politics05 = 0.20 Politics06 = 0.10 Politics00 = 0.00 TOTAL_SCORE = 40.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:01:068STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:01:109STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:01:109STACK[ChatMessage] RECV: l:/_turn/8 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:01:168STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:01:349STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000002B1, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:01:928STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACK[Perf] Game dumping took 44 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACK[Perf] Checksum generation took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACK[Perf] TOTAL DURATION (Text): 106 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACKDump checksum 'TurnEnded': 0x06202e6acc5a79d42320cbc5133b6e54.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\008_TurnEnded_Grootheone_0x06202e6acc5a79d42320cbc5133b6e54.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:046STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:451STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:02:451STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:02:631STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:02:631STACK[ChatMessage] RECV: l:/_turn/8 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:02:771STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:02:771STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:02:852STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002B7, [Empire4], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:911STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000002B8, [Empire4], GUID = 1331, ShipDesigns = MFInsectoidSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:931STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002B9, [Empire4], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -161
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:02:991STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002BB, [Empire5], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:051STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000002BC, [Empire5], GUID = 1332, ShipDesigns = MFAdvancedSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:071STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002BD, [Empire5], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:151STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002BF, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:191STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000002C0, [Empire6], GUID = 1333, ShipDesigns = MFAdvancedSmallAttackAvg x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:191STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002C1, [Empire6], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -211.4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:271STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002C3, [Empire7], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:291STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000002C4, [Empire7], GUID = 1334, ShipDesigns = MFPiratesSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:351STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002C5, [Empire7], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:411STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002C7, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:432STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000002C8, [Empire8], GUID = 1335, ShipDesigns = MFPiratesSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:03:472STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002C9, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:304STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:304STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:305STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2283.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:305STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002CB, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:305STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000002CC, [Empire10], GUID = 1336, ShipDesigns = MFInsectoidSmallAttackAvg x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:305STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002CD, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -207.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:384STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002CF, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:384STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000002D0, [Empire12], GUID = 1337, ShipDesigns = MFAdvancedSmallAttackAvg x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:05:384STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000002D1, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -211.4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:06:185STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:07:007STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:07:287STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002D3, Ticket: 00000194
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:07:968STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002EA, Ticket: 000001AF, [Empire2], ShipGUIDs: 1312 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1352
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:07:988STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002EB, Ticket: 000001B0, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:050STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002EC, Ticket: 000001B1, [Empire3], ShipGUIDs: 1297 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 1355
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:068STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002ED, Ticket: 000001B2, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:108STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002EE, Ticket: 000001B3, [Empire3], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID: 1358, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:569STACKCancelling actions on Ita (68) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:588STACKCancelling actions on Seginus (280) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:629STACKCancelling actions on Noverus (172) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:808STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000303, [Empire2], Entity index: 61
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:849STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000304, [Empire2], Entity index: 62
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:849STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000305, [Empire14], Entity index: 126
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:868STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000306, [Empire14], Entity index: 128
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:929STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000307, [Empire14], Entity index: 130
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:08:948STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000308, [Empire14], Entity index: 131
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:09:009STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000309, [Empire14], Entity index: 132
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:10:271STACKCancelling actions on Bundus (115) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:10:571STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000312, Ticket: 000001CD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:13:097STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:13:097STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:13:097STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SkillTreeBasePanel:RefreshSkillTrees() SkillTreeBasePanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:13:097STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide() HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:14:267STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000031F, [Empire2], Entity index: 65
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:22:115STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:22:115STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:22:115STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:22:115STACKUnload material LavaPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:42:22:115STACKUnload material AshPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:42:22:115STACKUnload material DesertPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:42:22:335STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:42:22:335STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:42:23:418STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:42:23:418STACKAudio bank B_Heroes has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() HeroInspectionModalWindow:Unbind() HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:42:25:000STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:42:34:152STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000340, [Empire1], Entity index: 56
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:37:097STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:42:54:620STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:54:940STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:220STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:321STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:619STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:619STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:620STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:620STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:620STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:620STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:620STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:621STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:622STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:622STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:650STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.17 Politics03 = 0.14 Politics04 = 0.14 Politics05 = 0.48 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 14.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:650STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:650STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.12 Politics02 = 0.26 Politics03 = 0.11 Politics04 = 0.44 Politics05 = 0.07 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 57.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:673STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.17 Politics02 = 0.00 Politics03 = 0.21 Politics04 = 0.49 Politics05 = 0.04 Politics06 = 0.09 Politics00 = 0.00 TOTAL_SCORE = 47.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:693STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.04 Politics02 = 0.30 Politics03 = 0.13 Politics04 = 0.26 Politics05 = 0.17 Politics06 = 0.09 Politics00 = 0.00 TOTAL_SCORE = 46.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:771STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:55:871STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:55:871STACK[ChatMessage] RECV: l:/_turn/9 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:55:931STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:56:093STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000346, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:512STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:637STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:637STACK[Perf] Game dumping took 45 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:638STACK[Perf] Checksum generation took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:638STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:638STACK[Perf] TOTAL DURATION (Text): 113 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:638STACKDump checksum 'TurnEnded': 0x3a59628340cffeb1edc42c367e5a7937.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:638STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\009_TurnEnded_Grootheone_0x3a59628340cffeb1edc42c367e5a7937.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:638STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:56:638STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:57:063STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:57:063STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:57:224STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:57:224STACK[ChatMessage] RECV: l:/_turn/9 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:57:324STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:57:324STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:42:57:604STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000034D, [Empire7]; FleetGUID: 1248; State: RoamingWarmonger
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:57:764STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000034F, [Empire8]; FleetGUID: 1335; State: Roaming
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:42:57:764STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000351, [Empire9]; FleetGUID: 1304; State: Roaming
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:00:188STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:00:188STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:00:188STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2284.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:00:207STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:01:249STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:01:589STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000353, Ticket: 000001F7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:02:270STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000036C, Ticket: 00000210, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1367, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:651STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000385, [Empire2], Entity index: 78
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:732STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000386, [Empire2], Entity index: 76
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:812STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000388, [Empire3], Entity index: 62
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:812STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000389, [Empire14], Entity index: 179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:832STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000038A, [Empire14], Entity index: 178
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:891STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000038B, [Empire14], Entity index: 177
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:913STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000038C, [Empire14], Entity index: 176
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:972STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000038D, [Empire14], Entity index: 175
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:03:992STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000038E, [Empire14], Entity index: 173
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:04:032STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000038F, [Empire14], Entity index: 172
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:04:053STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000390, [Empire14], Entity index: 171
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:04:112STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000391, [Empire14], Entity index: 170
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:04:112STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000392, [Empire14], Entity index: 169
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:04:132STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000393, [Empire14], Entity index: 168
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:04:212STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000394, [Empire14], Entity index: 167
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:04:713STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003A3, Ticket: 00000238
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:06:155STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003A6, [Empire0], Entity index: 46
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:07:757STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000003B6, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:08:838STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003BC, Ticket: 0000024E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:08:880STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:43:13:366STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003CC, Ticket: 0000025E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:13:825STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D0, [Empire3], Entity index: 64
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:17:144STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Lahat I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
16:43:17:556STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D9, [Empire2], Entity index: 84
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:18:629STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003DA, Ticket: 0000026A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:34:653STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003DF, [Empire1]: 663 1185 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:39:279STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003E0, [Empire1]: 663 1197 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:40:420STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003E1, [Empire1]: 663 1199 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:43:42:463STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:133STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:454STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:553STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:870STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:870STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:870STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:871STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:872STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:903STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.12 Politics02 = 0.12 Politics03 = 0.12 Politics04 = 0.12 Politics05 = 0.53 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 17.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:934STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:934STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.13 Politics02 = 0.25 Politics03 = 0.11 Politics04 = 0.43 Politics05 = 0.07 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 53.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:04:969STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.17 Politics02 = 0.04 Politics03 = 0.19 Politics04 = 0.44 Politics05 = 0.04 Politics06 = 0.12 Politics00 = 0.00 TOTAL_SCORE = 52.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:05:000STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.04 Politics02 = 0.27 Politics03 = 0.12 Politics04 = 0.27 Politics05 = 0.15 Politics06 = 0.15 Politics00 = 0.00 TOTAL_SCORE = 52.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:05:145STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:05:145STACKDisposing Encounter 1359
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:05:165STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:05:165STACK[ChatMessage] RECV: l:/_turn/10 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:05:224STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:05:465STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000003E8, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:05:895STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACK[Perf] Game dumping took 45 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACK[Perf] TOTAL DURATION (Text): 115 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACKDump checksum 'TurnEnded': 0xb502d19b145d4628f5c9e3681f217b5b.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\010_TurnEnded_Grootheone_0xb502d19b145d4628f5c9e3681f217b5b.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:031STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:06:454STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:06:455STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:06:667STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:06:667STACK[ChatMessage] RECV: l:/_turn/10 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:06:747STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:06:747STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:06:986STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003ED, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:07:066STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000003EE, [Empire11], GUID = 1378, ShipDesigns = MFPrimitiveSmallAttackWeak x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:07:086STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003EF, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:08:167STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:44:08:167STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:44:08:168STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:44:10:410STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:10:410STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:10:410STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2285.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:10:429STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:11:431STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:12:392STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000408, Ticket: 0000028B, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:13:776STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000421, [Empire2], Entity index: 90
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:13:854STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000422, [Empire3], Entity index: 74
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:13:855STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000423, [Empire3], Entity index: 73
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:13:875STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000424, [Empire14], Entity index: 238
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:255STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000425, [Empire14], Entity index: 236
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:335STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000426, [Empire14], Entity index: 234
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:335STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000427, [Empire14], Entity index: 231
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:357STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000428, [Empire14], Entity index: 229
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:418STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000429, [Empire14], Entity index: 225
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:437STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000042A, [Empire14], Entity index: 224
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:516STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000042B, [Empire2], Entity index: 91
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:14:656STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000042C, Ticket: 000002A4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:15:036STACKCancelling actions on Jyem (127) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:16:679STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000043D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:16:938STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000043F, [Empire1], Entity index: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:18:100STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:18:100STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:18:100STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:18:321STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000445, [Empire3]: System #669
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:18:321STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000446, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:21:845STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044B, [Empire0], Entity index: 54
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:29:405STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:44:30:747STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:48:590STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:48:871STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:48:970STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:294STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:295STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:296STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:297STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00000456
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator47:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:319STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.11 Politics02 = 0.09 Politics03 = 0.11 Politics04 = 0.17 Politics05 = 0.51 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 17.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:348STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:348STACKCan't find network achievement: RESEARCH_QUADRANT_ECONOMYANDTRADE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:348STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.17 Politics02 = 0.23 Politics03 = 0.11 Politics04 = 0.42 Politics05 = 0.07 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 55.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:394STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.15 Politics02 = 0.03 Politics03 = 0.24 Politics04 = 0.44 Politics05 = 0.03 Politics06 = 0.10 Politics00 = 0.00 TOTAL_SCORE = 58.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:394STACK[Colo] [Empire#3] System Jyem (1383) Removed.
DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:394STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #3, context: 'ColonizedStarSystem#1383'.
DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo) DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:416STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.22 Politics03 = 0.14 Politics04 = 0.24 Politics05 = 0.16 Politics06 = 0.17 Politics00 = 0.00 TOTAL_SCORE = 58.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:502STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:502STACKDisposing Encounter 1366
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:49:563STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:49:563STACK[ChatMessage] RECV: l:/_turn/11 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:49:602STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:49:802STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000457, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:243STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:364STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACK[Perf] Game dumping took 44 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACK[Perf] Checksum generation took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACK[Perf] TOTAL DURATION (Text): 110 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACKDump checksum 'TurnEnded': 0xe98de5c97d9435757233a409dba8bd9d.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\011_TurnEnded_Grootheone_0xe98de5c97d9435757233a409dba8bd9d.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:365STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:50:784STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:50:784STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:50:984STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:50:984STACK[ChatMessage] RECV: l:/_turn/11 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:51:084STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:51:084STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:44:55:229STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:55:229STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:55:229STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2286.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:55:249STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:56:251STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:56:272STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:44:56:623STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000460, Ticket: 000002C6, [Empire2], ShipGUIDs: 1354 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1394
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:57:202STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000473, Ticket: 000002D9, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:57:262STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000474, Ticket: 000002DA, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:57:282STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000475, Ticket: 000002DB, [Empire2], ShipGUIDs: 1354 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1398
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:57:343STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000476, Ticket: 000002DC, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary5, ConstructionGameEntityGUID: 1399, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:163STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000048F, Ticket: 000002F5, [Empire0], ShipGUIDs: 1178 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 1400
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:704STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000490, [Empire2], Entity index: 100
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:784STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000492, [Empire3], Entity index: 82
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:804STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000493, [Empire14], Entity index: 284
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:865STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000494, [Empire14], Entity index: 283
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:885STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000495, [Empire14], Entity index: 282
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:945STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000496, [Empire14], Entity index: 281
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:58:965STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000497, [Empire14], Entity index: 280
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:024STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000498, [Empire14], Entity index: 279
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:045STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000499, [Empire14], Entity index: 278
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:085STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049A, [Empire14], Entity index: 276
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:105STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049B, [Empire14], Entity index: 275
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:165STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049C, [Empire14], Entity index: 274
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:165STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049D, [Empire14], Entity index: 273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:185STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049E, [Empire14], Entity index: 272
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:245STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049F, [Empire14], Entity index: 271
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:44:59:826STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000004B0, [Empire0], ShipsGUID: 1178
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:00:086STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004B2, [Empire2], Entity index: 102
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:00:847STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004B3, [Empire14], Entity index: 286
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:02:590STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004C2, [Empire14], Entity index: 306
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:02:810STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004C7, Ticket: 00000319
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:16:287STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004CF, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:17:850STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004D0, [Empire0]: 1140 1401 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:20:093STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004D1, [Empire0]: 1140 1401 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:45:21:594STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004D2, [Empire0]: 1140 1401 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:48:41:069STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000004DA, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:48:41:911STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004DC, [Empire1], Entity index: 72
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:48:45:235STACKUnload material ArcticPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:48:45:235STACKUnload material TerranPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:48:46:427STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Graffias I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
16:48:47:669STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Graffias II
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
16:48:53:515STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004DE, Ticket: 00000328
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:05:572STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:05:572STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:05:572STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:08:116STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#000004E1, Ticket: 0000001F, [Empire1], EmpireIndex: 1, Population: AffinityZvali
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:08:136STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:08:136STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:08:136STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:23:443STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#923
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:23:443STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:23:443STACKUnload material SteppesPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:49:23:443STACKUnload material SnowPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:49:24:768STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:49:24:768STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:49:24:768STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:25:629STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#920
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:25:629STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:25:911STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull03]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:49:25:911STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:27:212STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:27:212STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:27:212STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:27:213STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:27:280STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull03]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:49:27:280STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:34:670STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:49:36:223STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:36:224STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:36:224STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:36:224STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:36:242STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:36:242STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:36:242STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:49:37:616STACKAudio bank B_HORATIO_HULL_SMALL_Civilian has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:37:616STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:37:617STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:37:617STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:46:326STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E4, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:48:228STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004E5, [Empire1]: 663 1404 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:51:032STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:51:332STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:51:672STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:51:773STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:131STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:132STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:133STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:169STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.11 Politics02 = 0.08 Politics03 = 0.16 Politics04 = 0.16 Politics05 = 0.49 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 18.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:170STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:170STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.16 Politics02 = 0.19 Politics03 = 0.10 Politics04 = 0.47 Politics05 = 0.07 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 59.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:170STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:170STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:170STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:194STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.14 Politics02 = 0.03 Politics03 = 0.25 Politics04 = 0.44 Politics05 = 0.03 Politics06 = 0.10 Politics00 = 0.00 TOTAL_SCORE = 63.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:213STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.20 Politics03 = 0.20 Politics04 = 0.23 Politics05 = 0.14 Politics06 = 0.17 Politics00 = 0.00 TOTAL_SCORE = 69.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:303STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:343STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:52:343STACK[ChatMessage] RECV: l:/_turn/12 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:52:424STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:52:694STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000004E7, [Empire1], ColonizedStarSystemGUID: 1206, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:52:715STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004EA, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:215STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACK[Perf] Game dumping took 51 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACK[Perf] TOTAL DURATION (Text): 123 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACKDump checksum 'TurnEnded': 0xccd52b29f2cf048c37a19aae654d14d4.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\012_TurnEnded_Grootheone_0xccd52b29f2cf048c37a19aae654d14d4.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:351STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:786STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:53:786STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:53:826STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000004EC, Ticket: 0000032B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:845STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000004ED, Ticket: 0000032C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:906STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000004EE, Ticket: 0000032D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:53:926STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:53:926STACK[ChatMessage] RECV: l:/_turn/12 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:54:026STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:54:026STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:49:58:151STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:58:151STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:58:151STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2287.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:58:232STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:59:254STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:59:275STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:49:59:573STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004F1, Ticket: 0000032E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:59:574STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004F2, Ticket: 0000032F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:49:59:734STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004FA, Ticket: 00000337, [Empire3], ShipGUIDs: 1357 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 1412
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:00:334STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000050C, Ticket: 00000349, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID: 1413, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:00:395STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000050E, Ticket: 0000034B, [Empire3], ShipGUIDs: 1357 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 1414
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:00:415STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000050F, Ticket: 0000034C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:01:856STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000529, [Empire2], Entity index: 115
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:01:856STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000052A, [Empire2], Entity index: 114
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:01:957STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000052D, [Empire3], Entity index: 92
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:017STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000052E, [Empire14], Entity index: 350
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:017STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000052F, [Empire14], Entity index: 347
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:037STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000530, [Empire14], Entity index: 346
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:098STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000531, [Empire14], Entity index: 345
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:117STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000532, [Empire14], Entity index: 343
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:158STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000533, [Empire14], Entity index: 342
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:177STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000534, [Empire14], Entity index: 341
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:238STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000535, [Empire14], Entity index: 340
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:257STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000536, [Empire14], Entity index: 339
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:319STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000537, [Empire14], Entity index: 337
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:02:338STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000538, [Empire14], Entity index: 334
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:03:218STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000054A, [Empire2], Entity index: 113
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:07:604STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000055C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:07:805STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000055D, [Empire0], Entity index: 76
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:08:726STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000560, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:09:827STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000569, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:11:523STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000056D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:11:554STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000056F, [Empire3], Entity index: 94
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:12:361STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000576, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:13:061STACKCancelling actions on Rath (188) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:13:903STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000057B, Ticket: 0000039E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:16:245STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000057C, [Empire1]: 1206 1424 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:19:831STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000580, [Empire1]: 1206 1424 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:31:206STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000583, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:42:841STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000585, [Empire1], context guid: 1206, contruction guid: 1428
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:49:410STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000586, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:50:59:463STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:04:611STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:14:500STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:14:500STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:14:500STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide() HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:21:677STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:21:677STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:21:677STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:51:21:699STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:51:21:699STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:51:22:405STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:51:22:405STACKAudio bank B_Heroes has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() HeroInspectionModalWindow:Unbind() HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:51:26:028STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000058C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:27:120STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000058E, [Empire1], Entity index: 80
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:43:172STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:51:44:433STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:44:793STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:114STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:214STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:533STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:533STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:534STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:535STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:556STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.10 Politics03 = 0.14 Politics04 = 0.14 Politics05 = 0.48 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 21.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:581STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:581STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.17 Politics02 = 0.15 Politics03 = 0.24 Politics04 = 0.39 Politics05 = 0.05 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 76.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:606STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.14 Politics02 = 0.03 Politics03 = 0.25 Politics04 = 0.44 Politics05 = 0.03 Politics06 = 0.10 Politics00 = 0.00 TOTAL_SCORE = 63.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:626STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.19 Politics03 = 0.22 Politics04 = 0.22 Politics05 = 0.13 Politics06 = 0.19 Politics00 = 0.00 TOTAL_SCORE = 73.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:714STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:795STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:45:795STACK[ChatMessage] RECV: l:/_turn/13 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:45:875STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:45:978STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000593, [Empire3], ColonizedStarSystemGUID: 1163, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:45:978STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000595, [Empire2], ColonizedStarSystemGUID: 1273, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:475STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:605STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:605STACK[Perf] Game dumping took 48 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:605STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:605STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:606STACK[Perf] TOTAL DURATION (Text): 117 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:606STACKDump checksum 'TurnEnded': 0xdf4af3e9ec8827b613e8c580e6a3b17d.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:606STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\013_TurnEnded_Grootheone_0xdf4af3e9ec8827b613e8c580e6a3b17d.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:606STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:46:606STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:47:067STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:47:067STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:47:167STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:47:167STACK[ChatMessage] RECV: l:/_turn/13 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:47:427STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000599, Ticket: 000003A8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:47:527STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000059A, Ticket: 000003A9
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:47:527STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000059B, Ticket: 000003AA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:47:728STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:47:728STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:51:48:468STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:49:390STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:49:428STACKCan't find network achievement: EXPLORE_GALAXY_FIRST
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventGalaxyDiscoveryMilestoneReached(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfTheInterior:NotifyNodeExplorationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:51:49:428STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:51:49:428STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:51:51:168STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:168STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:168STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2288.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:168STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000059F, Ticket: 000003AB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:168STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000005A0, Ticket: 000003AC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:263STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005B8, Ticket: 000003C4, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:263STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000005B9, Ticket: 000003C5, [Empire2]: StarSystemGUID: 1273, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:263STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005BA, Ticket: 000003C6, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:263STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005BB, Ticket: 000003C7, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:263STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000005BC, Ticket: 000003C8, [Empire3]: StarSystemGUID: 1163, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:282STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005BD, Ticket: 000003C9, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:362STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000005D4, [Empire2]: System #1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:382STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000005D5, [Empire3]: System #1163
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:442STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D6, [Empire2], Entity index: 128
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:442STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D7, [Empire2], Entity index: 129
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:463STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D8, [Empire2], Entity index: 130
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:523STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D9, [Empire14], Entity index: 390
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:543STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DA, [Empire14], Entity index: 391
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:603STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DB, [Empire14], Entity index: 393
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:623STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DC, [Empire14], Entity index: 395
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:663STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DD, [Empire14], Entity index: 396
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:683STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DE, [Empire14], Entity index: 398
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:743STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DF, [Empire14], Entity index: 399
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:763STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E0, [Empire14], Entity index: 400
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:803STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E1, [Empire14], Entity index: 402
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:823STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E2, [Empire14], Entity index: 403
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:51:903STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E3, [Empire14], Entity index: 404
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:54:136STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005F9, [Empire14], Entity index: 405
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:56:475STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:56:475STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:56:476STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:56:699STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000605, [Empire2]: System #666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:56:699STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000606, [Empire2]: System #1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:51:56:699STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000607, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:52:01:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000060E, [Empire0], Entity index: 88
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:52:03:275STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Xiu I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
16:52:16:705STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000615, [Empire1], Entity index: 96
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:52:30:484STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000618, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:52:32:166STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000619, [Empire1]: 663 1453 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:52:41:048STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:01:355STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:53:01:355STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:53:01:355STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:53:05:003STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:53:05:003STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:53:05:004STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:53:05:580STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:05:881STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:05:981STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:300STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:300STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:300STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:301STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:302STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:302STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:302STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:302STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:302STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:302STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:302STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:339STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.10 Politics03 = 0.15 Politics04 = 0.15 Politics05 = 0.45 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 20.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:339STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:339STACKCan't find network achievement: RESEARCH_QUADRANT_EMPIREDEVELOPMENT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:339STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.15 Politics02 = 0.15 Politics03 = 0.21 Politics04 = 0.48 Politics05 = 0.02 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 87.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:361STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.25 Politics02 = 0.06 Politics03 = 0.26 Politics04 = 0.34 Politics05 = 0.02 Politics06 = 0.07 Politics00 = 0.00 TOTAL_SCORE = 84.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:381STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.09 Politics02 = 0.19 Politics03 = 0.20 Politics04 = 0.20 Politics05 = 0.12 Politics06 = 0.19 Politics00 = 0.00 TOTAL_SCORE = 78.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:460STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:461STACKDisposing Encounter 1417
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:06:602STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:06:602STACK[ChatMessage] RECV: l:/_turn/14 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:06:602STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:06:921STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACK[Perf] Game dumping took 45 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACK[Perf] TOTAL DURATION (Text): 116 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACKDump checksum 'TurnEnded': 0x8ecd18c377ec898c9cfeadef95de8acc.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\014_TurnEnded_Grootheone_0x8ecd18c377ec898c9cfeadef95de8acc.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:049STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:07:453STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:07:453STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:07:613STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:07:613STACK[ChatMessage] RECV: l:/_turn/14 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:07:713STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:07:713STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:53:08:814STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:09:736STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:09:829STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:53:11:657STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:657STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:657STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2289.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:719STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000631, Ticket: 0000041D, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID: 1455, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:819STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000648, [Empire2], Entity index: 145
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:819STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000649, [Empire2], Entity index: 147
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:820STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000064A, [Empire14], Entity index: 449
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:820STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000064B, [Empire14], Entity index: 450
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:820STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000064C, [Empire14], Entity index: 452
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:839STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000064D, [Empire14], Entity index: 454
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:839STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000064F, [Empire14], Entity index: 455
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:840STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000650, [Empire14], Entity index: 457
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:840STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000651, [Empire14], Entity index: 459
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:840STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000652, [Empire14], Entity index: 461
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:11:880STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000653, [Empire14], Entity index: 456
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:12:059STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000654, [Empire14], Entity index: 463
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:12:059STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000655, [Empire14], Entity index: 460
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:12:059STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000656, [Empire14], Entity index: 465
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:12:059STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000657, [Empire14], Entity index: 464
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:12:059STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000658, [Empire14], Entity index: 458
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:12:080STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000659, [Empire14], Entity index: 466
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:13:700STACKCancelling actions on Bundus (115) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:14:341STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000672, [Empire0], Entity index: 94
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:16:785STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000067E, Ticket: 00000456
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:16:885STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000067F, Ticket: 00000457
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:18:548STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000680, Ticket: 00000458, [Empire0], ShipGUIDs: 1178 906 , HeroGUID: 0, Position: NodeIndex:56, FleetGUID: 1457
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:19:549STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000681, Ticket: 00000459
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:19:729STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000682, Ticket: 0000045A, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:22:331STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000683, Ticket: 0000045B, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:22:432STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000686, Ticket: 0000045C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:22:933STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000687, Ticket: 0000045D, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:23:655STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
16:53:23:655STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:53:23:955STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000689, Ticket: 0000045E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:23:956STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000068A, Ticket: 0000045F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:23:975STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000068B, Ticket: 00000460
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:24:035STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000068C, Ticket: 00000461
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:24:035STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000068D, Ticket: 00000462
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:24:054STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000068E, Ticket: 00000463
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:25:537STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000690, Ticket: 00000464, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:26:198STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000691, Ticket: 00000027, [Empire1], ShipGUIDs: 1405 , HeroGUID: 0, Position: NodeIndex:47, FleetGUID: 1460
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:26:219STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:53:31:885STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:53:35:892STACKTrying to add the garrison 'Hangar#1207' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo) FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MoveToFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() MoveToFleetAction:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:35:912STACKTrying to add the garrison 'Hangar#1207' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:53:36:030STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000698, [Empire1], Entity index: 104
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:46:895STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000069A, Ticket: 00000469
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:46:995STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000069B, Ticket: 0000046A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:57:430STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000069D, Ticket: 0000002B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:57:750STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000069E, Ticket: 0000002C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:53:57:870STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006A1, Ticket: 0000046B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:06:360STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006A3, Ticket: 0000046C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:06:381STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006A4, Ticket: 0000046D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:06:440STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006A5, Ticket: 0000046E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:06:440STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000006A6, Ticket: 0000046F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:06:461STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000006A7, Ticket: 00000470
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:06:521STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000006A8, Ticket: 00000471
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:07:382STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:54:09:405STACKTrying to add the garrison 'Hangar#1207' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) ProbeLaunchingCursor:SwitchToGalaxyCursor() ProbeLaunchingCursor:OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorUp(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
16:54:09:405STACKTrying to add the garrison 'Hangar#1207' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
16:54:09:405STACKTrying to add the garrison 'Hangar#1207' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:54:24:867STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006AC, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID: 1464, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:34:338STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006AD, [Empire1], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID: 1465, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:35:470STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:54:44:290STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006AE, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID: 1466, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:48:788STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006AF, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID: 1467, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:53:033STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:53:333STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:53:625STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:53:724STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:043STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:043STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:043STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:043STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:043STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:043STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:044STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:045STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:045STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:045STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:069STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.11 Politics02 = 0.06 Politics03 = 0.17 Politics04 = 0.17 Politics05 = 0.44 Politics06 = 0.06 Politics00 = 0.00 TOTAL_SCORE = 18.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:069STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:069STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.13 Politics02 = 0.16 Politics03 = 0.18 Politics04 = 0.50 Politics05 = 0.02 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 97.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:099STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.25 Politics02 = 0.13 Politics03 = 0.21 Politics04 = 0.29 Politics05 = 0.05 Politics06 = 0.08 Politics00 = 0.00 TOTAL_SCORE = 106.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:124STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.08 Politics02 = 0.20 Politics03 = 0.23 Politics04 = 0.21 Politics05 = 0.10 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 84.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:205STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:265STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:54:265STACK[ChatMessage] RECV: l:/_turn/15 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:54:265STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:54:625STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACK[Perf] Game dumping took 47 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACK[Perf] TOTAL DURATION (Text): 119 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACKDump checksum 'TurnEnded': 0x9850c44aef6e4b520ea97f31c5f2ea35.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\015_TurnEnded_Grootheone_0x9850c44aef6e4b520ea97f31c5f2ea35.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:54:757STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:55:176STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:55:176STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:55:316STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:55:316STACK[ChatMessage] RECV: l:/_turn/15 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:55:457STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:55:457STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:54:59:602STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:59:602STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:59:602STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2290.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:54:59:621STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:00:544STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:00:824STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006B6, Ticket: 00000473
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:00:824STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006B7, Ticket: 00000474
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:00:923STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006BA, Ticket: 00000477, [Empire2], ShipGUIDs: 1440 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1468
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:01:524STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006CD, Ticket: 0000048A, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID: 1469, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:01:604STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006CF, Ticket: 0000048C, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:01:684STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006D1, Ticket: 0000048E, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:01:724STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006D2, Ticket: 0000048F, [Empire3], ShipGUIDs: 1416 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 1475
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:186STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EC, [Empire2], Entity index: 157
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:207STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006ED, [Empire14], Entity index: 528
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:266STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EE, [Empire14], Entity index: 526
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:266STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EF, [Empire14], Entity index: 524
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:286STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F0, [Empire14], Entity index: 523
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:348STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F1, [Empire14], Entity index: 522
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:367STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F2, [Empire14], Entity index: 520
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:428STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F3, [Empire14], Entity index: 519
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:447STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F4, [Empire14], Entity index: 518
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:487STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F5, [Empire14], Entity index: 517
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:507STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F6, [Empire14], Entity index: 516
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:567STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F7, [Empire14], Entity index: 515
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:03:587STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F8, [Empire14], Entity index: 514
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:04:508STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000710, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:07:332STACKCancelling actions on Phaeton (161) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:08:894STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000724, [Empire3], Entity index: 99
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:21:150STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:33:530STACK[SystemDebug] Refresh (0/1)
ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:55:33:531STACK[SystemDebug] Refresh (0/1)
ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:55:33:531STACK[SystemDebug] Refresh (0/1)
ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:55:33:531STACK[SystemDebug] Refresh (0/1)
ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo) StarSystemOverviewScanViewWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:55:33:531STACKCannot find the ScanViewWindowGuiElement ''
GuiScanViewWindow:Refresh() ScanNodeLabelsWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:55:44:962STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:55:48:017STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:55:49:097STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:398STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:498STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:819STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:49:820STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:189STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.11 Politics02 = 0.08 Politics03 = 0.16 Politics04 = 0.16 Politics05 = 0.43 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 18.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:189STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:189STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:189STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:189STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:189STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.13 Politics02 = 0.15 Politics03 = 0.18 Politics04 = 0.53 Politics05 = 0.01 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 101.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:190STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:50:190STACK[ChatMessage] RECV: l:/_turn/16 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:50:190STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:50:222STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.25 Politics02 = 0.13 Politics03 = 0.23 Politics04 = 0.27 Politics05 = 0.05 Politics06 = 0.07 Politics00 = 0.00 TOTAL_SCORE = 108.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:248STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.08 Politics02 = 0.20 Politics03 = 0.23 Politics04 = 0.22 Politics05 = 0.08 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 83.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:340STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:780STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACK[Perf] Game dumping took 55 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACK[Perf] TOTAL DURATION (Text): 125 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACKDump checksum 'TurnEnded': 0xebc73c418aa2be1ed67f21008182e46d.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\016_TurnEnded_Grootheone_0xebc73c418aa2be1ed67f21008182e46d.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:50:918STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:51:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:51:361STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:51:520STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:51:520STACK[ChatMessage] RECV: l:/_turn/16 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:51:681STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:51:681STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:55:52:682STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:55:55:208STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:55:209STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:55:209STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2291.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:55:227STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:56:207STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:56:228STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:55:56:507STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000731, Ticket: 000004DA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:57:593STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:End(System.Reflection.ParameterInfo) DiplomaticPressureEffect:RequestEnd() DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:55:57:594STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:End(System.Reflection.ParameterInfo) DiplomaticPressureEffect:RequestEnd() DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:55:58:159STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000075B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:58:761STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075E, [Empire2], Entity index: 170
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:58:781STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075F, [Empire2], Entity index: 168
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:58:860STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000761, [Empire3], Entity index: 103
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:58:880STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000762, [Empire14], Entity index: 585
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:58:920STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000763, [Empire14], Entity index: 583
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:58:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000764, [Empire14], Entity index: 581
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:001STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000765, [Empire14], Entity index: 578
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:021STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000766, [Empire14], Entity index: 577
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:081STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000767, [Empire14], Entity index: 575
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:101STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000768, [Empire14], Entity index: 574
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:141STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000769, [Empire14], Entity index: 573
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:161STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076A, [Empire14], Entity index: 572
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:221STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076B, [Empire14], Entity index: 571
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:242STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076C, [Empire14], Entity index: 570
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:602STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000778, Ticket: 00000511, [Empire2]: Reserved Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:55:59:761STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000077C, Ticket: 00000515, [Empire3]: Reserved Toward Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:00:763STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000780, [Empire1], Entity index: 102
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:02:785STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000791, [Empire0], Entity index: 109
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:02:806STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000793, Ticket: 0000052A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:04:307STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000794, [Empire3], Entity index: 105
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:07:131STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000079A, [Empire3], Entity index: 107
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:09:362STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:09:363STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:09:363STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:09:564STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000079C, [Empire3]: System #669
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:09:564STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000079D, [Empire3]: System #1163
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:09:584STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000079E, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:09:744STACKCancelling actions on Pollux (149) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:12:628STACK[Heroes] The colonization state of the World Academy has changed.
Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo) StarSystemNode:NotifyColonizationChanged() Planet:OnColonizationStateChanged() Planet:MarkAsBeingColonized(System.Reflection.ParameterInfo) ColonizeFleetAction:ClientInitialize() EntityAction:ClientExecute() DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:12:808STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000007A7, Ticket: 00000535, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:15:544STACK[Heroes] The colonization state of the World Academy has changed.
Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo) StarSystemNode:NotifyColonizationChanged() Planet:OnColonizationStateChanged() Planet:MarkAsBeingColonized(System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:15:544STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:15:545STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:15:545STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:15:545STACK[Heroes] The colonization state of the World Academy has changed.
Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo) StarSystemNode:NotifyColonizationChanged() DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:15:566STACKTrying to refresh a GarrisonPanel with a null Garrison.
GarrisonPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:15:762STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007A9, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:27:458STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:28:579STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:28:879STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:28:981STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:339STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:340STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000007AC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator47:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:360STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.08 Politics03 = 0.15 Politics04 = 0.21 Politics05 = 0.41 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 19.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:385STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:386STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.16 Politics02 = 0.14 Politics03 = 0.17 Politics04 = 0.52 Politics05 = 0.01 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 106.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:386STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:386STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:414STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.23 Politics02 = 0.14 Politics03 = 0.23 Politics04 = 0.25 Politics05 = 0.04 Politics06 = 0.11 Politics00 = 0.00 TOTAL_SCORE = 123.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:415STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:415STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:432STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.11 Politics02 = 0.21 Politics03 = 0.25 Politics04 = 0.20 Politics05 = 0.06 Politics06 = 0.17 Politics00 = 0.00 TOTAL_SCORE = 89.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:511STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:29:571STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:29:571STACK[ChatMessage] RECV: l:/_turn/17 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:29:572STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:29:930STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACK[Perf] Game dumping took 53 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACK[Perf] Checksum generation took 6 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACK[Perf] TOTAL DURATION (Text): 127 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACKDump checksum 'TurnEnded': 0x22359596bfefcc59be95c5375a494b98.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\017_TurnEnded_Grootheone_0x22359596bfefcc59be95c5375a494b98.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:070STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:30:473STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:30:473STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:30:633STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:30:633STACK[ChatMessage] RECV: l:/_turn/17 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:30:793STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:30:793STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:56:31:013STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:31:373STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:33:096STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:34:177STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:34:718STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:34:718STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:34:718STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2292.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:34:738STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:35:298STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:35:680STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:35:979STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007B0, Ticket: 00000537
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:35:979STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007B1, Ticket: 00000538
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:36:059STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:36:600STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007C5, Ticket: 0000054C, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:36:660STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007C6, Ticket: 0000054D, [Empire2], ShipGUIDs: 1471 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1513
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:36:760STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:36:760STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:37:962STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:37:962STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007DE, [Empire2], Entity index: 181
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:062STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E1, [Empire14], Entity index: 639
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:122STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E2, [Empire14], Entity index: 638
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:142STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E3, [Empire14], Entity index: 635
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E4, [Empire14], Entity index: 634
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:222STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E5, [Empire14], Entity index: 633
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:283STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E6, [Empire14], Entity index: 631
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:283STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E7, [Empire14], Entity index: 629
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:303STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E8, [Empire14], Entity index: 625
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:38:363STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E9, [Empire14], Entity index: 624
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:39:804STACKDrag-drop: finishing drag-drop on no target.
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:39:804STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:39:925STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007FC, [Empire14], Entity index: 630
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:40:125STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007FD, [Empire14], Entity index: 636
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:40:486STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:41:106STACKDrag-drop: finishing drag-drop on no target.
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:41:106STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:41:687STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:41:979STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:41:979STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:41:980STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:42:157STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000809, [Empire2]: System #666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:42:178STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000080A, [Empire2]: System #1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:42:237STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000080B, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:42:319STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:42:319STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:42:659STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000080E, [Empire2], Entity index: 189
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:56:43:680STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:44:260STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:44:260STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:45:341STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:56:47:405STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:47:405STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:56:48:279STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:End(System.Reflection.ParameterInfo) DiplomaticPressureEffect:RequestEnd() DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:56:48:301STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:End(System.Reflection.ParameterInfo) DiplomaticPressureEffect:RequestEnd() DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:56:48:528STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000081B, [Empire0], Entity index: 114
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:02:365STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000081D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:03:346STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000081F, [Empire1], Entity index: 109
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:11:437STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000824, Ticket: 0000058E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:11:457STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000825, Ticket: 0000058F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:32:465STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000082C, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 1531, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:33:417STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000082D, [Empire1], ConstructibleElementName: TechnologyDefinitionUnique1Horatio, ConstructionGameEntityGUID: 1532, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:42:717STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:57:57:478STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000082F, [Empire1]: 663 1183 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:59:100STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000830, [Empire1]: 663 1183 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:57:59:300STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000831, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:00:562STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000832, [Empire0]: 1140 1533 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:03:766STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000833, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:13:720STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#923
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:13:720STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:13:720STACKUnload material SwampPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:58:13:720STACKUnload material LavaPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
16:58:13:899STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:58:13:899STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:58:13:899STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:14:880STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:14:880STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:14:880STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:14:880STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:14:922STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:58:14:922STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
16:58:14:922STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:21:484STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:22:771STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:22:772STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:22:772STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:22:772STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:22:791STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:22:791STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:22:791STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:30:877STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:31:773STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:31:773STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:31:773STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:31:773STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:31:798STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:31:798STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:31:798STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:34:010STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:34:830STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:34:831STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:34:831STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:34:831STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:34:857STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:34:857STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:34:857STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:58:37:346STACKAudio bank B_HORATIO_HULL_SMALL_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:37:347STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:37:347STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:37:348STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:42:117STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000835, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:42:618STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000836, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:44:441STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000837, [Empire1]: 663 1538 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:45:783STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000838, [Empire1]: 663 1540 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:46:743STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000839, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:47:665STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000083A, [Empire1]: 663 1542 Begin 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:51:149STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:51:149STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:51:150STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
16:58:54:553STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:54:893STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:174STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:274STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:593STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:593STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:593STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:593STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:593STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:593STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:593STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:594STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:595STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:595STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:595STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:595STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:595STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:595STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:615STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.05 Politics03 = 0.24 Politics04 = 0.19 Politics05 = 0.38 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 21.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:615STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:615STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffectContext:Dispose() DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo) DiplomaticPressureEffect:Dispose() DepartmentOfForeignAffairs+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:649STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:649STACKCan't find network achievement: RESEARCH_QUADRANT_SCIENCEANDEXPLORATION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:649STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.13 Politics02 = 0.12 Politics03 = 0.20 Politics04 = 0.52 Politics05 = 0.04 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 129.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:677STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.25 Politics02 = 0.14 Politics03 = 0.22 Politics04 = 0.23 Politics05 = 0.06 Politics06 = 0.10 Politics00 = 0.00 TOTAL_SCORE = 140.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:700STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.11 Politics02 = 0.22 Politics03 = 0.27 Politics04 = 0.19 Politics05 = 0.05 Politics06 = 0.16 Politics00 = 0.00 TOTAL_SCORE = 93.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:795STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:55:916STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:55:916STACK[ChatMessage] RECV: l:/_turn/18 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:55:916STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:56:056STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000083B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:076STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000083C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:576STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:721STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:721STACK[Perf] Game dumping took 52 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:721STACK[Perf] Checksum generation took 7 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:721STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:721STACK[Perf] TOTAL DURATION (Text): 127 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:721STACKDump checksum 'TurnEnded': 0xfac383581bcb1c66f9e46f8e65b03961.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:722STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\018_TurnEnded_Grootheone_0xfac383581bcb1c66f9e46f8e65b03961.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:722STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:56:722STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:58:57:378STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:57:378STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:57:518STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:57:518STACK[ChatMessage] RECV: l:/_turn/18 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:57:678STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:57:678STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
16:58:58:018STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:59:00:022STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:59:01:284STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:01:284STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:01:284STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2293.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:01:303STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:02:324STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:02:344STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
16:59:02:624STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000841, Ticket: 00000594
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:02:624STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000842, Ticket: 00000595
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:03:325STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000085A, Ticket: 000005AD, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 1548, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:03:406STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#0000085C, Ticket: 000005AF, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:03:465STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000085D, Ticket: 000005B0, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:03:525STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000085F, Ticket: 000005B3, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:03:545STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:59:03:545STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000861, Ticket: 000005B5, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID: 1556, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:03:626STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000863, Ticket: 000005B7, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:04:066STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
16:59:05:047STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000087B, [Empire2], Entity index: 200
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:068STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000087C, [Empire2], Entity index: 199
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:148STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000087D, [Empire2], Entity index: 198
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:148STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000087E, [Empire2], Entity index: 197
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:228STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000881, [Empire14], Entity index: 692
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:288STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000882, [Empire14], Entity index: 691
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:308STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000883, [Empire14], Entity index: 688
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:349STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000884, [Empire14], Entity index: 687
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:368STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000885, [Empire14], Entity index: 686
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:428STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000886, [Empire14], Entity index: 685
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:428STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000887, [Empire14], Entity index: 683
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:448STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000888, [Empire14], Entity index: 682
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:509STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000889, [Empire14], Entity index: 681
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:529STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000088A, [Empire14], Entity index: 680
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:05:588STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000088B, [Empire14], Entity index: 679
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:09:112STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000008AA, Ticket: 000005ED
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:09:132STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008AB, Ticket: 000005EE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:11:917STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008B1, [Empire2], Entity index: 210
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:12:177STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000008B2, Ticket: 000005F4, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:14:840STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000008B6, Ticket: 000005F8, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:14:961STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008BA, Ticket: 000005FA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:15:381STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000008BB, Ticket: 000005FB, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:16:423STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
16:59:16:423STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:59:17:444STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008BD, Ticket: 00000033, [Empire1], ShipGUIDs: 1454 , HeroGUID: 0, Position: NodeIndex:47, FleetGUID: 1567
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:17:465STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:59:17:965STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000008BE, Ticket: 000005FD, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:46:183STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
16:59:49:079STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:59:50:458STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:59:51:038STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:59:53:963STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
16:59:54:923STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000008C4, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:56:886STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008C7, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:58:367STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000008C8, [Empire0]: 1140 1568 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:59:530STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
16:59:59:551STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:00:351STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:00:371STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:00:731STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:00:751STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:00:831STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:00:851STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:01:190STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:190STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:190STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:190STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:190STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:190STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:191STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:192STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:192STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:192STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:213STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:01:213STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.05 Politics03 = 0.24 Politics04 = 0.24 Politics05 = 0.33 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 21.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:243STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:243STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.13 Politics02 = 0.12 Politics03 = 0.20 Politics04 = 0.52 Politics05 = 0.04 Politics06 = 0.00 Politics00 = 0.00 TOTAL_SCORE = 129.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:270STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:270STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.24 Politics02 = 0.13 Politics03 = 0.22 Politics04 = 0.24 Politics05 = 0.06 Politics06 = 0.12 Politics00 = 0.00 TOTAL_SCORE = 143.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:294STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.10 Politics02 = 0.25 Politics03 = 0.31 Politics04 = 0.16 Politics05 = 0.04 Politics06 = 0.15 Politics00 = 0.00 TOTAL_SCORE = 101.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:382STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:01:402STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:01:503STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:01:503STACK[ChatMessage] RECV: l:/_turn/19 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:01:582STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:01:862STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:006STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:02:006STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:006STACK[Perf] Game dumping took 53 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:006STACK[Perf] Checksum generation took 7 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:006STACK[Perf] Writing file took 3 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:007STACK[Perf] TOTAL DURATION (Text): 132 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:007STACKDump checksum 'TurnEnded': 0x5c23f163b1d8066b2e1ed359f9f7e844.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:007STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\019_TurnEnded_Grootheone_0x5c23f163b1d8066b2e1ed359f9f7e844.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:007STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:007STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:023STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:02:623STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:02:624STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:02:684STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008C9, Ticket: 00000603
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:684STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000008CA, Ticket: 00000604
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:703STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000008CB, Ticket: 00000605
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:02:784STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:02:784STACK[ChatMessage] RECV: l:/_turn/19 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:02:884STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:02:884STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:03:204STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#000008CE, [Empire5]; FleetGUID: 1332; State: Roaming
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:06:349STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:06:349STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:06:349STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2294.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:06:369STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:06:388STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:07:410STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:07:429STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:07:690STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008D0, Ticket: 00000606
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:08:452STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008E9, Ticket: 0000061F, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:08:532STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008EC, Ticket: 00000622, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:09:032STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008FB, Ticket: 00000631, [Empire0], ShipGUIDs: 1402 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 1577
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:09:893STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000904, [Empire2], Entity index: 219
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:09:973STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000907, [Empire14], Entity index: 744
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:09:993STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000908, [Empire14], Entity index: 743
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:053STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000909, [Empire14], Entity index: 742
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000090A, [Empire14], Entity index: 741
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:114STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000090B, [Empire14], Entity index: 740
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:134STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000090C, [Empire14], Entity index: 739
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:193STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000090D, [Empire14], Entity index: 738
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:193STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000090E, [Empire14], Entity index: 737
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:214STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000090F, [Empire14], Entity index: 736
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:273STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000910, [Empire14], Entity index: 733
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:293STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000911, [Empire14], Entity index: 732
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:10:334STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000912, [Empire14], Entity index: 730
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:11:736STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000927, [Empire2], Entity index: 226
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:11:976STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000929, [Empire14], Entity index: 746
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:13:759STACKCancelling actions on Oyera (111) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:15:120STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000942, [Empire0], Entity index: 133
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:16:803STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000943, [Empire2], Entity index: 229
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:18:488STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:21:112STACKCancelling actions on Hydrus (267) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:21:850STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:00:23:231STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000094F, [Empire2], Entity index: 233
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:28:217STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000956, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:29:127STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000095A, Ticket: 00000673
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:29:127STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000095B, Ticket: 00000674
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:29:176STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000095C, [Empire1], Entity index: 130
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:44:500STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:44:580STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000961, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:46:082STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:46:402STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:46:844STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName:
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:46:864STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName:
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:47:004STACK[Election] CANDIDATES [0] Politics06 0.5714286 4 [1] Politics04 0.4285714 3 REP_VOTES Oyera Politics06 Phaeton Politics06 Phaeton Politics04 Phaeton Politics04 Oyera Politics04 Phaeton Politics06 Phaeton Politics06
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:47:425STACK[Election] CANDIDATES [0] Politics03 0.4285714 3 [1] Politics02 0.4285714 3 [2] Politics05 0.1428571 1 REP_VOTES Pollux Politics02 Pollux Politics02 Pollux Politics02 Pollux Politics03 Rath Politics03 Pollux Politics03 Pollux Politics05
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:51:269STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneEmpire, PoliticsName: Politics05
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:52:170STACK[Elect] Empire#1: Selected action 'ElectionActionNoneDictatorship' on 'Politics04'.
Election:SelectElectionAction_OnValidate(System.Reflection.ParameterInfo) ElectionBeforePanel:OnNextStepCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:00:52:291STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneDictatorship, PoliticsName: Politics04
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:52:343STACK[rseed] 663
ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo) Election+ c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:52:421STACK[rseed] 1206
ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo) Election+ c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:54:012STACK[Election] CANDIDATES [0] Politics05 0.75 3 [1] Politics06 0.25 1 REP_VOTES Ship#899 Politics05 Ship#899 Politics05 Ship#899 Politics05 Ship#899 Politics06
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:55:133STACK[Election] CANDIDATES [0] Politics04 1 8 REP_VOTES Cepheus Politics04 Cepheus Politics04 Cepheus Politics04 Cepheus Politics04 Hydrus Politics04 Hydrus Politics04 Hydrus Politics04 Hydrus Politics04
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:359STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:702STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:702STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:703STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:704STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:728STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.05 Politics03 = 0.30 Politics04 = 0.20 Politics05 = 0.30 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 20.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:765STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:58:765STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.12 Politics02 = 0.11 Politics03 = 0.20 Politics04 = 0.53 Politics05 = 0.03 Politics06 = 0.01 Politics00 = 0.00 TOTAL_SCORE = 133.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:59:118STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:59:118STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:59:118STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.23 Politics02 = 0.13 Politics03 = 0.22 Politics04 = 0.23 Politics05 = 0.06 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 143.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:59:140STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.08 Politics02 = 0.26 Politics03 = 0.32 Politics04 = 0.14 Politics05 = 0.05 Politics06 = 0.15 Politics00 = 0.00 TOTAL_SCORE = 97.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:59:196STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:59:196STACK[ChatMessage] RECV: l:/_turn/20 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:59:196STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:00:59:269STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:59:595STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000972, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:00:59:620STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000974, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:140STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACK[Perf] Game dumping took 55 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACK[Perf] Checksum generation took 7 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACK[Perf] TOTAL DURATION (Text): 133 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACKDump checksum 'TurnEnded': 0xdb46b53f137ea6685e3f1caca8d43196.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\020_TurnEnded_Grootheone_0xdb46b53f137ea6685e3f1caca8d43196.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:288STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:771STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:00:771STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:00:973STACK[Curiosities] Spawned Curiosity #1605 (Curiosity_Quest_Exploration01) on Baten I(Planet 0)
DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:973STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000979, Ticket: 00000681
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:00:973STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:00:973STACK[ChatMessage] RECV: l:/_turn/20 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:01:072STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:01:072STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:05:141STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:05:141STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:05:141STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2295.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:05:169STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:06:310STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:06:629STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000097C, Ticket: 00000682
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:08:924STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B0, [Empire2], Entity index: 240
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:08:944STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B1, [Empire2], Entity index: 239
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:024STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B2, [Empire2], Entity index: 238
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:024STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B3, [Empire2], Entity index: 237
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:084STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B5, [Empire14], Entity index: 812
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:103STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B6, [Empire14], Entity index: 811
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:163STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B7, [Empire14], Entity index: 809
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:183STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B8, [Empire14], Entity index: 808
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:223STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009B9, [Empire14], Entity index: 806
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:244STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009BA, [Empire14], Entity index: 805
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:304STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009BB, [Empire14], Entity index: 803
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:304STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009BC, [Empire14], Entity index: 802
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:324STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009BD, [Empire14], Entity index: 801
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:384STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009BE, [Empire14], Entity index: 800
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:404STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009BF, [Empire14], Entity index: 799
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:444STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009C0, [Empire14], Entity index: 797
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:09:964STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000009CF, [Empire0], context guid: 1140, contruction guid: 1535
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:13:144STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:13:144STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:13:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:13:350STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000009E5, [Empire2]: System #666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:13:350STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000009E6, [Empire2]: System #1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:13:368STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009E7, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:14:713STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:01:15:751STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009ED, [Empire1], Entity index: 152
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:17:995STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A07, [Empire0], Entity index: 148
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:18:796STACKCancelling actions on Circini (233) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:19:096STACKCancelling actions on Cepheus (274) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:25:104STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:01:33:604STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A15, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:34:968STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000A16, [Empire0]: 1140 1624 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:45:502STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
17:01:46:994STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000A1A, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary4, ConstructionGameEntityGUID: 1626, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:58:509STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:58:809STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:109STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:209STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:538STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:539STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:540STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:564STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.05 Politics03 = 0.30 Politics04 = 0.25 Politics05 = 0.25 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 20.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:608STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.11 Politics02 = 0.10 Politics03 = 0.19 Politics04 = 0.54 Politics05 = 0.03 Politics06 = 0.03 Politics00 = 0.00 TOTAL_SCORE = 135.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:608STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:608STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:608STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:644STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:644STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:644STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.24 Politics02 = 0.12 Politics03 = 0.21 Politics04 = 0.22 Politics05 = 0.07 Politics06 = 0.14 Politics00 = 0.00 TOTAL_SCORE = 152.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:670STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.35 Politics03 = 0.28 Politics04 = 0.11 Politics05 = 0.06 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 111.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:790STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:01:59:831STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:59:831STACK[ChatMessage] RECV: l:/_turn/21 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:01:59:890STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:02:00:211STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:362STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:362STACK[Perf] Game dumping took 59 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:362STACK[Perf] Checksum generation took 7 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:362STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:362STACK[Perf] TOTAL DURATION (Text): 138 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:362STACKDump checksum 'TurnEnded': 0x7626bacbb9824b87fbdcc0b3804e876c.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:362STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\021_TurnEnded_Grootheone_0x7626bacbb9824b87fbdcc0b3804e876c.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:363STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:363STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:00:881STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:02:00:882STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:02:00:982STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:02:00:982STACK[ChatMessage] RECV: l:/_turn/21 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:02:01:123STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:02:01:123STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:02:05:189STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:05:189STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:05:189STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2296.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:05:208STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:06:410STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:06:433STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:02:06:710STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A23, Ticket: 000006F8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:07:490STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A3D, Ticket: 00000712, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:07:550STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A3E, Ticket: 00000713, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:07:690STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000A42, Ticket: 00000717, [Empire3], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID: 1637, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:08:391STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A57, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:08:432STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A58, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:08:451STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A59, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:08:531STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A5A, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:154STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A5E, [Empire2], Entity index: 254
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:233STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A60, [Empire14], Entity index: 873
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:293STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A61, [Empire14], Entity index: 872
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:313STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A62, [Empire14], Entity index: 870
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:373STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A63, [Empire14], Entity index: 869
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:373STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A64, [Empire14], Entity index: 868
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:393STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A65, [Empire14], Entity index: 867
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:432STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A66, [Empire14], Entity index: 866
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:453STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A67, [Empire14], Entity index: 865
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:513STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A68, [Empire14], Entity index: 863
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:533STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A69, [Empire14], Entity index: 862
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:573STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A6A, [Empire14], Entity index: 859
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:593STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A6B, [Empire14], Entity index: 858
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:09:653STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A6C, [Empire14], Entity index: 857
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:10:095STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A79, Ticket: 0000073B, [Empire0], ShipGUIDs: 1534 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 1638
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:12:918STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A90, [Empire1], Entity index: 158
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:13:339STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A93, Ticket: 00000754
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:14:540STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) HangarLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:02:14:559STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:02:15:681STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A95, Ticket: 0000003D, [Empire1], ShipGUIDs: 1539 1541 , HeroGUID: 0, Position: NodeIndex:47, FleetGUID: 1642
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:15:705STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:02:19:257STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:02:20:298STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:02:24:003STACKRelease ComputeBuffer
AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo) AgeGlyphManager:PrepareGlyphs() AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
17:02:34:463STACKCan't find network achievement: ATTACK_ALLY_WITH_PRIVATEERS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventFleetHasAttackedAnEnemy(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) AttackFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:CancelAction(System.Reflection.ParameterInfo) DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfLabour:GameEntityRepositoryService_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Unregister(System.Reflection.ParameterInfo) GameEntityRepository:Unregister(System.Reflection.ParameterInfo) DepartmentOfDefense:RemoveAndDestroyFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense:OnFleetEmptied(System.Reflection.ParameterInfo) DepartmentOfDefense:DestroyShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator38:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:34:487STACKTrying to refresh a GarrisonPanel with a null Garrison.
GarrisonPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:02:34:487STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:02:38:131STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:02:45:440STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AB2, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:46:581STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000AB3, [Empire1]: 663 1647 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:49:225STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AB4, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:50:146STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000AB6, [Empire1]: 663 1649 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:02:54:171STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:02:54:172STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:02:54:172STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:02:57:276STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:02:57:276STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:02:57:276STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:03:00:462STACKOrder Processor :[Order] OrderAssimilatePopulation::DepartmentOfTheInterior/OrderAssimilatePopulation#00000AB9, [Empire1], EmpireIndex: 1, AssimilatedPopulationAffinity: AffinityZvali
DepartmentOfTheInterior+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:00:462STACKCan't get network statistic: POPULATIONS_SPLICED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventPopulationAssimilated(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfTheInterior:AssimilatePopulation(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:00:462STACKCan't get network statistic: POPULATIONS_SPLICED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventPopulationAssimilated(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfTheInterior:AssimilatePopulation(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:00:463STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPopulationAssimilated(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfTheInterior:AssimilatePopulation(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:00:482STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:03:00:482STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:03:00:483STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:03:04:567STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:03:04:568STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:03:04:568STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide() HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:03:19:621STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:03:19:621STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:03:19:621STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:03:19:653STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
17:03:19:653STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:03:20:318STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:03:20:319STACKAudio bank B_Heroes has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() HeroInspectionModalWindow:Unbind() HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:03:23:881STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000ABC, [Empire0], ConstructionGameEntityGUID: 1626
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:24:062STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000ABD, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary4, ConstructionGameEntityGUID: 1626, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:26:066STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000ABE, [Empire0], ConstructionGameEntityGUID: 1626
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:26:204STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000ABF, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary4, ConstructionGameEntityGUID: 1626, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:27:426STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000AC0, [Empire0], ConstructionGameEntityGUID: 1324
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:27:586STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000AC1, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4Vampirilis, ConstructionGameEntityGUID: 1324, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:28:925STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Lesath I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:03:46:974STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:Init() FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:03:46:975STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:03:46:975STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:03:46:975STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:03:46:976STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:03:46:976STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:03:46:976STACKCould not retrieve GuiResourcePropertySet for 'Happiness'
GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:03:56:958STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:56:958STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:56:958STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:03:57:174STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AC6, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:03:764STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:084STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:385STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:486STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:765STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000AC9, Ticket: 0000076D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:806STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:806STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:806STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:806STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:806STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:806STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:806STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:807STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:808STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:808STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:808STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:808STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ACA, Ticket: 0000076E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:831STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.08 Politics02 = 0.02 Politics03 = 0.23 Politics04 = 0.19 Politics05 = 0.30 Politics06 = 0.19 Politics00 = 0.00 TOTAL_SCORE = 26.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:856STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:856STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.12 Politics02 = 0.10 Politics03 = 0.24 Politics04 = 0.48 Politics05 = 0.02 Politics06 = 0.03 Politics00 = 0.00 TOTAL_SCORE = 148.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:893STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.22 Politics02 = 0.11 Politics03 = 0.25 Politics04 = 0.21 Politics05 = 0.07 Politics06 = 0.14 Politics00 = 0.00 TOTAL_SCORE = 162.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:893STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ACB, Ticket: 0000076F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:917STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.35 Politics03 = 0.28 Politics04 = 0.09 Politics05 = 0.06 Politics06 = 0.15 Politics00 = 0.00 TOTAL_SCORE = 111.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:938STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ACC, Ticket: 00000770
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:938STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000ACD, Ticket: 00000771
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:04:959STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000ACE, Ticket: 00000772
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:05:006STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:05:006STACKDisposing Encounter 1608
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:05:006STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000ACF, Ticket: 00000773
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:05:025STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000AD0, Ticket: 00000774
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:05:106STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:05:106STACK[ChatMessage] RECV: l:/_turn/22 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:05:206STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:05:451STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000AD1, [Empire2], ColonizedStarSystemGUID: 1447, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:05:476STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000AD4, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:017STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACK[Perf] Game dumping took 56 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACK[Perf] Checksum generation took 7 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACK[Perf] TOTAL DURATION (Text): 137 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACKDump checksum 'TurnEnded': 0x65ddad8f729968b698d3d00bd7050ba9.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\022_TurnEnded_Grootheone_0x65ddad8f729968b698d3d00bd7050ba9.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:168STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:06:889STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:06:889STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:07:050STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:07:050STACK[ChatMessage] RECV: l:/_turn/22 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:07:230STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:07:230STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:04:10:853STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:10:853STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:10:853STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2297.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:10:953STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:12:175STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:12:243STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:04:12:486STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ADB, Ticket: 00000775
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:12:585STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AE2, Ticket: 0000077C, [Empire3], ShipGUIDs: 1558 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 1661
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:13:187STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000AF4, Ticket: 0000078E, [Empire2], ConstructibleElementName: TechnologyDefinitionMilitary1, ConstructionGameEntityGUID: 1662, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:13:247STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AF5, Ticket: 0000078F, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:13:247STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000AF6, Ticket: 00000790, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:13:347STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000AF9, Ticket: 00000793, [Empire2]: StarSystemGUID: 1447, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:13:387STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AFA, Ticket: 00000794, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:13:407STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AFB, Ticket: 00000795, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:13:546STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AFE, Ticket: 00000799, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:14:308STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000B15, [Empire2]: System #1447
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:14:978STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B17, [Empire2], Entity index: 266
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:14:979STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B18, [Empire2], Entity index: 265
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:058STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B1A, [Empire14], Entity index: 933
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:058STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B1B, [Empire14], Entity index: 932
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:078STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B1C, [Empire14], Entity index: 931
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:139STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B1D, [Empire14], Entity index: 930
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:159STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B1E, [Empire14], Entity index: 929
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:218STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B1F, [Empire14], Entity index: 928
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:219STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B20, [Empire14], Entity index: 927
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:239STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B21, [Empire14], Entity index: 925
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:278STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B22, [Empire14], Entity index: 924
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:299STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B23, [Empire14], Entity index: 921
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:359STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B24, [Empire14], Entity index: 920
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:378STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B25, [Empire14], Entity index: 919
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:439STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B26, [Empire14], Entity index: 918
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:459STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B27, [Empire14], Entity index: 917
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:819STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000B32, Ticket: 000007BA, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:15:939STACKCancelling actions on Xenis (154) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:16:019STACKCancelling actions on Oyera (111) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:17:401STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000B3B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:18:022STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B3D, [Empire1], Entity index: 162
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:21:853STACKUnload material BorealPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:04:21:853STACKUnload material LavaPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:04:21:853STACKUnload material AridPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:04:22:842STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Baten I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:04:23:338STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B54, [Empire3], Entity index: 129
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:529STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:530STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:530STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:530STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:549STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000B5A, Ticket: 000007DB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:549STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B5B, Ticket: 000007DC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:549STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B5C, Ticket: 000007DD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:549STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B5E, Ticket: 000007DE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:549STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DroppableResource:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestInstruction_UpdateStep:ProcessRewardAllocation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestInstruction_UpdateStep:AllocateRewards(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestInstruction_UpdateStep:Execute(System.Reflection.ParameterInfo) GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:569STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B5F, Ticket: 000007DF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:569STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B60, Ticket: 000007E0
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:593STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000B61, [Empire13], GUID = 1683, ShipDesigns = ShipDesignSmallAttackerPirate01 x 1, Sophons_SmallAttack x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:30:650STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000B64, Ticket: 000007E1
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:50:186STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B74, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:52:328STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000B75, [Empire0]: 1140 1689 Begin 5
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:04:52:749STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000B76, [Empire0], context guid: 1140, contruction guid: 1588
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:10:572STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B8D, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:12:554STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000B8E, [Empire0]: 1140 1691 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:13:816STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000B8F, [Empire0]: 1140 1691 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:15:158STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000B90, [Empire0], context guid: 1140, contruction guid: 1691
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:20:987STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:36:283STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:05:37:718STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:37:999STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:099STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:139STACKOrderPolicy.Reject for order 'OrderEntityAction' @ 'GameClientState_Turn_ElectionsFinished'.
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EmpireActionButtonMinorDiplomacy:StartEntityAction() EmpireActionButtonMinorDiplomacy:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:05:38:420STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:420STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:420STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:420STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:420STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:420STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:421STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:422STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:422STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:441STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.02 Politics03 = 0.22 Politics04 = 0.15 Politics05 = 0.36 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 27.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:488STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:488STACKCan't find network achievement: RESEARCH_QUADRANT_EMPIREDEVELOPMENT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:488STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.11 Politics02 = 0.09 Politics03 = 0.22 Politics04 = 0.48 Politics05 = 0.04 Politics06 = 0.06 Politics00 = 0.00 TOTAL_SCORE = 160.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:524STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.24 Politics02 = 0.10 Politics03 = 0.24 Politics04 = 0.20 Politics05 = 0.06 Politics06 = 0.15 Politics00 = 0.00 TOTAL_SCORE = 172.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:547STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:547STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.36 Politics03 = 0.31 Politics04 = 0.08 Politics05 = 0.05 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 119.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:641STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:641STACKDisposing Encounter 1645
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:38:741STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:38:741STACK[ChatMessage] RECV: l:/_turn/23 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:38:741STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:38:903STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000B92, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:001STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000B93, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:451STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACK[Perf] Game dumping took 401 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACK[Perf] TOTAL DURATION (Text): 487 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACKDump checksum 'TurnEnded': 0xe57e13a25d7af6131a878ee07351becc.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\023_TurnEnded_Grootheone_0xe57e13a25d7af6131a878ee07351becc.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:39:952STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:40:603STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:40:603STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:40:723STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:40:723STACK[ChatMessage] RECV: l:/_turn/23 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:40:883STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:40:883STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:05:41:323STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000B9B, [Empire7]; FleetGUID: 1248; State: AggressiveWarmonger
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:41:424STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000B9D, [Empire7]; FleetGUID: 1334; State: AggressiveWarmonger
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:42:245STACKOrderPolicy.Reject for order 'OrderEntityAction' @ 'GameClientState_Turn_Dump_Finished'.
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EmpireActionButtonMinorDiplomacy:StartEntityAction() EmpireActionButtonMinorDiplomacy:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:05:44:348STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:44:348STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:44:348STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2298.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:44:447STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:45:710STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:46:009STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B9F, Ticket: 00000802
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:46:009STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000BA0, Ticket: 00000803
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:46:050STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000BA2, Ticket: 00000804
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:232STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD5, [Empire0], Entity index: 189
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:312STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD6, [Empire2], Entity index: 277
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:313STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD7, [Empire14], Entity index: 991
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:333STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD8, [Empire14], Entity index: 990
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:393STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD9, [Empire14], Entity index: 987
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:413STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BDA, [Empire14], Entity index: 985
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:473STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BDB, [Empire14], Entity index: 984
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:493STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BDC, [Empire14], Entity index: 983
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:48:573STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BDD, [Empire14], Entity index: 981
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:50:101STACKCancelling actions on Cepheus (274) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:05:52:230STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BF4, Ticket: 0000084A, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:10:875STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:06:10:876STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:06:10:876STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:06:10:877STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:06:10:877STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:06:10:877STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgrade:FillEffects() GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:06:15:958STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C03, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:34:004STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
17:06:38:269STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000C06, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:43:837STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:44:257STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:44:597STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:44:698STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:000STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:000STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:000STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:001STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:002STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:026STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.04 Politics03 = 0.21 Politics04 = 0.14 Politics05 = 0.36 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 28.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:058STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.08 Politics03 = 0.23 Politics04 = 0.46 Politics05 = 0.06 Politics06 = 0.07 Politics00 = 0.00 TOTAL_SCORE = 167.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:088STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.23 Politics02 = 0.10 Politics03 = 0.27 Politics04 = 0.18 Politics05 = 0.05 Politics06 = 0.17 Politics00 = 0.00 TOTAL_SCORE = 176.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:113STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:113STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.36 Politics03 = 0.33 Politics04 = 0.09 Politics05 = 0.05 Politics06 = 0.12 Politics00 = 0.00 TOTAL_SCORE = 128.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:228STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:228STACKDisposing Encounter 1688
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:370STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:45:370STACK[ChatMessage] RECV: l:/_turn/24 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:45:370STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:45:469STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000C0A, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:45:849STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACK[Perf] Game dumping took 60 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACK[Perf] TOTAL DURATION (Text): 144 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACKDump checksum 'TurnEnded': 0x6a532452b26dea050b509d388cce5480.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\024_TurnEnded_Grootheone_0x6a532452b26dea050b509d388cce5480.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:005STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:530STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:46:530STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:46:550STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C0C, Ticket: 0000085D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:632STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:46:632STACK[ChatMessage] RECV: l:/_turn/24 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:46:650STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000C0D, Ticket: 0000085E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:650STACK[Order] OrderUnlockTechnology::DepartmentOfScience/OrderUnlockTechnology#00000C0E, [Empire2], TechnologyName: TechnologyDefinitionScienceAndExploration5, Notify: False
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:670STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000C0F, Ticket: 0000085F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:750STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C10, Ticket: 00000860
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:750STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C11, Ticket: 00000861
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:773STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000C12, Ticket: 00000862
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:831STACK[Order] OrderUnlockTechnology::DepartmentOfScience/OrderUnlockTechnology#00000C13, [Empire1], TechnologyName: TechnologyDefinitionScienceAndExploration5, Notify: False
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:831STACKCan't find network achievement: RESEARCH_QUADRANT_SCIENCEANDEXPLORATION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:831STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:46:831STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:06:46:850STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000C14, Ticket: 00000863
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:890STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000C15, Ticket: 00000864
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:910STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C16, Ticket: 00000865
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:46:970STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000C17, Ticket: 00000866
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:50:015STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:50:015STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:50:015STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2299.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:50:034STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:51:276STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:51:548STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C1F, Ticket: 00000867
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:52:609STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000C41, Ticket: 0000088A, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID: 1719, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:52:779STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C46, Ticket: 0000088F, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:52:818STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C47, Ticket: 00000890, [Empire3], ShipGUIDs: 1576 , HeroGUID: 0, Position: NodeIndex:34, FleetGUID: 1725
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:52:900STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C49, Ticket: 00000892, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:53:760STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000C63, Ticket: 000008B6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:54:221STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000C65, Ticket: 000008B8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:333STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C6E, [Empire2], Entity index: 288
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:333STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C6F, [Empire14], Entity index: 1040
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:352STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C70, [Empire14], Entity index: 1039
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:433STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C71, [Empire14], Entity index: 1038
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:433STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C72, [Empire14], Entity index: 1037
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:452STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C73, [Empire14], Entity index: 1036
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:493STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C74, [Empire14], Entity index: 1034
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:513STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C75, [Empire14], Entity index: 1033
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:572STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C76, [Empire14], Entity index: 1032
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:593STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C77, [Empire14], Entity index: 1031
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:632STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C78, [Empire14], Entity index: 1030
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:653STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C79, [Empire14], Entity index: 1029
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:713STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C7A, [Empire14], Entity index: 1028
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:732STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C7B, [Empire14], Entity index: 1025
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:55:793STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C7C, [Empire14], Entity index: 1024
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:06:59:924STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CA9, [Empire0], Entity index: 226
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:00:581STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CB0, [Empire0], Entity index: 227
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:02:761STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CB2, [Empire3], Entity index: 140
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:05:927STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CC6, [Empire3], Entity index: 138
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:08:502STACKCancelling actions on Deneb (177) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:12:281STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000CDF, [Empire0], ShipsGUID: 1402,1534
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator12:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:15:810STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CE2, [Empire0], Entity index: 229
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:17:412STACKCancelling actions on Izar (328) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:23:680STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
17:07:23:680STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:07:23:680STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:07:43:005STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CE9, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:44:328STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CEA, [Empire1]: 663 1737 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:50:094STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:07:51:759STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CEB, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:54:441STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CEC, [Empire0]: 1140 1739 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:07:59:207STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000CED, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:00:148STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CEF, [Empire1], Entity index: 183
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:01:270STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000CF1, Ticket: 0000091F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:09:301STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:08:21:137STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:020STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:300STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:399STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:704STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:704STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:704STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:704STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:704STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:704STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:705STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:706STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:706STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:706STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:706STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:731STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.10 Politics02 = 0.03 Politics03 = 0.19 Politics04 = 0.13 Politics05 = 0.35 Politics06 = 0.19 Politics00 = 0.00 TOTAL_SCORE = 31.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:761STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:762STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.13 Politics03 = 0.22 Politics04 = 0.45 Politics05 = 0.06 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 166.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:800STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.22 Politics02 = 0.12 Politics03 = 0.27 Politics04 = 0.18 Politics05 = 0.03 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 189.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:833STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.39 Politics03 = 0.33 Politics04 = 0.06 Politics05 = 0.07 Politics06 = 0.10 Politics00 = 0.00 TOTAL_SCORE = 147.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:23:930STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:031STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:24:031STACK[ChatMessage] RECV: l:/_turn/25 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:24:031STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:24:373STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACK[Perf] Game dumping took 57 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACK[Perf] Checksum generation took 7 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACK[Perf] TOTAL DURATION (Text): 140 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACKDump checksum 'TurnEnded': 0xb3f88eda8c6d90bdf8d6bf07712ac305.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\025_TurnEnded_Grootheone_0xb3f88eda8c6d90bdf8d6bf07712ac305.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:24:528STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:25:012STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:25:012STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:25:212STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:25:212STACK[ChatMessage] RECV: l:/_turn/25 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:25:313STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:25:313STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:08:29:501STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:29:501STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:29:501STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2300.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:29:518STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:30:739STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:269STACK[Order] OrderSwapColonizedStarSystemOwner::DepartmentOfTheInterior/OrderSwapColonizedStarSystemOwner#00000CFD, [Empire12], InfluencedColonizedStarSystemGUID: 696, NewOwnerEmpireIndex: 2, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: True
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:269STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:269STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:269STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:269STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #12, context: 'ColonizedStarSystem#696'.
DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:269STACKSimulation property 'EmpireMoney' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:269STACKSimulation property 'EmpireManpower' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetStrategic1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetStrategic2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetStrategic3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetStrategic4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetStrategic5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetStrategic6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetLuxury1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetLuxury2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:270STACKSimulation property 'NetLuxury3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury7' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury8' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury9' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury10' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury11' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury12' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:271STACKSimulation property 'NetLuxury13' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:272STACKSimulation property 'NetLuxury14' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:272STACKSimulation property 'NetLuxury15' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:272STACKSimulation property 'NetLuxury16' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:272STACKSimulation property 'NetLuxury17' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:272STACKSimulation property 'NetLuxury18' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:272STACKSimulation property 'NetLuxury19' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:272STACKSimulation property 'NetLuxury20' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:273STACKSimulation property 'NetLuxury21' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:273STACKSimulation property 'NetLuxury22' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:273STACKSimulation property 'NetLuxury23' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:273STACKSimulation property 'NetLuxury24' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:273STACKSimulation property 'EmpireResearch' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:273STACKSimulation property 'EmpireLifeForce' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:273STACKSimulation property 'EmpireMoney' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'EmpireManpower' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetStrategic1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetStrategic2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetStrategic3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetStrategic4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetStrategic5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetStrategic6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetLuxury1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetLuxury2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetLuxury3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:274STACKSimulation property 'NetLuxury4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury7' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury8' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury9' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury10' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury11' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury12' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:275STACKSimulation property 'NetLuxury13' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury14' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury15' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury16' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury17' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury18' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury19' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury20' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury21' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury22' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:276STACKSimulation property 'NetLuxury23' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'NetLuxury24' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'EmpireResearch' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'EmpireLifeForce' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'EmpireMoney' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'EmpireManpower' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'NetStrategic1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'NetStrategic2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'NetStrategic3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'NetStrategic4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'NetStrategic5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:277STACKSimulation property 'NetStrategic6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury7' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury8' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:278STACKSimulation property 'NetLuxury9' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury10' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury11' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury12' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury13' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury14' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury15' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury16' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury17' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:279STACKSimulation property 'NetLuxury18' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'NetLuxury19' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'NetLuxury20' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'NetLuxury21' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'NetLuxury22' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'NetLuxury23' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'NetLuxury24' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'EmpireResearch' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'EmpireLifeForce' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:280STACKSimulation property 'EmpireMoney' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'EmpireManpower' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetStrategic1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetStrategic2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetStrategic3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetStrategic4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetStrategic5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetStrategic6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetLuxury1' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetLuxury2' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:281STACKSimulation property 'NetLuxury3' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:282STACKSimulation property 'NetLuxury4' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:282STACKSimulation property 'NetLuxury5' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:282STACKSimulation property 'NetLuxury6' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:282STACKSimulation property 'NetLuxury7' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:282STACKSimulation property 'NetLuxury8' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:282STACKSimulation property 'NetLuxury9' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:282STACKSimulation property 'NetLuxury10' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury11' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury12' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury13' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury14' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury15' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury16' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury17' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury18' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:283STACKSimulation property 'NetLuxury19' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACKSimulation property 'NetLuxury20' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACKSimulation property 'NetLuxury21' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACKSimulation property 'NetLuxury22' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACKSimulation property 'NetLuxury23' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACKSimulation property 'NetLuxury24' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACKSimulation property 'EmpireResearch' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACKSimulation property 'EmpireLifeForce' is present in ClassMajorRelation but not in ClassMinorRelation
DepartmentOfForeignAffairs:RefreshResourceTransfertToMajor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:MinorRelationWithMajor_Refreshed(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed() Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:OnEmpireIntegrated() DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:284STACK[Colo] [Empire#12] System Noverus (696) Removed.
DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo) DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:305STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CFE, Ticket: 00000923
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:306STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000CFF, Ticket: 00000924
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:911STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D17, Ticket: 0000093D, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:970STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000D18, Ticket: 0000093E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:31:991STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D19, Ticket: 0000093F, [Empire2], ShipGUIDs: 1705 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1747
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:32:111STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000D1D, Ticket: 00000942, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 1751, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:202STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000D36, Ticket: 0000095B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:763STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D37, [Empire2], Entity index: 298
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:864STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D38, [Empire3], Entity index: 148
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:864STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D39, [Empire14], Entity index: 1100
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:883STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3A, [Empire14], Entity index: 1099
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:943STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3B, [Empire14], Entity index: 1098
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:943STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3C, [Empire14], Entity index: 1097
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:33:963STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3D, [Empire14], Entity index: 1094
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:023STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3E, [Empire14], Entity index: 1093
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:044STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3F, [Empire14], Entity index: 1092
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:104STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D40, [Empire14], Entity index: 1091
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:124STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D41, [Empire14], Entity index: 1090
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:164STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D42, [Empire14], Entity index: 1088
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:184STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D43, [Empire14], Entity index: 1087
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:243STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D44, [Empire14], Entity index: 1086
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:244STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D45, [Empire14], Entity index: 1085
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:34:264STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D46, [Empire0], ShipsGUID: 1178,906
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:35:165STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000D5E, Ticket: 00000973, [Empire2]: StarSystemGUID: 1743, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:35:376STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000D64, [Empire2]: System #1743
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:46:759STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D9A, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:47:701STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000DA5, [Empire3], Entity index: 151
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:48:782STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DA8, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:50:884STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DA9, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:51:386STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DAA, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:51:847STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DAB, Ticket: 000009B8, [Empire3], ShipsGUID: 1357
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:08:55:851STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000DAE, [Empire0], Entity index: 241
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:01:249STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000DB0, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:08:670STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DB4, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:11:289STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000DB5, [Empire0]: 1140 1771 Begin 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:12:245STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:09:12:245STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:09:12:245STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:09:12:245STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:09:12:246STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'
Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:09:19:753STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:074STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:374STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:474STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:804STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:805STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:830STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.05 Politics02 = 0.03 Politics03 = 0.19 Politics04 = 0.11 Politics05 = 0.41 Politics06 = 0.22 Politics00 = 0.00 TOTAL_SCORE = 37.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:869STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:869STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.13 Politics03 = 0.21 Politics04 = 0.46 Politics05 = 0.06 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 171.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:904STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.22 Politics02 = 0.10 Politics03 = 0.28 Politics04 = 0.19 Politics05 = 0.05 Politics06 = 0.16 Politics00 = 0.00 TOTAL_SCORE = 194.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:20:927STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.38 Politics03 = 0.32 Politics04 = 0.06 Politics05 = 0.07 Politics06 = 0.12 Politics00 = 0.00 TOTAL_SCORE = 150.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:21:020STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:21:020STACKDisposing Encounter 1731
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:21:020STACKDisposing Encounter 1718
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:21:109STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:21:109STACK[ChatMessage] RECV: l:/_turn/26 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:21:109STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:21:365STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DB7, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:21:365STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DB8, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:21:365STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DB9, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:21:846STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:365STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:365STACK[Perf] Game dumping took 420 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:366STACK[Perf] Checksum generation took 7 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:366STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:366STACK[Perf] TOTAL DURATION (Text): 503 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:366STACKDump checksum 'TurnEnded': 0x40c6f9512b88f38c7e06c07800cfa9c8.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:366STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\026_TurnEnded_Grootheone_0x40c6f9512b88f38c7e06c07800cfa9c8.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:366STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:22:366STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:23:009STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:23:009STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:23:169STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:23:169STACK[ChatMessage] RECV: l:/_turn/26 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:23:329STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:23:329STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:09:27:486STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:27:486STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:27:486STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2301.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:27:504STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:28:646STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:28:926STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DC0, Ticket: 000009C3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:29:707STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DDB, Ticket: 000009DE, [Empire2], ShipGUIDs: 1664 , HeroGUID: 0, Position: NodeIndex:18, FleetGUID: 1783
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:29:767STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000DDC, Ticket: 000009DF, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:29:787STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DDD, Ticket: 000009E0, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:29:847STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DDE, Ticket: 000009E2, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:29:987STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DE2, Ticket: 000009E7, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:450STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000DFD, [Empire2], Entity index: 308
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:551STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000DFE, [Empire2], Entity index: 307
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:571STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E00, [Empire3], Entity index: 157
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:631STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E01, [Empire14], Entity index: 1164
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:631STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E02, [Empire14], Entity index: 1159
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:650STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E03, [Empire14], Entity index: 1158
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:711STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E04, [Empire14], Entity index: 1157
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:731STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E05, [Empire14], Entity index: 1156
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:791STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E06, [Empire14], Entity index: 1155
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:811STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E07, [Empire14], Entity index: 1154
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:852STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E08, [Empire14], Entity index: 1152
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:871STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E09, [Empire14], Entity index: 1150
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:32:931STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E0A, [Empire14], Entity index: 1153
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:33:552STACKCancelling actions on Vyrak (59) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:40:459STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E3A, Ticket: 00000A30, [Empire0], ShipGUIDs: 1569 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 1801
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:43:424STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000E42, Ticket: 00000A38
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:51:095STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
17:09:51:096STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:09:52:299STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E4E, Ticket: 00000046, [Empire1], ShipGUIDs: 1543 1648 1650 , HeroGUID: 0, Position: NodeIndex:47, FleetGUID: 1803
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:09:52:319STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:09:54:502STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:09:59:888STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000E51, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:09:164STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:10:452STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:11:152STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:11:173STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:11:652STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:11:673STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:11:973STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:11:994STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:12:074STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:093STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:12:436STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:436STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:436STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:437STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:438STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00000E54
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator47:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:461STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:12:461STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.03 Politics02 = 0.03 Politics03 = 0.18 Politics04 = 0.11 Politics05 = 0.42 Politics06 = 0.24 Politics00 = 0.00 TOTAL_SCORE = 38.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:500STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:500STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.13 Politics03 = 0.21 Politics04 = 0.47 Politics05 = 0.04 Politics06 = 0.05 Politics00 = 0.00 TOTAL_SCORE = 167.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:548STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.21 Politics02 = 0.10 Politics03 = 0.30 Politics04 = 0.18 Politics05 = 0.05 Politics06 = 0.16 Politics00 = 0.00 TOTAL_SCORE = 198.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:574STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.35 Politics03 = 0.30 Politics04 = 0.05 Politics05 = 0.06 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 164.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:685STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:685STACKDisposing Encounter 1754
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:685STACKDisposing Encounter 1755
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:12:704STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:12:724STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:12:725STACK[ChatMessage] RECV: l:/_turn/27 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:12:784STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:13:105STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:262STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:13:262STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:262STACK[Perf] Game dumping took 60 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:262STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:263STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:263STACK[Perf] TOTAL DURATION (Text): 143 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:263STACKDump checksum 'TurnEnded': 0x237822525cb725f277f3fe6021f1ab0c.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:263STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\027_TurnEnded_Grootheone_0x237822525cb725f277f3fe6021f1ab0c.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:263STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:263STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:13:285STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:13:768STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:13:768STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:13:917STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:13:917STACK[ChatMessage] RECV: l:/_turn/27 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:14:117STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:14:117STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:10:18:384STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:18:384STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:18:384STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2302.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:18:401STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:18:421STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:19:583STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:19:604STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:19:604STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:10:19:864STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000E57, Ticket: 00000A4F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:20:765STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E73, Ticket: 00000A6B, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:20:845STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E75, Ticket: 00000A6D, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:20:845STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E76, Ticket: 00000A6E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:277STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E90, [Empire2], Entity index: 320
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:377STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E92, [Empire3], Entity index: 165
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:477STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E94, [Empire14], Entity index: 1220
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:477STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E95, [Empire14], Entity index: 1219
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:497STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E96, [Empire14], Entity index: 1218
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:537STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E97, [Empire14], Entity index: 1217
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:558STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E98, [Empire14], Entity index: 1216
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:617STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E99, [Empire14], Entity index: 1215
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:637STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E9A, [Empire14], Entity index: 1214
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:718STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E9B, [Empire14], Entity index: 1212
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:738STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E9C, [Empire14], Entity index: 1211
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:757STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E9D, [Empire14], Entity index: 1210
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:778STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E9E, [Empire14], Entity index: 1207
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:839STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E9F, [Empire14], Entity index: 1206
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:22:839STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000EA0, [Empire14], Entity index: 1205
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:23:518STACKCancelling actions on Pollux (149) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:28:861STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000ED4, [Empire3], Entity index: 169
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:29:687STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000ED8, [Empire0], Entity index: 252
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:30:449STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000EDC, Ticket: 00000AC3, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:33:207STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:33:207STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:33:208STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:33:412STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000EDF, [Empire3]: System #669
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:33:412STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000EE0, [Empire3]: System #1163
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:33:432STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EE1, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:36:576STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000EE8, Ticket: 00000ACA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:36:576STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EE9, Ticket: 00000ACB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:36:595STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000EEA, Ticket: 00000ACD, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:36:996STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000EEB, Ticket: 00000ACE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:37:097STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EEC, Ticket: 00000ACF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:37:817STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:10:37:837STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:41:034STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:41:915STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:43:134STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:43:690STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:44:938STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:10:45:678STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000EEE, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:46:439STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000EF2, [Empire1], Entity index: 205
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:48:021STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000EF3, Ticket: 00000AD6, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:48:102STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000EF4, Ticket: 00000AD7, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:48:201STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EF7, Ticket: 00000AD8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:10:59:134STACKUnload material GasSilicatePlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:11:00:231STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Lacerta I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:11:05:263STACK[EmpireImprovement] Failed to apply 'EmpireImprovementCuriosityLinkScienceAndExploration18To24' on Empire 1
DepartmentOfDevelopment:TryUnlockEmpireImprovement(System.Reflection.ParameterInfo) Empire:NotifyUnlock(System.Reflection.ParameterInfo) DroppableReferenceUnlock:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExpeditionFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:05:563STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EFC, Ticket: 00000ADF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:05:583STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000EFD, Ticket: 00000AE0
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:05:864STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DroppableResource:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExpeditionFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:06:104STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000EFF, Ticket: 00000AE2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:07:647STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage2_A
GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ShowNextUnreadGuiNotification() GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:11:35:145STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:42:291STACKUnload material LavaPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:11:42:291STACKUnload material DesertPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:11:42:291STACKUnload material Anomaly_PsychoactiveAir
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:11:43:446STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Cygnus I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:11:48:329STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:48:629STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:48:729STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:089STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:090STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:111STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.02 Politics02 = 0.04 Politics03 = 0.14 Politics04 = 0.14 Politics05 = 0.43 Politics06 = 0.22 Politics00 = 0.00 TOTAL_SCORE = 41.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:148STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:148STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.17 Politics03 = 0.22 Politics04 = 0.44 Politics05 = 0.04 Politics06 = 0.04 Politics00 = 0.00 TOTAL_SCORE = 181.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:182STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.21 Politics02 = 0.11 Politics03 = 0.32 Politics04 = 0.14 Politics05 = 0.04 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 233.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:218STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.36 Politics03 = 0.28 Politics04 = 0.04 Politics05 = 0.06 Politics06 = 0.21 Politics00 = 0.00 TOTAL_SCORE = 189.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:301STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:301STACKDisposing Encounter 1794
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:361STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:49:361STACK[ChatMessage] RECV: l:/_turn/28 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:49:401STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:49:551STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000F08, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:572STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000F09, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:49:652STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000F0A, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:172STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:326STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:326STACK[Perf] Game dumping took 59 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:326STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:326STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:327STACK[Perf] TOTAL DURATION (Text): 143 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:327STACKDump checksum 'TurnEnded': 0x210c61321f33a4729e0e675509546d44.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:327STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\028_TurnEnded_Grootheone_0x210c61321f33a4729e0e675509546d44.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:327STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:327STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:50:983STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:50:983STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:51:223STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:51:223STACK[ChatMessage] RECV: l:/_turn/28 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:51:343STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000F0E, Ticket: 00000AF6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:51:383STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:51:383STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:11:55:495STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:55:495STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:55:495STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2303.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:55:519STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:56:722STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:57:018STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000F11, Ticket: 00000AF7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:57:018STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F12, Ticket: 00000AF9, [Empire0], ShipGUIDs: 1625 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 1844
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:57:764STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000F2B, Ticket: 00000B12, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration8, ConstructionGameEntityGUID: 1845, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:57:784STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00000F2C, Ticket: 00000B13, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:57:925STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000F2F, Ticket: 00000B18, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID: 1848, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:57:944STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00000F30, Ticket: 00000B19, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:58:005STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F32, Ticket: 00000B1B, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:376STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F4A, [Empire2], Entity index: 331
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:456STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F4D, [Empire14], Entity index: 1275
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:515STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F4E, [Empire14], Entity index: 1274
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:535STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F4F, [Empire14], Entity index: 1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:596STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F50, [Empire14], Entity index: 1270
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:616STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F51, [Empire14], Entity index: 1268
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:656STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F52, [Empire14], Entity index: 1266
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:676STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F53, [Empire14], Entity index: 1265
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:736STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F54, [Empire14], Entity index: 1264
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:736STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F55, [Empire14], Entity index: 1263
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:11:59:757STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F56, [Empire14], Entity index: 1262
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:00:197STACKCancelling actions on Deneb (177) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:00:568STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:12:01:449STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F64, [Empire14], Entity index: 1276
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:03:131STACKCancelling actions on Delphinus (33) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:03:350STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000F77, [Empire0], context guid: 1140, contruction guid: 1739
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:04:071STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000F78, [Empire0], context guid: 1140, contruction guid: 1771
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:04:873STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:12:05:015STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F79, [Empire2], Entity index: 338
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:05:153STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F7A, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:05:252STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F7B, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:06:314STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000F7D, [Empire0]: 1140 1855 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:07:978STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000F81, [Empire0]: 1140 1857 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:09:260STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000F82, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:09:940STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F87, [Empire1], Entity index: 240
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:10:420STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F88, [Empire1], Entity index: 245
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:14:067STACKUnload material IcePlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:12:14:067STACKUnload material AshPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:12:14:067STACKUnload material AridPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:12:15:263STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Mizar I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:12:20:382STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000F8E, Ticket: 00000B67
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:21:225STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000F90, Ticket: 00000B68
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:21:225STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000F91, Ticket: 00000B69
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:21:244STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000F92, Ticket: 00000B6A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:50:103STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
17:12:51:285STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F9A, Ticket: 00000052, [Empire1], ShipGUIDs: 1738 , HeroGUID: 0, Position: NodeIndex:47, FleetGUID: 1867
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:12:51:305STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:13:20:043STACKTrying to add the garrison 'Hangar#662' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:13:25:149STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F9F, [Empire1], Entity index: 266
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:27:654STACKUnload material BarrenPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:13:27:654STACKUnload material SteppesPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:13:27:654STACKUnload material SnowPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:13:27:654STACKUnload material TundraPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:13:28:826STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Izar I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:13:34:512STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:39:659STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:39:939STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:040STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:343STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:344STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:345STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:371STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.02 Politics02 = 0.04 Politics03 = 0.12 Politics04 = 0.15 Politics05 = 0.44 Politics06 = 0.22 Politics00 = 0.00 TOTAL_SCORE = 40.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:407STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:407STACKCan't find network achievement: RESEARCH_QUADRANT_ECONOMYANDTRADE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:407STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.07 Politics02 = 0.15 Politics03 = 0.24 Politics04 = 0.43 Politics05 = 0.05 Politics06 = 0.06 Politics00 = 0.00 TOTAL_SCORE = 198.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:451STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.21 Politics02 = 0.11 Politics03 = 0.31 Politics04 = 0.14 Politics05 = 0.04 Politics06 = 0.19 Politics00 = 0.00 TOTAL_SCORE = 232.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:475STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.37 Politics03 = 0.28 Politics04 = 0.03 Politics05 = 0.06 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 182.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:569STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:570STACKDisposing Encounter 1804
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:40:691STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:40:691STACK[ChatMessage] RECV: l:/_turn/29 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:40:730STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:40:840STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000FA3, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:200STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACK[Perf] Game dumping took 420 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACK[Perf] TOTAL DURATION (Text): 506 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACKDump checksum 'TurnEnded': 0x8ea4d6fc02d8ede6e74a294d59c02f03.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\029_TurnEnded_Grootheone_0x8ea4d6fc02d8ede6e74a294d59c02f03.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:41:721STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:42:283STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:42:283STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:42:542STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:42:542STACK[ChatMessage] RECV: l:/_turn/29 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:43:084STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:43:084STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:13:43:583STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000FA6, [Empire5]; FleetGUID: 1332; State: Aggressive
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:46:869STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:46:870STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:46:870STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2304.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:46:888STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:48:090STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:48:411STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FA8, Ticket: 00000BA3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:48:430STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FA9, Ticket: 00000BA4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:49:192STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000FC3, Ticket: 00000BBE, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:673STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FDD, [Empire2], Entity index: 343
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:673STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FDE, [Empire2], Entity index: 342
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:774STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE0, [Empire14], Entity index: 1327
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:793STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE1, [Empire14], Entity index: 1326
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:834STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE2, [Empire14], Entity index: 1325
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:854STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE3, [Empire14], Entity index: 1324
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:914STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE4, [Empire14], Entity index: 1323
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:934STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE5, [Empire14], Entity index: 1321
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:973STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE6, [Empire14], Entity index: 1320
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:50:993STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE7, [Empire14], Entity index: 1319
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:51:053STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE8, [Empire14], Entity index: 1317
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:51:053STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE9, [Empire14], Entity index: 1315
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:51:564STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FF7, Ticket: 00000BE6, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:51:584STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000FF9, Ticket: 00000BE9, [Empire2], ShipsGUID: 1440
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:51:785STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FFD, [Empire0], Entity index: 271
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:52:888STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001000, [Empire14], Entity index: 1328
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:53:108STACKCancelling actions on Xiu (93) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:54:448STACKCancelling actions on Vyrak (59) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:54:608STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001010, Ticket: 00000BFA, [Empire3]: Hostile Toward Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:54:629STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001011, Ticket: 00000BFB, [Empire3]: EscalationYouWereCruelToMe To Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:54:829STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001012, [Empire2], Entity index: 349
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:13:59:655STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001014, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:01:077STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001018, [Empire0], Entity index: 275
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:07:526STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000101D, [Empire1]: 663 1767 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:09:188STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:14:11:570STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:11:570STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:13:413STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:14:15:336STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:14:16:417STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:14:17:078STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
17:14:20:165STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:20:166STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:20:166STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:20:166STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:20:166STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'
Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:21:742STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCensusPanel:OnManageGeneCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:14:21:743STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCensusPanel:OnManageGeneCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:14:21:743STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCensusPanel:OnManageGeneCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:14:25:277STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:14:25:278STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:14:25:278STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:14:26:759STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#0000101F, Ticket: 00000056, [Empire1], EmpireIndex: 1, Population: AffinityZvali
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:26:786STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:26:787STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:26:787STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:26:787STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:26:788STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'
Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:26:788STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:26:788STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:26:788STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:14:30:255STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001020, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:34:220STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001025, [Empire1], Entity index: 262
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:39:531STACKUnload material DesertPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:14:39:532STACKUnload material GasWaterCloudsPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:14:40:514STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Maaz I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:14:49:901STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001027, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration3, ConstructionGameEntityGUID: 1881, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:57:391STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:57:732STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:032STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:132STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:492STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:493STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:494STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:494STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:516STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.04 Politics03 = 0.13 Politics04 = 0.15 Politics05 = 0.46 Politics06 = 0.23 Politics00 = 0.00 TOTAL_SCORE = 39.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:560STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:560STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.07 Politics02 = 0.17 Politics03 = 0.24 Politics04 = 0.41 Politics05 = 0.05 Politics06 = 0.06 Politics00 = 0.00 TOTAL_SCORE = 199.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:560STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:560STACKCan't get network statistic: MAX_HERO_LEVEL
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:560STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:612STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:613STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.21 Politics02 = 0.11 Politics03 = 0.30 Politics04 = 0.12 Politics05 = 0.04 Politics06 = 0.22 Politics00 = 0.00 TOTAL_SCORE = 253.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:635STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.38 Politics03 = 0.29 Politics04 = 0.02 Politics05 = 0.06 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 186.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:58:743STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:59:204STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00001029, [Empire2], ColonizedStarSystemGUID: 1516, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:59:367STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000102C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:14:59:425STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:14:59:425STACK[ChatMessage] RECV: l:/_turn/30 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:14:59:425STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:14:59:885STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACK[Perf] Game dumping took 66 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACK[Perf] TOTAL DURATION (Text): 154 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACKDump checksum 'TurnEnded': 0x79841e263cdee7f1f93ac63628cdca2b.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\030_TurnEnded_Grootheone_0x79841e263cdee7f1f93ac63628cdca2b.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:051STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:00:516STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:15:00:516STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:15:00:776STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:15:00:776STACK[ChatMessage] RECV: l:/_turn/30 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:15:00:917STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:15:00:917STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:15:05:585STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:05:585STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:05:585STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2305.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:05:602STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:06:785STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:07:084STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000102F, Ticket: 00000C16
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:07:770STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001047, Ticket: 00000C2F, [Empire2], ShipGUIDs: 1552 1634 1810 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 1885
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:07:796STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001048, Ticket: 00000C30, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:07:858STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001049, Ticket: 00000C31, [Empire2], ShipGUIDs: 1808 , HeroGUID: 0, Position: NodeIndex:2, FleetGUID: 1888
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:07:875STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104A, Ticket: 00000C32, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:07:916STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000104B, Ticket: 00000C33, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:08:010STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#0000104D, Ticket: 00000C35, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfEducation+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:08:036STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104E, Ticket: 00000C36, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:08:075STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000104F, Ticket: 00000C37, [Empire2]: StarSystemGUID: 1516, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:08:076STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001050, Ticket: 00000C38, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:08:095STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001051, Ticket: 00000C39, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:08:767STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001065, [Empire2]: System #1516
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:468STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001069, [Empire2], Entity index: 354
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:568STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000106C, [Empire14], Entity index: 1375
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:588STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000106D, [Empire14], Entity index: 1374
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:628STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000106E, [Empire14], Entity index: 1373
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:647STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000106F, [Empire14], Entity index: 1372
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:708STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001070, [Empire14], Entity index: 1371
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:729STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001071, [Empire14], Entity index: 1370
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:768STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001072, [Empire14], Entity index: 1369
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:788STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001073, [Empire14], Entity index: 1368
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:848STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001074, [Empire14], Entity index: 1367
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:09:868STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001075, [Empire14], Entity index: 1366
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:10:749STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000108A, Ticket: 00000C65, [Empire2], ShipsGUID: 1354
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:11:451STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000108F, [Empire14], Entity index: 1380
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:12:111STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001090, [Empire2], Entity index: 355
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:13:553STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000109D, [Empire0], Entity index: 281
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:14:775STACKCancelling actions on Izar (328) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:18:179STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#000010C1, Ticket: 00000C90, [Empire0], DestinationFleet: 1801, FleetsGUID: 1801,1844
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:22:185STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D6, [Empire1], Entity index: 293
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:22:805STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D7, [Empire2], Entity index: 364
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:23:726STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000010DA, [Empire0], ShipsGUID: 1569,1625
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:24:808STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000010DB, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:25:311STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E0, [Empire1], Entity index: 267
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:25:428STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E1, [Empire1], Entity index: 263
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:44:536STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:44:536STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:44:537STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:44:554STACKTrying to refresh a GarrisonPanel with a null Garrison.
GarrisonPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:15:44:783STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000010E6, Ticket: 00000CA6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:15:44:783STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010E7, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:01:947STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000010EC, [Empire1], ShipsGUID: 933
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:08:380STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:08:380STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:08:380STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide() HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:16:321STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:16:321STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#937
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:16:321STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:16:321STACKUnload material SwampPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:16:16:321STACKUnload material OceanPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:16:16:451STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
17:16:16:451STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:16:17:138STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:16:17:138STACKAudio bank B_Heroes has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() HeroInspectionModalWindow:Unbind() HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:16:30:184STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:32:548STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:32:828STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:32:928STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:211STACK[Order] OrderPutHeroOnMarket::GameServer/OrderPutHeroOnMarket#000010F3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator2D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:257STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:257STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:257STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:257STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:257STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:257STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:258STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:259STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:259STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:259STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:259STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:259STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:288STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.05 Politics03 = 0.12 Politics04 = 0.14 Politics05 = 0.45 Politics06 = 0.24 Politics00 = 0.00 TOTAL_SCORE = 42.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:335STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:335STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.16 Politics03 = 0.25 Politics04 = 0.39 Politics05 = 0.05 Politics06 = 0.08 Politics00 = 0.00 TOTAL_SCORE = 208.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:378STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.25 Politics02 = 0.09 Politics03 = 0.26 Politics04 = 0.10 Politics05 = 0.03 Politics06 = 0.27 Politics00 = 0.00 TOTAL_SCORE = 289.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:406STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.38 Politics03 = 0.29 Politics04 = 0.02 Politics05 = 0.05 Politics06 = 0.21 Politics00 = 0.00 TOTAL_SCORE = 182.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:498STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:619STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:33:619STACK[ChatMessage] RECV: l:/_turn/31 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:33:659STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:33:808STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000010F5, [Empire1], ColonizedStarSystemGUID: 1503, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:809STACK[Heroes] The star system state of the World Academy has changed.
Academy:WorldAcademy_OnStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:NotifyStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:SetState(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:33:828STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000010F8, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:350STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACK[Perf] Game dumping took 423 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACK[Perf] TOTAL DURATION (Text): 513 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACKDump checksum 'TurnEnded': 0x674e0c2f4c30a983571b6130dedee7ca.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\031_TurnEnded_Grootheone_0x674e0c2f4c30a983571b6130dedee7ca.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:34:881STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:35:441STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:35:441STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:35:663STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:35:663STACK[ChatMessage] RECV: l:/_turn/31 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:35:882STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:35:882STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:16:39:867STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:39:867STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:39:867STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2306.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:39:886STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:41:088STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:41:428STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000010FC, Ticket: 00000CAC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:41:610STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001106, Ticket: 00000CB6, [Empire3], ShipGUIDs: 1357 1851 1727 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 1928
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:42:270STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001118, Ticket: 00000CC8, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:42:270STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001119, Ticket: 00000CC9, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:42:290STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#0000111A, Ticket: 00000CCA, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:42:351STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000111C, Ticket: 00000CCD, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:42:430STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000111E, Ticket: 00000CCF, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:43:311STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001138, Ticket: 00000CE9, [Empire0], ShipGUIDs: 1856 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 1939
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:43:372STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:43:372STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:43:372STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:43:373STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:16:43:851STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001139, [Empire2], Entity index: 371
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:43:931STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113A, [Empire2], Entity index: 370
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:43:952STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113B, [Empire2], Entity index: 369
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:052STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113E, [Empire14], Entity index: 1433
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:091STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113F, [Empire14], Entity index: 1432
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:112STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001140, [Empire14], Entity index: 1431
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:172STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001141, [Empire14], Entity index: 1430
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:192STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001142, [Empire14], Entity index: 1429
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:232STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001143, [Empire14], Entity index: 1427
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:232STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001144, [Empire14], Entity index: 1424
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:44:252STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001145, [Empire14], Entity index: 1421
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:45:074STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001157, Ticket: 00000CFB, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:45:074STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001158, Ticket: 00000CFC, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:47:839STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:47:839STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:47:839STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:041STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001168, [Empire2]: System #666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:058STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001169, [Empire2]: System #1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:118STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000116A, [Empire2]: System #1447
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:138STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000116B, [Empire2]: System #1743
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:199STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000116C, [Empire2]: System #1516
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:219STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000116D, Ticket: 00000D0B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:259STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000116E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:48:919STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001170, [Empire2], Entity index: 379
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:52:334STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001177, [Empire3], Entity index: 188
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:55:758STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000117C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:56:399STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000117D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:58:381STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000117E, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:16:58:942STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000117F, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:02:688STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00001180, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:04:790STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001181, [Empire1]: 1503 1957 Begin 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:06:152STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001182, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:07:655STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001183, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:09:155STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001184, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:10:537STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001185, [Empire0]: 1140 1968 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:29:643STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001189, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:33:189STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000118A, [Empire1]: 663 1970 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:17:58:042STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:18:07:955STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000118B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:08:255STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000118E, [Empire1], Entity index: 302
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:11:920STACKCan't find network achievement: EXPLORE_GALAXY_FIRST
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventGalaxyDiscoveryMilestoneReached(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfTheInterior:NotifyNodeExplorationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:18:11:920STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo) VisibilityController:RefreshVisibility() VisibilityController:Update()
17:18:28:421STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:28:762STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:062STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:163STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:443STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00001195
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator47:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:484STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:484STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:484STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:484STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:485STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:486STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:486STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:486STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:486STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:486STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:486STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:486STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001196, Ticket: 00000D37
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:512STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.05 Politics03 = 0.12 Politics04 = 0.14 Politics05 = 0.45 Politics06 = 0.24 Politics00 = 0.00 TOTAL_SCORE = 42.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:551STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:551STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.18 Politics03 = 0.22 Politics04 = 0.36 Politics05 = 0.07 Politics06 = 0.07 Politics00 = 0.00 TOTAL_SCORE = 222.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:593STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.27 Politics02 = 0.09 Politics03 = 0.26 Politics04 = 0.09 Politics05 = 0.03 Politics06 = 0.26 Politics00 = 0.00 TOTAL_SCORE = 311.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:626STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.39 Politics03 = 0.31 Politics04 = 0.02 Politics05 = 0.05 Politics06 = 0.18 Politics00 = 0.00 TOTAL_SCORE = 186.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:714STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:714STACKDisposing Encounter 1902
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:714STACKDisposing Encounter 1901
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:29:874STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:29:874STACK[ChatMessage] RECV: l:/_turn/32 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:29:874STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:30:036STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001197, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:474STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACK[Perf] Game dumping took 67 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACK[Perf] TOTAL DURATION (Text): 158 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACKDump checksum 'TurnEnded': 0x529e2a6587bf2ed850e1b70fd6127e8a.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\032_TurnEnded_Grootheone_0x529e2a6587bf2ed850e1b70fd6127e8a.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:30:646STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:31:366STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:31:366STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:31:607STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:31:607STACK[ChatMessage] RECV: l:/_turn/32 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:31:706STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:31:706STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:18:35:854STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:35:854STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:35:854STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2307.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:35:871STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:37:073STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:37:373STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000119B, Ticket: 00000D38
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:38:215STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000011B8, Ticket: 00000D55, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:38:295STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011BB, Ticket: 00000D59, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:38:354STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000011BC, Ticket: 00000D5A, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary6, ConstructionGameEntityGUID: 1977, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:38:375STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011BD, Ticket: 00000D5B, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:38:515STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000011C1, Ticket: 00000D5F, [Empire3]: NeutralManagedToCloseBordersForProtection To Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:39:256STACK[Curiosities] Spawned Curiosity #1982 (Curiosity_Quest_MinorFaction10) on Naos II(Planet 1)
DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:39:337STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000011DA, Ticket: 00000D76
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:39:396STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000011DB, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:138STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011E0, [Empire2], Entity index: 386
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:238STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011E3, [Empire3], Entity index: 194
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:299STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011E5, [Empire14], Entity index: 1486
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:358STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011E6, [Empire14], Entity index: 1485
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:377STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011E7, [Empire14], Entity index: 1484
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:438STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011E8, [Empire14], Entity index: 1483
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:438STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011E9, [Empire14], Entity index: 1482
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:458STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011EA, [Empire14], Entity index: 1481
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:498STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011EB, [Empire14], Entity index: 1480
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:518STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011EC, [Empire14], Entity index: 1479
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:578STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011ED, [Empire14], Entity index: 1478
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:598STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011EE, [Empire14], Entity index: 1476
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:639STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011EF, [Empire14], Entity index: 1475
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:658STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011F0, [Empire14], Entity index: 1473
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:719STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011F1, [Empire14], Entity index: 1472
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:738STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011F2, [Empire14], Entity index: 1471
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:40:798STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011F3, [Empire14], Entity index: 1470
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:41:399STACKCancelling actions on Tekal (98) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:41:459STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001207, Ticket: 00000D8E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:41:619STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000120C, [Empire1], Entity index: 317
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:18:45:731STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Dobrynya I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:18:51:170STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001220, Ticket: 00000DA9
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:00:072STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001221, Ticket: 00000061, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:00:393STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001222, Ticket: 00000062, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:00:593STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001225, Ticket: 00000DAC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:02:698STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001228, [Empire0], Entity index: 308
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:24:045STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:24:647STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:24:987STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:088STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:451STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:452STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:453STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:453STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:453STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000122D, Ticket: 00000DB9
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:476STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.05 Politics03 = 0.12 Politics04 = 0.19 Politics05 = 0.43 Politics06 = 0.21 Politics00 = 0.00 TOTAL_SCORE = 42.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:532STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:533STACKCan't find network achievement: RESEARCH_QUADRANT_ECONOMYANDTRADE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:533STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.19 Politics03 = 0.21 Politics04 = 0.39 Politics05 = 0.05 Politics06 = 0.07 Politics00 = 0.00 TOTAL_SCORE = 236.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:581STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.27 Politics02 = 0.08 Politics03 = 0.27 Politics04 = 0.09 Politics05 = 0.03 Politics06 = 0.26 Politics00 = 0.00 TOTAL_SCORE = 309.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:607STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.07 Politics02 = 0.39 Politics03 = 0.30 Politics04 = 0.02 Politics05 = 0.05 Politics06 = 0.17 Politics00 = 0.00 TOTAL_SCORE = 181.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:718STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:25:779STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:25:779STACK[ChatMessage] RECV: l:/_turn/33 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:25:779STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:26:055STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000122E, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:055STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000122F, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:489STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACK[Perf] Game dumping took 65 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACK[Perf] Checksum generation took 9 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACK[Perf] Writing file took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACK[Perf] TOTAL DURATION (Text): 158 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACKDump checksum 'TurnEnded': 0xe9b3e7dead1aad09a2fcfb7993215b59.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\033_TurnEnded_Grootheone_0xe9b3e7dead1aad09a2fcfb7993215b59.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:662STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:26:663STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:27:371STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:27:371STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:27:631STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:27:631STACK[ChatMessage] RECV: l:/_turn/33 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:27:771STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:27:771STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:19:32:019STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:32:019STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:32:019STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2308.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:32:036STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:33:259STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:33:558STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001234, Ticket: 00000DBA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:34:259STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000124D, Ticket: 00000DD3, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:34:320STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000124E, Ticket: 00000DD4, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:521STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001264, [Empire2], Entity index: 396
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:722STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001269, [Empire14], Entity index: 1547
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:742STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126A, [Empire14], Entity index: 1542
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:781STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126B, [Empire14], Entity index: 1541
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:801STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126C, [Empire14], Entity index: 1540
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:862STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126D, [Empire14], Entity index: 1539
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:882STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126E, [Empire14], Entity index: 1538
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126F, [Empire14], Entity index: 1537
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001270, [Empire14], Entity index: 1536
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:35:961STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001271, [Empire14], Entity index: 1535
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:36:022STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001272, [Empire14], Entity index: 1534
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:37:042STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001287, [Empire2], Entity index: 400
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:496STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:496STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:497STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:516STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001292, Ticket: 00000E0B, [Empire2]: Hostile Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:617STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001293, Ticket: 00000E0C, [Empire2]: EscalationYouHurtMe To Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:777STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000129A, [Empire2]: System #666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:837STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000129B, [Empire2]: System #1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:857STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000129C, [Empire2]: System #1447
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:918STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000129D, [Empire2]: System #1743
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:39:937STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000129E, [Empire2]: System #1516
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:40:038STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000129F, Ticket: 00000E11
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:40:038STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000012A0, Ticket: 00000E12
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:40:038STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage2_B
GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:40:038STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012A1, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:40:084STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000012A2, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:43:362STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000012B7, Ticket: 00000E29
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:43:422STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000012B8, Ticket: 00000E2A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:43:502STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000012BA, Ticket: 00000E2B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:43:892STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012C0, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:44:113STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C1, [Empire1], Entity index: 316
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:44:313STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C2, [Empire1], Entity index: 328
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:45:774STACKCancelling actions on Deneb (177) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:46:255STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000012C5, [Empire0]: 1140 2019 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:50:479STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012C7, Ticket: 00000E37, [Empire0], ShipGUIDs: 1858 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 2022
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:52:983STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000012CB, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:19:54:786STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012CE, [Empire0], Entity index: 315
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:00:810STACKCancelling actions on Pardalis (374) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:26:719STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012D6, [Empire0], Entity index: 319
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:40:608STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:40:908STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:208STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:309STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:672STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:672STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:672STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:673STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:674STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000012DA, Ticket: 00000E69
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:710STACK[Psy] Mothership.AddPopulation() => newPopulationCreated
Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense:DepartmentOfDefense_ShipDesignConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:710STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.00 Politics02 = 0.04 Politics03 = 0.13 Politics04 = 0.17 Politics05 = 0.46 Politics06 = 0.21 Politics00 = 0.00 TOTAL_SCORE = 48.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:755STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:756STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.19 Politics03 = 0.18 Politics04 = 0.40 Politics05 = 0.05 Politics06 = 0.09 Politics00 = 0.00 TOTAL_SCORE = 246.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:806STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.29 Politics02 = 0.06 Politics03 = 0.24 Politics04 = 0.08 Politics05 = 0.03 Politics06 = 0.29 Politics00 = 0.00 TOTAL_SCORE = 334.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:835STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.38 Politics03 = 0.29 Politics04 = 0.02 Politics05 = 0.05 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 187.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:41:928STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:42:070STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:42:070STACK[ChatMessage] RECV: l:/_turn/34 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:42:070STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:42:212STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000012DB, [Empire1], ColonizedStarSystemGUID: 1652, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:42:309STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000012DE, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:42:770STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:330STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACK[Perf] Game dumping took 443 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACK[Perf] Checksum generation took 9 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACK[Perf] Writing file took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACK[Perf] TOTAL DURATION (Text): 541 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACKDump checksum 'TurnEnded': 0xca55f43a34d7389c7e08b38a5fde781c.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\034_TurnEnded_Grootheone_0xca55f43a34d7389c7e08b38a5fde781c.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:331STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:43:982STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:43:982STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:44:182STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:44:183STACK[ChatMessage] RECV: l:/_turn/34 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:44:322STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:44:322STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:20:48:450STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:48:450STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:48:450STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2309.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:48:548STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:49:730STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:50:031STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000012E2, Ticket: 00000E6A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:50:791STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012FC, Ticket: 00000E84, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:50:811STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012FD, Ticket: 00000E85, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:50:871STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000012FF, Ticket: 00000E87, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:50:890STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001300, Ticket: 00000E88, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:307STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000131B, [Empire14], Entity index: 1601
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:394STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000131C, [Empire14], Entity index: 1600
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:394STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000131D, [Empire14], Entity index: 1599
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:413STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000131E, [Empire14], Entity index: 1598
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:492STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000131F, [Empire14], Entity index: 1596
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:513STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001320, [Empire14], Entity index: 1595
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:552STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001321, [Empire14], Entity index: 1594
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:572STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001322, [Empire14], Entity index: 1593
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:632STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001323, [Empire14], Entity index: 1592
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:632STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001324, [Empire14], Entity index: 1591
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:52:653STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001325, [Empire14], Entity index: 1589
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:20:54:716STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001335, [Empire3], Entity index: 212
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:20:950STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000135B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:22:331STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000135C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:22:912STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000135D, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:24:615STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000135E, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:24:715STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000135F, Ticket: 00000EF0, [Empire0], ShipGUIDs: 1625 , HeroGUID: 0, Position: NodeIndex:56, FleetGUID: 2043
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:25:636STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001360, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:26:938STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#00001361, Ticket: 00000EF4, [Empire0], DestinationFleet: 1939, FleetsGUID: 1939,2043
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:29:942STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001363, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:42:739STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001367, [Empire1], system guid: 1503, contruction guid: 1955, resource name : EmpireMoney, buyout cost: 386.7378
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:42:739STACKThe construction 1955 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:42:739STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:54:515STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000136A, [Empire0], Entity index: 334
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:21:55:516STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000136B, [Empire1]: 1206 1426 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:00:352STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000136F, Ticket: 00000F12
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:00:353STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001370, Ticket: 00000F13
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:00:372STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001371, Ticket: 00000F14
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:07:422STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001372, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:09:344STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001373, [Empire1]: 1206 2047 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:33:207STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001375, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:34:649STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001377, [Empire1]: 1206 2049 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:38:113STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001378, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:39:395STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000137A, [Empire1]: 1206 2052 Begin 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:40:657STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000137B, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:42:359STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000137D, [Empire1]: 1206 2054 Begin 4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:43:641STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000137E, [Empire1]: 1206 2054 Begin 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:53:113STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:53:453STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:53:754STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:53:855STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:180STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:181STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:182STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:182STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001380, Ticket: 00000F4A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:209STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.02 Politics02 = 0.05 Politics03 = 0.09 Politics04 = 0.15 Politics05 = 0.47 Politics06 = 0.23 Politics00 = 0.00 TOTAL_SCORE = 66.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:246STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:246STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.11 Politics02 = 0.18 Politics03 = 0.18 Politics04 = 0.38 Politics05 = 0.04 Politics06 = 0.11 Politics00 = 0.00 TOTAL_SCORE = 256.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:292STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.29 Politics02 = 0.05 Politics03 = 0.24 Politics04 = 0.10 Politics05 = 0.03 Politics06 = 0.29 Politics00 = 0.00 TOTAL_SCORE = 328.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:329STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.40 Politics03 = 0.28 Politics04 = 0.01 Politics05 = 0.05 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 198.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:455STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:455STACKDisposing Encounter 2009
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:635STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:54:635STACK[ChatMessage] RECV: l:/_turn/35 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:54:635STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:54:781STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00001381, [Empire2], ColonizedStarSystemGUID: 1611, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:805STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001384, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:54:889STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001385, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:316STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACK[Perf] Game dumping took 70 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACK[Perf] Checksum generation took 10 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACK[Perf] TOTAL DURATION (Text): 168 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACKDump checksum 'TurnEnded': 0xede6546106b60500f90cdbd6653cee01.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\035_TurnEnded_Grootheone_0xede6546106b60500f90cdbd6653cee01.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:55:498STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:22:56:219STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:56:219STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:56:519STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:56:519STACK[ChatMessage] RECV: l:/_turn/35 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:56:679STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:56:679STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:22:57:079STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000138A, [Empire5]; FleetGUID: 1332; State: Developping
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:00:625STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:00:625STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:00:625STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2310.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:00:643STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:01:865STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:02:185STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000138C, Ticket: 00000F4B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:02:185STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000138D, Ticket: 00000F4C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:02:433STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001397, Ticket: 00000F56, [Empire2], ShipGUIDs: 1354 1935 1976 , HeroGUID: 0, Position: NodeIndex:30, FleetGUID: 2062
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:107STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013AC, Ticket: 00000F6B, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:166STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000013AD, Ticket: 00000F6C, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade7, ConstructionGameEntityGUID: 2065, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:186STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#000013AE, Ticket: 00000F6D, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:307STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000013B1, Ticket: 00000F71, [Empire2]: Aggressive Toward Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:307STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000013B2, Ticket: 00000F72, [Empire2]: WarForExpansion To Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:327STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000013B3, Ticket: 00000F73, [Empire2]: StarSystemGUID: 1611, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:387STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013B4, Ticket: 00000F74, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:408STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013B5, Ticket: 00000F75, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:03:468STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000013B6, Ticket: 00000F78, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 2072, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:04:348STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000013D0, Ticket: 00000F92
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:04:368STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000013D1, [Empire2]: System #1611
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:153STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D5, [Empire2], Entity index: 411
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:180STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D6, [Empire3], Entity index: 224
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:241STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D8, [Empire14], Entity index: 1655
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:259STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D9, [Empire14], Entity index: 1654
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:320STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DA, [Empire14], Entity index: 1653
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:341STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DB, [Empire14], Entity index: 1652
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:400STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DC, [Empire14], Entity index: 1651
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:419STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DD, [Empire14], Entity index: 1649
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:459STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DE, [Empire14], Entity index: 1647
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:459STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DF, [Empire14], Entity index: 1645
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:479STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013E0, [Empire14], Entity index: 1644
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:541STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013E1, [Empire14], Entity index: 1642
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:560STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013E2, [Empire14], Entity index: 1641
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:626STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013E3, [Empire14], Entity index: 1640
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:05:650STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000013E4, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:06:291STACKCancelling actions on Jyem (127) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 14
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:23:733STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000140A, [Empire0], Entity index: 348
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:25:996STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#0000140B, Ticket: 00000FC9, [Empire0], DestinationFleet: 1939, FleetsGUID: 1939,2022
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:27:299STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:40:355STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:40:656STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:40:756STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:079STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:080STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:081STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:082STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001411, Ticket: 00000FD6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:106STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.03 Politics02 = 0.04 Politics03 = 0.09 Politics04 = 0.15 Politics05 = 0.47 Politics06 = 0.23 Politics00 = 0.00 TOTAL_SCORE = 66.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:166STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:166STACKCan't find network achievement: RESEARCH_QUADRANT_MILITARY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:166STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:166STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.18 Politics03 = 0.18 Politics04 = 0.37 Politics05 = 0.05 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 256.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:213STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.34 Politics02 = 0.05 Politics03 = 0.22 Politics04 = 0.09 Politics05 = 0.03 Politics06 = 0.27 Politics00 = 0.00 TOTAL_SCORE = 345.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:246STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.05 Politics02 = 0.41 Politics03 = 0.28 Politics04 = 0.01 Politics05 = 0.05 Politics06 = 0.21 Politics00 = 0.00 TOTAL_SCORE = 190.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:368STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:368STACKDisposing Encounter 2034
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:41:528STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:41:528STACK[ChatMessage] RECV: l:/_turn/36 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:41:568STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:41:634STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001412, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:088STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:620STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:620STACK[Perf] Game dumping took 423 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:620STACK[Perf] Checksum generation took 9 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:620STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:620STACK[Perf] TOTAL DURATION (Text): 518 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:621STACKDump checksum 'TurnEnded': 0xfc2475d592cf92590742faf65da3f409.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:621STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\036_TurnEnded_Grootheone_0xfc2475d592cf92590742faf65da3f409.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:621STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:42:621STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:43:259STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:43:260STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:43:921STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:43:921STACK[ChatMessage] RECV: l:/_turn/36 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:44:120STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:44:120STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:23:48:569STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:48:569STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:48:569STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2311.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:48:586STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:49:729STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:50:049STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001414, Ticket: 00000FD7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:50:810STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000142E, Ticket: 00000FF1, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:50:830STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000142F, Ticket: 00000FF2, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:51:770STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000144B, Ticket: 00001010
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:071STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000144C, Ticket: 00001011
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:571STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000144D, [Empire2], Entity index: 422
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:652STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000144E, [Empire2], Entity index: 420
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:672STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000144F, [Empire3], Entity index: 232
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:752STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001452, [Empire14], Entity index: 1711
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:812STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001453, [Empire14], Entity index: 1710
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:833STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001454, [Empire14], Entity index: 1709
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:893STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001455, [Empire14], Entity index: 1708
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:912STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001456, [Empire14], Entity index: 1707
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:953STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001457, [Empire14], Entity index: 1706
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:52:972STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001458, [Empire14], Entity index: 1705
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:53:033STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001459, [Empire14], Entity index: 1704
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:53:033STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000145A, [Empire14], Entity index: 1703
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:53:053STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000145B, [Empire14], Entity index: 1702
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:53:113STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000145C, [Empire14], Entity index: 1700
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:53:133STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000145D, [Empire14], Entity index: 1699
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:53:173STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000145E, [Empire14], Entity index: 1698
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:53:573STACKCancelling actions on Pollux (149) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:55:756STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000146C, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:56:487STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000147C, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:56:567STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001480, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:56:769STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001485, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:23:56:788STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001486, [Empire1], Entity index: 346
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:00:480STACKUnload material LavaPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:24:00:480STACKUnload material AshPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:24:00:480STACKUnload material TerranPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:24:00:480STACKUnload material AridPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:24:01:366STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001487, [Empire0], context guid: 1140, contruction guid: 2087
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:01:526STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Seginus I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:24:02:182STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001488, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:04:206STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000148A, [Empire0], context guid: 1140, contruction guid: 2085
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:04:767STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000148B, [Empire0], context guid: 1140, contruction guid: 2083
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:05:508STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000148C, [Empire0], context guid: 1140, contruction guid: 2089
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:13:469STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001494, [Empire0], Entity index: 358
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:24:974STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:24:24:974STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:24:24:975STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:24:24:975STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) GeneManagementShortcutPanel:OnPopulationButtonClicked(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:24:25:374STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014AB, Ticket: 0000105F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:25:374STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000014AC, Ticket: 00001060
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:29:972STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000014B2, [Empire0], Entity index: 361
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:32:715STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000014B3, [Empire0], ShipsGUID: 1856,1625,1858
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:35:880STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:38:203STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014B4, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:38:383STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014B5, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:38:583STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014B6, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:41:568STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014B7, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:41:728STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014B8, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:52:871STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:24:52:871STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:24:52:871STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationCensusPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:24:52:871STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:24:52:872STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'
Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GovernmentTypeSidePanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:24:57:095STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000014BE, [Empire0], Entity index: 338
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:215STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:535STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:636STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:928STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000014BF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator47:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:977STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:977STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:978STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:57:979STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014C0, Ticket: 00001081
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:58:006STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.03 Politics02 = 0.03 Politics03 = 0.10 Politics04 = 0.12 Politics05 = 0.46 Politics06 = 0.26 Politics00 = 0.00 TOTAL_SCORE = 73.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:58:048STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:58:048STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.17 Politics03 = 0.16 Politics04 = 0.37 Politics05 = 0.07 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 252.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:58:091STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.33 Politics02 = 0.05 Politics03 = 0.25 Politics04 = 0.09 Politics05 = 0.03 Politics06 = 0.25 Politics00 = 0.00 TOTAL_SCORE = 354.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:58:128STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.40 Politics03 = 0.28 Politics04 = 0.01 Politics05 = 0.05 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 196.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:58:246STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:58:368STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:24:58:368STACK[ChatMessage] RECV: l:/_turn/37 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:24:58:368STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:24:58:607STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014C1, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:067STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:244STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:244STACK[Perf] Game dumping took 71 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:244STACK[Perf] Checksum generation took 9 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:244STACK[Perf] Writing file took 5 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:244STACK[Perf] TOTAL DURATION (Text): 166 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:244STACKDump checksum 'TurnEnded': 0x46380242d9cd07ae8a362f61eee4bc8b.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:244STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\037_TurnEnded_Grootheone_0x46380242d9cd07ae8a362f61eee4bc8b.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:245STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:245STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:728STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:24:59:728STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:24:59:868STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014C3, Ticket: 00001082
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:929STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:24:59:929STACK[ChatMessage] RECV: l:/_turn/37 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:24:59:968STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000014C4, Ticket: 00001083
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:968STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014C5, Ticket: 00001084
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:24:59:988STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000014C6, Ticket: 00001085
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:00:028STACK[Order] OrderUnlockTechnology::DepartmentOfScience/OrderUnlockTechnology#000014C7, [Empire0], TechnologyName: TechnologyDefinitionScienceAndExploration3, Notify: False
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:00:048STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000014C8, Ticket: 00001086
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:00:109STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:25:00:109STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:25:00:405STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014C9, Ticket: 00001087
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:00:426STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000014CA, Ticket: 00001088
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:04:491STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:04:492STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:04:492STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2312.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:04:518STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:05:660STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:05:979STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014CC, Ticket: 00001089
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:05:979STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014CD, Ticket: 0000108A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:05:979STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014CE, Ticket: 0000108B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:05:999STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014CF, Ticket: 0000108C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:06:744STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() AutomatedDeliveryFleetAction:ClientOnDestinationReached() GoToFleetAction:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:06:744STACKPopulation 'AffinityPilgrims' does not exist on Empire#1
PopulationPoliticalEventDefinition+c__Iterator1:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) PopulationStateDefinition_AcademyColonized:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() AutomatedDeliveryFleetAction:ClientOnDestinationReached() GoToFleetAction:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:06:744STACKPopulation 'AffinityPilgrims' does not exist on Empire#1
PopulationPoliticalEventDefinition+c__Iterator1:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() AutomatedDeliveryFleetAction:ClientOnDestinationReached() GoToFleetAction:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:06:900STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014EA, Ticket: 000010A7, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:06:960STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014EB, Ticket: 000010A8, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:06:981STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000014EC, Ticket: 000010A9, [Empire2], system guid: 1611, contruction guid: 2068, resource name : EmpireMoney, buyout cost: 365.4981
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:06:981STACKThe construction 2068 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:07:041STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000014ED, Ticket: 000010AC, [Empire3], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment3, ConstructionGameEntityGUID: 2109, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:07:060STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014EE, Ticket: 000010AD, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:478STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001506, [Empire2], Entity index: 434
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:503STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001507, [Empire2], Entity index: 433
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:642STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000150A, [Empire14], Entity index: 1767
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:662STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000150B, [Empire14], Entity index: 1766
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:723STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000150C, [Empire14], Entity index: 1765
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:723STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000150D, [Empire14], Entity index: 1763
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:743STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000150E, [Empire14], Entity index: 1761
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:783STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000150F, [Empire14], Entity index: 1759
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:803STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001510, [Empire14], Entity index: 1758
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:863STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001511, [Empire14], Entity index: 1757
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:884STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001512, [Empire14], Entity index: 1756
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:944STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001513, [Empire14], Entity index: 1754
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:08:964STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001514, [Empire14], Entity index: 1753
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:09:466STACKCancelling actions on Phaeton (161) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:09:486STACKCancelling actions on Deneb (177) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:21:390STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001535, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:21:869STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001538, [Empire1], Entity index: 386
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:22:771STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001539, [Empire1], Entity index: 358
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:32:014STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONCURIOSITYDISCOVEREDLARGEPlanetResourceStrategic
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationCuriosityDiscovered:GetImage() NotificationWindow:Refresh() CuriosityDiscoveredNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:25:33:435STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000153E, [Empire0], Entity index: 370
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:43:769STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001556, Ticket: 0000110A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:47:154STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000155C, Ticket: 0000006D, [Empire1], ShipsGUID: 1543,1648,1650
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:25:47:174STACKTrying to refresh a GarrisonPanel with a null Garrison.
GarrisonPanel:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:26:06:218STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:06:739STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:040STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:140STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:460STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:460STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:460STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:461STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:462STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001564, Ticket: 00001124
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:482STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.02 Politics02 = 0.04 Politics03 = 0.07 Politics04 = 0.13 Politics05 = 0.45 Politics06 = 0.28 Politics00 = 0.00 TOTAL_SCORE = 82.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:519STACKCan't get network statistic: DUST_GAINED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:519STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.17 Politics03 = 0.13 Politics04 = 0.43 Politics05 = 0.06 Politics06 = 0.12 Politics00 = 0.00 TOTAL_SCORE = 280.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:574STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.34 Politics02 = 0.05 Politics03 = 0.25 Politics04 = 0.09 Politics05 = 0.02 Politics06 = 0.25 Politics00 = 0.00 TOTAL_SCORE = 347.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:606STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.06 Politics02 = 0.40 Politics03 = 0.28 Politics04 = 0.01 Politics05 = 0.05 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 197.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:710STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:710STACKDisposing Encounter 2091
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:07:871STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:07:872STACK[ChatMessage] RECV: l:/_turn/38 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:07:872STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:08:011STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00001565, [Empire3], ColonizedStarSystemGUID: 1496, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:08:111STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001568, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:08:531STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACK[Perf] Game dumping took 443 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACK[Perf] TOTAL DURATION (Text): 537 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACKDump checksum 'TurnEnded': 0xa9d23a7f213222eb8688ae3164b441d5.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\038_TurnEnded_Grootheone_0xa9d23a7f213222eb8688ae3164b441d5.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:083STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:09:723STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:09:723STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:09:924STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:09:924STACK[ChatMessage] RECV: l:/_turn/38 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:10:083STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:10:083STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:14:330STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:14:330STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:14:330STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2313.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:14:348STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:15:431STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:15:730STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000156A, Ticket: 00001125
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:15:730STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000156B, Ticket: 00001126
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:15:730STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000156C, Ticket: 00001127
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:553STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001586, Ticket: 00001141, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:572STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001587, Ticket: 00001142, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:652STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001589, Ticket: 00001144, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:733STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000158B, Ticket: 00001146, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator23:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:733STACKCannot add a simulation object twice to the same parent, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo) Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator23:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:812STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000158E, Ticket: 0000114B, [Empire3], ShipGUIDs: 1979 , HeroGUID: 0, Position: NodeIndex:34, FleetGUID: 2123
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:853STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000158F, Ticket: 0000114C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:932STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00001591, Ticket: 0000114E, [Empire3]: StarSystemGUID: 1496, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:16:953STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001592, Ticket: 0000114F, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:17:754STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015A9, Ticket: 00001166
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:17:774STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000015AA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:014STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000015AB, Ticket: 00001167
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:035STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000015AC, [Empire3]: System #1496
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:678STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015AE, [Empire2], Entity index: 446
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:775STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B1, [Empire14], Entity index: 1825
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:775STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B2, [Empire14], Entity index: 1824
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:794STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B3, [Empire14], Entity index: 1823
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:834STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B4, [Empire14], Entity index: 1822
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:855STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B5, [Empire14], Entity index: 1821
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:915STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B6, [Empire14], Entity index: 1820
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:935STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B7, [Empire14], Entity index: 1818
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:18:995STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B8, [Empire14], Entity index: 1816
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:19:016STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B9, [Empire14], Entity index: 1815
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:19:056STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015BA, [Empire14], Entity index: 1814
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:19:077STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015BB, [Empire14], Entity index: 1811
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:19:137STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015BC, [Empire14], Entity index: 1809
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:19:161STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000015BD, Ticket: 0000116A, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:19:807STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000015D0, Ticket: 0000117D, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:21:428STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015D7, [Empire0], Entity index: 382
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:21:911STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000015D8, Ticket: 00001186, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:22:109STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015DD, Ticket: 0000118A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:22:510STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000015E1, Ticket: 0000118E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:22:935STACKCancelling actions on Cepheus (274) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:24:292STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015E4, [Empire3], Entity index: 250
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:25:093STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000015E5, Ticket: 00001191, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfInternalAffairs+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:31:733STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000015E8, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:35:377STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000015EA, [Empire0]: 1140 2098 Begin 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:36:399STACKTrying to add the garrison 'Hangar#1653' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
17:26:36:799STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000015EB, [Empire0]: 1140 2100 Begin 4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:40:785STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:41:746STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015ED, [Empire0], Entity index: 378
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:41:866STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:167STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:268STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:555STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000015EE, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:598STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:599STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:600STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015F0, Ticket: 0000119C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:628STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.02 Politics02 = 0.05 Politics03 = 0.09 Politics04 = 0.11 Politics05 = 0.46 Politics06 = 0.26 Politics00 = 0.00 TOTAL_SCORE = 88.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:670STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.16 Politics03 = 0.13 Politics04 = 0.42 Politics05 = 0.06 Politics06 = 0.13 Politics00 = 0.00 TOTAL_SCORE = 277.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:724STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.31 Politics02 = 0.04 Politics03 = 0.27 Politics04 = 0.11 Politics05 = 0.04 Politics06 = 0.23 Politics00 = 0.00 TOTAL_SCORE = 379.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:750STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.08 Politics02 = 0.39 Politics03 = 0.27 Politics04 = 0.01 Politics05 = 0.05 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 204.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:859STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:42:859STACKDisposing Encounter 2112
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:039STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:43:039STACK[ChatMessage] RECV: l:/_turn/39 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:43:039STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:43:183STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000015F1, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:581STACKEmpty default class.... GuiPopulationDefinition
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:26:43:638STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACK[Perf] Game dumping took 71 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACK[Perf] Checksum generation took 9 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACK[Perf] TOTAL DURATION (Text): 165 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACKDump checksum 'TurnEnded': 0x770858b6d97fd13d14d673e34e3f2bfc.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\039_TurnEnded_Grootheone_0x770858b6d97fd13d14d673e34e3f2bfc.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:43:820STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:44:620STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:44:620STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:44:780STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:44:780STACK[ChatMessage] RECV: l:/_turn/39 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:44:981STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:44:981STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:26:49:431STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:49:431STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:49:431STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2314.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:49:457STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:50:548STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:50:868STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015F3, Ticket: 0000119D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:50:869STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015F4, Ticket: 0000119E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:50:869STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015F5, Ticket: 0000119F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:50:869STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015F6, Ticket: 000011A0
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:50:888STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000015F7, Ticket: 000011A1
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:51:789STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001610, Ticket: 000011BA, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:51:858STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:26:51:858STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:26:51:858STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:26:51:859STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo) PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:26:51:859STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001611, Ticket: 000011BB, [Empire2], ShipGUIDs: 2080 , HeroGUID: 0, Position: NodeIndex:18, FleetGUID: 2135
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:51:880STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001612, Ticket: 000011BC, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:51:992STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001616, Ticket: 000011C3, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:301STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000162C, [Empire3], Entity index: 257
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:401STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000162D, [Empire14], Entity index: 1883
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:401STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000162E, [Empire14], Entity index: 1882
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:421STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000162F, [Empire14], Entity index: 1881
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:481STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001630, [Empire14], Entity index: 1880
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:481STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001631, [Empire14], Entity index: 1877
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:500STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001632, [Empire14], Entity index: 1876
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:561STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001633, [Empire14], Entity index: 1875
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:581STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001634, [Empire14], Entity index: 1874
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:641STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001635, [Empire14], Entity index: 1873
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:641STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001636, [Empire14], Entity index: 1871
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:661STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001637, [Empire14], Entity index: 1870
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:701STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001638, [Empire14], Entity index: 1868
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:53:721STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001639, [Empire14], Entity index: 1867
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:54:542STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000164E, Ticket: 000011F0, [Empire2]: AIMoodPreparingConquestWarAffinityMappingTimeLords To Empire#3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:54:602STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000164F, Ticket: 000011F1, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:54:843STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001654, [Empire2], Entity index: 462
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:58:047STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000165F, [Empire2], Entity index: 461
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:26:58:427STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001660, [Empire3], Entity index: 259
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:00:031STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#00001663, Ticket: 0000006E, [Empire1], EmpireIndex: 1, Population: AffinityBots
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:00:050STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:27:00:050STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:27:00:050STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshCollectionEffects() PopulationModalWindow:RefreshAffinityDetails() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:27:00:050STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationModalWindow:RefreshPopulationThreshold() PopulationModalWindow:Refresh() Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
17:27:00:691STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001668, [Empire2], Entity index: 467
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:04:676STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000166D, [Empire2], Entity index: 469
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:04:937STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000166E, [Empire3], Entity index: 261
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:05:779STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000166F, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade10, ConstructionGameEntityGUID: 2139, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:13:769STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001674, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade8, ConstructionGameEntityGUID: 2140, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:17:032STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001675, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration8, ConstructionGameEntityGUID: 2141, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:17:653STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001676, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTransportation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:17:874STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001678, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration6, ConstructionGameEntityGUID: 2142, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:17:974STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001679, [Empire1], Entity index: 398
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:20:036STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000167A, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary3, ConstructionGameEntityGUID: 2143, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:21:098STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000167B, [Empire0], ConstructibleElementName: TechnologyDefinitionUnique1Vampirilis, ConstructionGameEntityGUID: 1327, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:21:212STACKUnload material GasSilicatePlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:27:21:212STACKUnload material Anomaly_PolarTempest
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreCull()
17:27:22:284STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Lonica I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
17:27:28:588STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001681, [Empire0], Entity index: 387
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:51:258STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:53:502STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:53:783STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:53:884STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName:
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:54:026STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName:
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:54:253STACK[Election] CANDIDATES [0] Politics02 0.6363636 7 [1] Politics06 0.1818182 2 [2] Politics03 0.1818182 2 REP_VOTES Rath Politics06 Pollux Politics02 Pollux Politics02 Pollux Politics02 Pollux Politics02 Pollux Politics02 Rath Politics02 Deneb Politics02 Pollux Politics03 Rath Politics03 Pollux Politics06
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:54:473STACK[Election] CANDIDATES [0] Politics01 0.5555556 10 [1] Politics03 0.4444444 8 REP_VOTES Phaeton Politics01 Oyera Politics01 Kurhah Politics01 Kurhah Politics01 Noverus Politics01 Vyrak Politics01 Vyrak Politics01 Phaeton Politics03 Phaeton Politics03 Kurhah Politics03 Noverus Politics03 Noverus Politics03 Naos Politics03 Phaeton Politics03 Oyera Politics03 Phaeton Politics01 Oyera Politics01 Noverus Politics01
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:59:290STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneEmpire, PoliticsName: Politics05
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:59:491STACK[Elect] Empire#1: Selected action 'ElectionActionNoneDictatorship' on 'Politics04'.
Election:SelectElectionAction_OnValidate(System.Reflection.ParameterInfo) ElectionBeforePanel:OnNextStepCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
17:27:59:630STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneDictatorship, PoliticsName: Politics04
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDomesticAffairs+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:59:670STACK[rseed] 663
ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo) Election+ c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:59:751STACK[rseed] 1206
ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo) Election+ c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:59:831STACK[rseed] 1503
ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo) Election+ c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:59:850STACK[Election] CANDIDATES [0] Politics05 0.7272727 8 [1] Politics06 0.2727273 3 REP_VOTES Ship#899 Politics05 Ship#2021 Politics05 Ship#2021 Politics05 Ship#899 Politics05 Ship#899 Politics05 Ship#899 Politics05 Ship#2021 Politics05 Ship#2021 Politics05 Ship#899 Politics06 Ship#899 Politics06 Ship#899 Politics06
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:27:59:912STACK[rseed] 1652
ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo) Election+ c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Elections:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:02:133STACK[Election] CANDIDATES [0] Politics04 1 16 REP_VOTES Cepheus Politics04 Cepheus Politics04 Cepheus Politics04 Cepheus Politics04 Hydrus Politics04 Hydrus Politics04 Hydrus Politics04 Hydrus Politics04 Xiu Politics04 Xiu Politics04 Xiu Politics04 Xiu Politics04 Lesath Politics04 Lesath Politics04 Lesath Politics04 Lesath Politics04
Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:478STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: TURNS_PLAYED
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: MAX_NETSYSTEMGROWTH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: MAX_NETSYSTEMMONEY
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:841STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: MIN_STRATEGIC_STOCK
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:842STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:843STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:868STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.02 Politics02 = 0.05 Politics03 = 0.17 Politics04 = 0.10 Politics05 = 0.42 Politics06 = 0.24 Politics00 = 0.00 TOTAL_SCORE = 97.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:926STACKCan't find network achievement: RESEARCH_QUADRANT_EMPIREDEVELOPMENT
Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo) AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfScience+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:927STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.17 Politics03 = 0.12 Politics04 = 0.42 Politics05 = 0.06 Politics06 = 0.14 Politics00 = 0.00 TOTAL_SCORE = 304.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:974STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.32 Politics02 = 0.04 Politics03 = 0.27 Politics04 = 0.11 Politics05 = 0.04 Politics06 = 0.21 Politics00 = 0.00 TOTAL_SCORE = 372.50
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:04:974STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000169B, Ticket: 00001258
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:05:011STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.08 Politics02 = 0.38 Politics03 = 0.26 Politics04 = 0.03 Politics05 = 0.05 Politics06 = 0.20 Politics00 = 0.00 TOTAL_SCORE = 203.00
Senate:RefreshEmpirePoliticsSupport() Senate+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:05:011STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000169C, Ticket: 00001259
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:05:157STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:05:278STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:05:278STACK[ChatMessage] RECV: l:/_turn/40 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:05:318STACKSteamClientCallbacks_LobbyDataUpdate
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:05:509STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#0000169D, [Empire1], ColonizedStarSystemGUID: 1913, StarSystemState: Colony
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:05:989STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACK[Perf] Game dumping took 436 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACK[Perf] Checksum generation took 8 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACK[Perf] Writing file took 4 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACK[Perf] TOTAL DURATION (Text): 530 ms.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACKDump checksum 'TurnEnded': 0x3517dc183916c1ba0cc03205a206249c.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACKDump file 'TurnEnded' generated at 'C:\Users\Odin\Documents\Endless Space 2\Dump Files\040_TurnEnded_Grootheone_0x3517dc183916c1ba0cc03205a206249c.dump'.
GameManager:Dump(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Dump() GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:06:538STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:07:212STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:213STACKSynchronizationState = ChecksumMismatch
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:213STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:213STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:213STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:213STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:213STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:213STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:411STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:411STACK[ChatMessage] RECV: l:/_turn/40 (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:570STACKSteamClientCallbacks_LobbyChatMsg
Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:570STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5b3926f).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
17:28:07:851STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#000016A1, [Empire11], PlanetGUID: 77, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 0, ColonizedStarsystemGUID: 693, ColonizedPlanetGUID: 2155, PropagandaGUID: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:07:851STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:07:971STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000016A2, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -1200
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:11:999STACKDownload game message has been acknowledged by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:11:999STACKDownload game message has been responded to by server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:11:999STACKGame saved @ 'C:\Users\Odin\Documents\Endless Space 2\Save Files\AutoSave 2315.zip'
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:12:020STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:13:530STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:13:554STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Wonder1
GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ShowNextUnreadGuiNotification() GuiNotificationManager:set_CanShowNotifications(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
17:28:14:932STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000016A3, Ticket: 0000125B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:14:932STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000016A4, Ticket: 0000125C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:14:932STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000016A5, Ticket: 0000125D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:15:733STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016BF, Ticket: 00001277, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:15:802STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000016C1, Ticket: 00001279, [Empire2], system guid: 1516, contruction guid: 2118, resource name : EmpireMoney, buyout cost: 352.0231
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:15:802STACKThe construction 2118 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:15:872STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000016C2, Ticket: 0000127C, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID: 2158, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:414STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016DF, [Empire2], Entity index: 477
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:414STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E0, [Empire3], Entity index: 269
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:434STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E1, [Empire3], Entity index: 268
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:516STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E2, [Empire14], Entity index: 1939
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:516STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E3, [Empire14], Entity index: 1938
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:544STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E4, [Empire14], Entity index: 1936
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:584STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E5, [Empire14], Entity index: 1935
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:605STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E6, [Empire14], Entity index: 1934
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:646STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E7, [Empire14], Entity index: 1933
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:647STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E8, [Empire14], Entity index: 1932
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:675STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016E9, [Empire14], Entity index: 1931
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:735STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016EA, [Empire14], Entity index: 1930
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:754STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016EB, [Empire14], Entity index: 1928
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:17:815STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016EC, [Empire14], Entity index: 1927
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:20:287STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001700, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:21:348STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000170E, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:21:949STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001712, [Empire2], Entity index: 484
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:22:411STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001713, [Empire3], Entity index: 273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:24:552STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001716, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:27:861STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:27:861STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable .Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:27:861STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() FleetActionWithFeedback:ClientUpdate() EntityAction:ClientExecute() DepartmentOfLabour:ClientUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClientState`1[T]:Run() GameClientState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:28:107STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000172C, [Empire3]: System #669
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:28:107STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000172D, [Empire3]: System #1163
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:28:127STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000172E, [Empire3]: System #1496
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:28:207STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000172F, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:31:571STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001735, Ticket: 000012DA, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
17:28:47:774STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001736, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration3, ConstructionGameEntityGUID: 2173, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()